From leagueheim01.fs.knofafo.de
Game Master Screen[edit]
Zusammenfassende Tabellen für wichtige Spielmechanismen -- auch als Testfeld für die Templates gedacht.
Contents
Theurgie[edit]
Church Rituals | ||||
---|---|---|---|---|
Name | Lvl | Roll | Info | Description |
The Prophet's Holy Blessing | 1 | Faith + Focus | G, T, -, 1W | VP's as a bonus for target |
The Devotional Liturgy | 2 | Extrovert + Oratory | L, Snse, long, 1W | VP's as bonus Faith&Calm |
The Laying on of Hands | 3 | Calm + Remedy | P, T, Instant, 1W | heal 1 wound per VP |
The Prophet's Censure | 4 | Passion + Focus | LG, LOS, -, 1W | malus VP for targets |
The Pulpit's Gift | 5 | Passion + Oratory | LG, Snse, One act, 1W | add VPs to any Influence roll directed at the group |
Oath to the Saints | 5 | Faith + Oratory | LGP, LOS, Perp, 1/psn | +2 for theurgy on one another |
The Tongues of Babel | 6 | Wits + Empathy | GP, -, long, 1W | add VPs to communicative actions |
The Righteous Assignation of Penance | 7 | Faith + Empathy | LP, -, -, 1W | lose faith or gain hubris if penance is not performed |
Sanctification | 7/8 | Faith + Focus | GP, T, Perp, 2 | Bless a vestment |
Shield of Faith | 8 | Extrovert + Focus | GP, -, -, 1W | sphere like energy shield |
Providential Deliverance | 9 | Faith + Focus | LGP, -, -, 1W | minor miracle |
Orthodox Rituals | ||||
Name | Lvl | Roll | Info | Description |
Chasten | 1 | Extrovert + Debate | L, LOS, Temp, 1W | Reduce hubris |
Consecration | 1 | Faith + Focus | GP, T, One act, 1W | temporary vestment |
Blessed Confession | 2 | Extrovert + Empathy | L, Snse, long, 1W | bonus to resist performing a sin again |
Light / Searchlight | 2 | Passion + Focus | G, -, long, 1W | Light |
Armour of the Pancreator | 3 | Faith + Dodge | LG, -, long, 1W | energy shield |
Calm the Flock | 4 | Extrovert + Oratory | LG, Snse, -, 1W | calm mob |
Faithful Heart | 4 | Introvert + StoicMind | LP, -, long, 1W | Defense against mental attack |
Tightening the Leash | 4 | Faith + StoicMind | LG, LOS, Temp, 1W | Cancel psychics powers |
Dispersal of Darkness | 5 | Passion + Impress | LG, -, Temp, 1W | Evil stays away |
Protect the Flock | 5 | Faith + Leadership | LG, LOS, Perp, 1W | Lie about supernatural effect |
Consecration of Land | 6 | Faith + Focus | GP, -, One act, 1W | Consecrate area |
Redeem the Flock | 6 | Faith + Leadership | LGP, -, -, 1W | Spritually healing |
Ritualis Staticus | 6 | Faith + Focus | L, -, Perp, 1W | Protect flock from demonic incursion |
Blessing the Crops | 7 | Extrovert + Survival | LGP, -, -, 1W | neutralize impurities and poisons |
Exorcism | 8 | Faith + Impress | LGP, Snse, -, 1W | Exorcism |
Sealing the Temple | 9 | Calm + Impress | LGP, -, long, 1W | holy shield |
Brother Battle Rituals | ||||
Name | Lvl | Roll | Info | Description |
Soul's Vessel | 1 | Passion + StoicBody | P, -, long, 1W | +3 for any non-combat physical action |
Battle Sense | 2 | Perception + Skill | LG, -, Temp, 1W | Bonus for dodging or parrying |
Rightfully Guided Hand | 2 | Faith + Skill | LG, -, Temp, 1W | Bonus for combat skill |
Armour of the Pancreator | 3 | Faith + Dodge | LG, -, long, 1W | Energy shield |
Zakhayelos's Eyes | 3 | Perception + Empathy | LGP, Snse, long, 1W | Alert while sleeping |
Righteous Fervour | 4 | Passion + Vigor | L, -, One act, 1W | Withstand mental obstacles |
Liturgy of the Wrathful Host | 5 | Passion + Charm | LP, Snse, long, 1W | Bonus on Faith and Passion |
Smiting Hand | 6 | Faith + Vigor | LG, -, Instant, 1W | Bonus on fist, kick or melee damage |
Fearsome Majesty | 7 | Passion + Impress | LG, LOS, long, 1W | Victim freezes |
Heavens Axe | 7 | Faith + (Fight,Melee) | PG, T, Instant, 2 | Hit multiple targets |
Oath of the Shieldmates | 8 | Extrovert + Empathy | LGP, Snse, long, 1W | Form bond |
Salutation to Zakhayelos | 9 | Passion + Impress | LGP, -, -, 1W | Call for divine aid |
Holy Order of Engineers Rituals (Eskatonic Order) | ||||
Name | Lvl | Roll | Info | Description |
Celestial Alignment | 1 | Perception + Observe | P, -, Perp, 1W | Align with a solar system |
Cypher | 2 | Introvert + Observe | PG, -, Perp, 1W | Cryptography |
Divine Revelation | 2 | Wits + Focus | P, -, -, 1W | Gain information on problem |
Rending the Veil of Unreason | 3 | Perception + Focus | P, LOS, long, 1W | see aura |
Second Sight | 4 | Perception + Focus | P, LOS, long, 1W | Perceive occult activity |
Dreams of Eternity | 5 | Faith + Empathy | G, T, Special, 1W | Put target into trance |
Osseous Transmutation | 5 | Wits + Alchemy | LG, T, Perp, 1W | fossilize an object |
All-Seeing Eye | 6 | Perception + Observe | LP, -, long, 1W | See a distant place |
Burning Fist | 6 | Faith + Vigor | PG, -, Instant, 1W | Increase damage |
Refinement of Essence | 7 | Wits + Alchemy | LG, T, Perp, 1W | Clean object |
Investiture | 8 | Calm + Focus | LGP, T, Perp, 1W | create a Wyrd Tabernacle |
Knowledge and Conversation of Tholumiyelos | 9 | Passion + Impress | LGP, -, -, 1W | Call for divine advice |
Sanctuary Aeon Rituals | ||||
Name | Lvl | Roll | Info | Description |
Cleansing | 1 | Faith + Focus | LGP, T, long, 1W | Purify people or objects from evil taint |
Hearth | 2 | Passion + Focus | LG, T, long, 1W | Create warming fire |
Calming | 3 | Calm + Charm | G, LOS, long, 1W | Calm group of people |
Knowing Heart | 4 | Perception + Empathy | P, LOS, Temp, 1W | Read mind |
Read Ghost-Tinge | 4 | Perception + Empathy | P, LOS, Temp, 1W | Medical diagnosis |
Fruitful Multiplication | 5 | Faith + Vigor or S-of-Hand | LP, T, Perp, 1W | increase the mass of a single substance |
Health of the Congregation | 5 | Calm + Focus | PGL, LOS, long, 1W | Share vitality within Congregation |
Restoration | 5 | Faith + StoicMind | LGP, T, Instant, 1W | Cure disease / expell poison |
Manna from Heaven | 6 | Faith + Focus | LP, -, -, 1W | create food |
Healing Hand of Saint Amalthea | 7 | Calm + Physic | LGP, T, Instant, 1W | Healing |
Sanctuary | 8 | Faith + Charm | LGP, -, long, 1W | Create area without violence |
Invitation to Hamomeyelos | 9 | Passion + Impress | LGP, -, -, 1W | Call for divine mercy |
Temple Avesti Rituals | ||||
Name | Lvl | Roll | Info | Description |
Knowing the False Heart | 1 | Perception + Empathy | G, LOS, long, 1W | act as a human lie detector |
Scent of Evil | 2 | Perception + Empathy | GP, Snse, long, 1W | indicates the presence of evil |
Sting of Conscience | 3 | Extrovert + Impress | LG, LOS, long, 1W | target will feel compelled to confess |
Blissful Ignorance | 4 | Faith + Impress | PGL, LOS, Temp, 1W | reduce target's learned skill |
Torchbearing | 4 | Passion + Focus | G, T, Temp, 1W | create a flame |
Fault of the Soulless | 5 | Passion + (Impress or Tech) | LG, LOS, -, 1W | high-tech malfunctions |
Fearsome Majesty | 6 | Passion + Impress | LG, LOS, long, 1W | Victim freezes |
Padre Pontius Cciardi's Touch of Fire | 6 | Extrovert + (Remedy Physick) | LGP, T, Temp, 1 | flame in the theurge's hand |
Inquisitory Commandment | 7 | Passion + Inquiry | L, LOS, Temp, 1W | like of truth serum |
Tortures of the Damned | 8 | Passion + Impress | LG, LOS, long, 1W | Inflict pain |
Petition to Jachemuyelos | 9 | Passion + Impress | LGP, -, -, 1W | Call for a divine judge |
Mendicant Rituals | ||||
Name | Lvl | Roll | Info | Description |
Calm of the Desert Fathers | 2 | Introvert + StoicMind | -, Snse, Temp, 1W | detect psychic probes and hide certain thoughts |
Summoning the Empyrean Angel | 8 | Faith + Focus | LGP, -, -, 1W | Call for fivine calmin |
Incarnates Rituals | ||||
Name | Lvl | Roll | Info | Description |
Word of the Prophet | 1 | Faith + Focus | GP, -, long, 1W | Increase power of litany |
Clear Path | 2 | Wits + Focus | P, -, -, 1W | see through a multitude of problems |
Sword of the Righteousness | 7 | Faith + Vigor | LG, -, Instant, 1W | object acts like a Flux Sword |
Children of Zuran Rituals | ||||
Name | Lvl | Roll | Info | Description |
Sweeping Samdei | 2 | Faith + Focus | LG, -, long, 1W | Zombies ignore target |
Golden Tongue of Zuran | 3 | Passion + Impress | LP, T, long, 1W | Authorities are in favour of caster. |
Saint Coyotes Eyes | 6 | Faith + Focus | LG, -, long, 1W | Valuable object appear common. |
Psi-Kräfte[edit]
Far Hand | ||||
---|---|---|---|---|
Name | Lvl | Roll | Info | Description |
Lifting Hand | 1 | Extrovert + Focus | LOS, temp, 1W | simple field of directional force |
Throwing Hand | 2 | Passion + Focus | LOS, temp, 1W | simple manipulations of two fields |
Crushing Hand | 3 | Extrovert + Fight | LOS, temp, 1W | turning forces against themselves |
Dueling Hand | 4 | Extrovert + Melee or Shoot | LOS, temp, 1W | complex manipulations of objects |
FarArms | 5 | Extrovert + Focus | LOS, temp, 1W | manipulate (#Wits) objects |
FarWall | 6 | Extrovert + Stoic Mind | LOS, temp, 1W | force barrier |
AirStride | 7 | Introvert + Focus | temp, 1W | lift own body |
Demolishing Hand | 8 | Passion + Focus | LOS, inst, 1W | Psycho-grenade |
AirDance | 9 | Extrovert + Focus | LOS, temp, 1W | lift others |
Omen | ||||
Name | Lvl | Roll | Info | Description |
Shadows Gone By | 6 | Calm + Observe | LOS, temp, 1W | Past around a particular object |
Shadows to Come | 7 | Calm + Observe | LOS, temp, 1W | Future around a particular object |
Voice from the Past | 8 | Wits + Focus | long, 1W | Channel the personality of dead |
Oracle | 9 | Calm + Focus | 1W | Foretell the future |
Psyche | ||||
Name | Lvl | Roll | Info | Description |
Intuit | 1 | Extrovert + Empathy | LOS, temp, 1W | Read surface emotional state |
Emote | 2 | Passion + Charm or Impress | LOS, inst, 1W | Project emotions |
MindSight | 3 | Extrovert + Observe | LOS, temp, 1W | Read surface thoughts |
MindSpeech | 4 | Extrovert + Charm | LOS, temp, 1W | Project thoughts |
Heart's Command | 5 | Extrovert + Impress | LOS, temp, 1W | Controls another's emotions |
HeadShackle | 6 | Extrovert + Charm or Impress | LOS, temp, 1W | Dominate minds of others |
BrainBlast | 7 | Passion + Impress | LOS, long, 1W | Overload pain receptors |
Sympaticus | 8 | Extrovert + Empathy | S, long, 1W | Communicate with bonded targets |
Puppetry | 9 | Ego + Focus | T, long, 1W | Project will upon target |
Sixth Sense | ||||
Name | Lvl | Roll | Info | Description |
Sensitivity | 1 | Perception + Observe | S, long, 1W | Improve senses |
Darksense | 2 | Wits + Observe | S, long, 1W | Perception in total darkness |
Subtle Sight | 3 | Extrovert + Observe | LOS, temp, 1W | Perceive psychics auras |
Premonition | 4 | Extrovert + Observe | S, temp, 1W | Sense danger |
FarSight | 5 | Extrovert + Observe | D, long, 1W | see a distant place |
FarSound | 6 | Extrovert + Observe | D, long, 1W | hear a distant place |
FarTouch | 6 | Extrovert + Observe | D, long, 1W | feel a distant place |
Shared Sense | 7 | Extrovert + Empathy | D, long, 1W | Sensory conduit with a bonded target |
Wyrd Sight | 8 | Introvert + Observe | LOS, temp, 1W | perceive occult activity |
Senses Shock | 9 | Extrovert + Impress | T, inst, 1W | Overloading targest senses |
Soma | ||||
Name | Lvl | Roll | Info | Description |
Toughening | 1 | Introvert + Vigor | long, 1W | Increase Endurance |
Strengthening | 2 | Passion + Vigor | long, 1W | Increase Strength |
Quickening | 3 | Calm + Vigor | long, 1W | Increase Dexterity |
Hardening | 4 | Introvert + Stoic Body | long, 1W | Hardens skin |
Sizing | 5 | Extrovert + Vigor | long, 1W | change size |
Masking | 6 | Extrovert + Charm | long, 1W | change facial features |
Recovering | 7 | Introvert + Remedy | inst, 1W | Regenerate vitality |
Slowing | 8 | Calm + Focus | long, 1W | Slow down bodily operations |
Closing | 9 | Introvert + Vigor | long, 1W | Immunity to environmental effects |
Sympathy | ||||
Name | Lvl | Roll | Info | Description |
Bonding | 3 | Extrovert + Empathy | T, perp, var | Bond with another person |
Sanctum | 4 | Calm + Focus | LOS, perp, 3W | attune to a particular place |
Totem | 5 | Wits + relevant skill | T, perp, var | Create a bond with an item |
Coven Brand | 6 | Ego + Impress | T, perp, var | Anti-bond a psionic |
Mojo Bond | 7 | Extrovert + Impress | LOS, temp, 1W | Form a bond against someone's will |
Sever Bond | 8 | Ego + Impress | T, 2W | Sever a bond |
Coven Bond | 9 | Extrovert + Empathy | LOS, temp, var | Bond-collective |
Vis Craft | ||||
Name | Lvl | Roll | Info | Description |
Vis Eye | 1 | Perception + Focus | LOS, temp, 1W | Sense energy |
Vis Drain | 2 | Passion + Volt Redemption | T, temp, 1W | Drain/Cut off flow of power |
Vis Flow | 3 | Passion + Volt Redemption | T, inst, 1W | channel incoming energy |
Vis Shock | 4 | Dexterity + Fight or Melee | T, inst, 1W | use energy as a (melee-)weapon |
Vis Shield | 5 | Endurance + Stoic Body | 10 hits, 1W | use energy as a shield |
Vis Bolt | 6 | Dexterity + Shoot | LOS, inst, 1W | use energy as distance weapon |
Vis Vortex | 7 | Endurance + Vigor | T, inst, 1W | generate power |
Vis Storm | 8 | Passion + Vigor | LOS, inst, 1W | Power grenade |
Primal Vis | 9 | Passion + Focus | LOS, inst, 0W | Create wyrd |
Bedlam | ||||
Name | Lvl | Roll | Info | Description |
Prana | 1 | Introvert + Focus | T, temp, 1W | Adds damage to attack (all levels) |
Forced Entry | 2 | Dexterity + Observe | T, temp, 1W | Reduce opponents armor |
Confusion | 3 | Ego + Empathy | T, inst, 1W | Oppent looses turns |
Whirling Dervish | 4 | Passion + Focus | temp, 1W | no malus for two actions, -4 for three |
External Vibrations | 5 | Introvert + Vigor | T, inst, 1W | Destroy inorganic material (armor) |
Inner Vibrations | 5 | Introvert + Vigor | T, temp, 1W | Leak through shields like blasters |
Blur | 6 | Passion + Dodge | temp, 1W | harder to spot |
Prana Burst | 7 | Passion + Vigor | inst, 1W | act like a grenade |
Resonate | 7 | Ego + Impress | inst, 1W | Multi-Confuse |
Nerve Burn | 8 | Ego + Remedy | T, temp, 1W | Reduce physical characteristics |
Stupefy | 9 | Ego + Empathy | T, inst, 2W | Reduce wits |
Visioning | ||||
Name | Lvl | Roll | Info | Description |
False Glimpse | 1 | Wits + Impress | S, inst, 1W | brief illusion, 1 turn |
False Sight | 2 | Extrovert + Impress | S, temp, 1W | simple illusion, 10 turns |
Lying Senses | 3 | Extrovert + Focus | S, temp, 1W | feinting two senses |
False Object | 4 | Wits + Focus | S, long, 1W | simple illusion of a real object |
False Sensery | 5 | Wits + Arts | S, long, 1W | change major aspects of scenery |
False Creature | 6 | Extrovert + Performance | S, long, 1W | animate complex object |
False World | 7 | Wits + Arts | S, long, 1W | combine powers for single target |
Persistence of Visioning | 8 | Wits + Focus | D, perp, 1W | make powers persistent |
Mass Hallucination | 9 | Ego + Focus | D, perp, 1W | mass illusions |
Cloaking | ||||
Name | Lvl | Roll | Info | Description |
Shadow Dance | 1 | Wits + Sneak | temporary 1W | hard to spot (Lvl 2: multiple targets) |
Stone Wall | 3 | Introvert + Stoic Mind | temp, 1W | Block occult senses (Lvl 4: multiple targets) |
Veiled Face | 5 | Ego + Impress or Knavery | temp, 1W | Project false auras or thoughts (Lvl 6: multiple targets) |
Iron Brow | 7 | Ego + Stoic Mind | temp, 1W | resist mind control (Lvl 8: multiple targets) |
Invisibility | 9 | Introvert + Sneak | long, 1W | Invisibility |
Turning | ||||
Name | Lvl | Roll | Info | Description |
PsiSense | 1 | Perception + Focus | S, long, 1W | feel nearby occult activity |
Diffusion | 2 | Wits + Focus | LOS, inst, 1W | Oppose occult attack |
Absorption | 3 | Introvert + Focus | S, long, 0W | absorb Wyrd |
All-Seeing Eyes | 4 | Introvert + Observer | LOS, inst, 1W | examine occult patterns |
Refraction | 5 | Wits + Stoic Mind | LOS, inst, 1W | turn power against other target |
Reflection | 6 | Ego + Focus | S, temp, 1W | mirror power |
Wyrd Harvest | 7 | Introvert + Charm | T, inst, 1W | take wyrd from willing target |
Redirection | 8 | Ego + Focus | S, long, 1W | manipulate occult powers |
Dark Harvest | 9 | Ego + Impress | T, inst, 1W | take Wyrd from unwilling target |
Favyana Path Powers | ||||
Name | Lvl | Roll | Info | Description |
TrueSpeech | 7 | Extrovert + Impress | LOS, temp, 1W | Willing subject only gives truthful answers. |
Invisible Path Powers | ||||
Name | Lvl | Roll | Info | Description |
True Naming | 5 | Extrovert + Impress | T, Perpetual, Var | Bonding through true name |
Memory Wipe | 8 | Extrovert + Knavery | LOS, Perpetual, 1W | hide or block target's memory of a particular span |
Sathra Path Powers | ||||
Name | Lvl | Roll | Info | Description |
Communion | 1 | Faith + Impress | LOS, inst, 1W | pass Sathra Effect on to others |
Trail | 2 | Perception + Drive | Sol, -, 1W | sense destination of last jump |
Unlatch | 3 | Extrovert + Search | Sol, inst, 1W | Reduce the reset time for jumpgates. |
Latch | 4 | Introvert + Focus | Sol, inst, 1W | Shut down a jumpgate |
Space Speech | 5 | Extrovert + Impress | Sol, -, 1W | one-word message though space |
Void Touched | 6 | Wits + Inquiry | Dist, long, 1W | Sense the space around ship |
Search the Void | 7 | Calm + Search | var, temp, 1W | character acts like Neutrino sensors |
Void Mind | 8 | Ego + Focus | Sol, temp, 1W | project mind into space |
Vast Mind | 9 | Ego + StoicMind | var, temp, 1W | project mind though a jumpgate |
Segnungen / Flüche[edit]
Appearance | |||
---|---|---|---|
Name | +/- | Attribut | Situation |
Handsome | +1 | Charm | always |
Beautiful | +2 | Charm | always |
Angelic | +3 | Charm | always |
Homely | -1 | Charm | always |
Ugly | -2 | Charm | always |
Monstrous | -3 | Charm | unless seeking pity |
Behavior | |||
Name | +/- | Attribut | Situation |
Bold | +2 | Passion | while acting when others hesitate |
Compassionate | +2 | Passion | when helping others |
Curious | +2 | Extrovert | when seeing something new |
Disciplined | +2 | Calm | in combat situations |
Gracious | +2 | Extrovert | to guests |
Innovative | +2 | Tech | when trying to invent something new |
Just | +2 | Passion | when righting a wrong |
Loyal | +2 | Passion | when following liege |
Pious | +2 | Extrovert | among the sinful |
Predator | +2 | Perception | when hungry |
Shrewd | +2 | Wits | against attempts to fast-talk |
Suspicious | +2 | Perception | when rivals about |
Unyielding | +2 | Endurance | when honor is at stake |
Argumentative | -2 | Extrovert | in conversation |
Bluster | -2 | Extrovert | when recounting deeds |
Brainwashed | -2 | Wits | when confronted with something that disagrees with character’s brainwashed belief |
Callous | -2 | Passion | when asked for aid |
Clueless | -2 | Perception | to notice social cues |
Condescending | -2 | Extrovert | among the unenlightened |
Delusional | -2 | Perception | when confronted with something that disagrees with character’s delusional belief |
Disrespectful | -2 | Extrovert | around authority figures |
Greedy | -2 | Calm | when money involved |
Guilty | -2 | all rolls | when opposing Church officials |
Gullible | -2 | Wits | against attempts to fast-talk |
Haughty | -2 | Extrovert | around serfs |
Impetuous | -2 | Wits | when trading |
Righteous | -2 | Calm | when judgment questioned |
Mammon | -2 | Faith | when money is involved |
Nosy | -2 | Calm | when seeing something new |
Phobic | -2 | Calm | around source of phobia |
Possessive | -2 | Calm | when cut out of the action |
Prideful | -2 | Calm | when insulted |
Secretive | -2 | Extrovert | around strangers |
Subtle | -2 | Extrovert | when explaining something |
Surly | -2 | Extrovert | when upset |
Uncouth | -2 | Extrovert | at society functions |
Unnerving | -2 | Extrovert | around superstitious people |
Vain | -1 | Perception | when being flattered |
Vengeful | -3 | Calm | when honor impinged, will never forget a slight |
Injuries | |||
Name | +/- | Attribut | Situation |
Bad Heart | -2 | Endurance | with athletic tasks |
Bad Liver | -2 | Endurance | against toxins |
Bad Lungs | -1 | Endurance | with athletic tasks |
Horrible Scar or Burn | -2 | Charm | when visible |
Incurable Disease | -1 | base Vitality | always |
Limp | base run = 8 meters | ||
Missing Arm | -4 | Dexterity | for tasks requiring two arms |
Missing Eye | -2 | Perception | due to limited field of vision, -1 Shoot due to poor depth perception |
Missing Leg | -2 | Dodge | base run = 2 meters |
Pain Sensitive | -2 | to | all tasks for two turns after being wounded |
Shaky Hands | -2 | Dexterity | with fine manipulation |
Knacks | |||
Name | +/- | Attribut | Situation |
Ambidextrous | +4 | Dexterity | to offset the -4 penalty for using an off-hand weapon |
Beastmaster | +2 | all | for non-combat interaction with animals |
Born Salesman | +2 | Extrovert | when selling |
Casanova | +2 | Passion | when seducing others |
Compass | +2 | Wits | when figuring out direction or location |
Crack Driver/Pilot | +2 | Drive | all... |
Eloquent | +2 | Extrovert | when swaying others through speech |
Fast Draw | +2 | Initiative | drawing and firing a gun in same action |
Grease Monkey | +2 | Redemption | with all Tech Redemption skills |
Hacker | +2 | with all think machine tasks | |
Keen Ears | +2 | Perception | with hearing only |
Keen Eyes | +2 | Perception | with sight only |
Lucky at Cards | +2 | Gambling | with cards |
Sensitive Smell | +2 | Perception | with smell only |
Sensitive Touch | +2 | Perception | to discern touched objects |
Sonorous | +2 | Extro | when impressing others through speech |
Thrifty | +2 | Wits | in money matters |
Bad Hearing | -2 | Perception | with hearing only |
Bad Vision | -2 | Perception | with sight only |
Beast Foe | -2 | all | for non-combat interaction with animals |
Clumsy | -2 | Dexterity | with athletic tasks |
Mechanically Disinclined | -2 | Redemption | with all Tech Redemption skills |
Poor Liar | -2 | Wits | when lying |
Quasimodo | -2 | Passion | when seducing others |
Reputation | |||
Name | +/- | Attribut | Situation |
Well-liked | +1 | Charm | always |
Charitable | +2 | Charm | always |
Honest | +2 | Extrovert | always |
Hero | +2 | Impress | always |
Cad | -2 | Charm | always |
Scary | -2 | Extrovert | always |
Liar or known criminal | -2 | Knavery | always |
Tyrant | -2 | Charm | among peasants |
Size | |||
Name | +/- | Attribut | Situation |
Dwarf | -2 | Vitality | base run = 6 meters, requires tailored clothing |
Short | -1 | Vitality | base run = 8 meters |
Tall | +1 | Vitality | base run = 12 meters |
Giant | +2 | Vitality | base run = 14 meters, requires tailored clothing |
Manöver[edit]
Basic Fight Actions | ||||||
---|---|---|---|---|---|---|
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Fist | Dx+Fight | 2 | ||||
Kick | Dx+Fight | -1 | 3 | |||
Grapple | Dx+Fight | -2 | 2 | If successful, roll Str + Vigor vs target’s Str + Vigor. If successful, target is grappled; attack can choose to deliver grapple DMG per turn | ||
Charge | Dx+Fight | -3 | 3+ | If successful, attacker and target knocked down. Add 1d DMG/3m run | ||
Dodge | Dx+Dodge | Subtract successes from opponent’s successes | ||||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Martial Fist | 1 | Dx+Fight | 3 | |||
Martial Kick | 2 | Dx+Fight | -1 | 4 | ||
Martial Hold | 3 | Dx+Fight | -1 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn. | |
Head Butt | 3 | Dx+Fight | -2 | +1 | 4 | Attacker takes DMG exceeding his Endurance |
Block | 4 | Dx+Fight | As Dodge. If successful, add three successes to resist attacks. | |||
Confuse Foe | 4 | Wits+Knavery | -1 per victory point to opponent’s block, dodge or parry for attacker’s next action | |||
Disengage | 4 | Dx+Dodge | -1 | +1 | +3 to resist grapples | |
Martial Throw | 4 | Dx+Fight | -2 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown | |
Rooting | 4 | Dx+Fight | +3 to resist being knocked over | |||
Claw Fist | 5 | Dx+Fight | 4 | |||
Drop and Kick | 5 | Dx+Fight | +2 | 4 | -2 Init next action | |
Tornado Kick | 5 | Dx+Fight | -1 | 5 | ||
Sure Fist | 6 | Dx+Fight | -2 | +2 | 3 | |
Leaping Kick | 6 | Dx+Fight | -2 | -1 | 6 | |
Choke Hold | 6 | Dx+Fight | -3 | -1 | 4 | After three turns of grappling, roll Str+Vigor vs target’s End+Vigor. If successful, target falls un- conscious |
Bear Hug | 7 | Dx+Fight | -2 | -1 | 4 | Can roll DMG each turn until target escapes |
Iron Body | 7 | by block | Attacking opponent takes 1 DMG per victory pt from defender’s blocking roll | |||
Speed Fist | 7 | Dx+Fight | +2 | 3 | +3 successes against dodges and blocks | |
Trip Kick | 7 | Dx+Fight | -2 | -1 | 4 | Roll vs. target’s Dx+Vigor. If successful, target is knocked down. |
Throw Group | 7 | Dx+Fight | -2 | 3 | Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating. | |
Block and Strike | 8 | Dx+Fight | +2/0 | –/3 or 4 | Block opponent’s attack. If successful, roll Martial Fist or Kick attack with no multiple action penalty. | |
Slide Kick | 8 | Dx+Fight | -2 | -1 | 5 | Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down |
Power Fist | 9 | Dx+Fight | -1 | 5 | Option: Spend Wyrd to add DMG (cost = 1W per 1d, up to 3 max.) | |
Vital Strike | 10 | Dx+Fight | -3 | -2 | 3 | Roll complementary Per+Physick; add victory dice to DMG |
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Banga (Charge) | 3 | Dx+Fight | -3 | 3+ | If successful, attacker and target knocked down. Add 2d DMG/3 m run | |
Drox | 5 | Dx+Fight | -2 | Allows a second action (using another limb) with no multiple action penalty | ||
Throx | 9 | Dx+Fight | -3 | Allows a third action (using another limb) with no multiple action penalty | ||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Parry | 1 | Dx+Melee | +2 | Roll victory dice +weapon DMG as armor | ||
Thrust | 2 | Dx+Melee | +2 | |||
Slash | 3 | Dx+Melee | -2 | +1 | ||
Counter Parry | 3 | Wits + Melee | Eliminates opponent’s +2 parry bonus | |||
Fancy Footwork | 4 | Dx + Vigor | Opponent’s goal is reduced by 1 per victory pt | |||
Flat of Blade | 4 | Dx+Melee | -3d | No victory dice are added | ||
Draw & Strike | 4 | Dx+Melee | -2 | Draw sword and strike in same action | ||
Compound Attack | 5 | Dx + Melee | -1 | Next turn’s goal is at +2 | ||
Disarm | 5 | Dx+Melee | -2 | -1 | If successful, roll Dx+Melee (+ victory points) vs. target’s Str+Melee. If successful, target drops blade, which can be thrown 1m/victory point | |
Feint | 5 | Dx+Melee | -2 | -1 | Add 3 successes against dodges only | |
Stop Thrust | 5 | Dx + Melee | +3 | -2 | Reduce opponent’s goal by 2 | |
Off-hand | 6 | Dx+Melee | Suffer no penalties for off-hand weapons | |||
Parry/Riposte | 6 | Dx+Melee | +2/-1 | Parry opponent’s attack. If successful, roll attack with no multiple action penalty | ||
Wall of Steel | 6 | Dx + Melee | Can make three parries | |||
Cloak | 7 | Dx+Melee | 0/-1 | Parry opponent’s attack with a cloak in the off- hand (armor = victory points +3; goal = 8 + Str). If successful, attacker can attempt to Disarm opponent with no multiple action penalty | ||
Florentine | 7 | Dx + Melee | One attack and one parry without multiple action penalties | |||
Athletic Strike | 8 | Dx+Melee | -3 | -2 | Perform athletic feat (swing from chandelier) in same action with no multiple action penalty | |
Pierce | 9 | Dx+Melee | -2 | -3 | Ignore target’s physical armor (not energy shields) | |
Double Strike | 10 | Dx+Melee | -1 | -1 | Attack with primary and off-hand weapon in same action (roll both attacks separately) | |
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Shield Parry | 1 | Dx+Melee | Roll victory dice +shield defense dice as armor | |||
Shield Attack | 2 | Dx+Melee | -1 | Ram shield into target; inflict shield DMG | ||
Attack & Parry | 3 | Dx+Melee | Character parries with shield and attacks in same turn without suffering multiple action penalties. | |||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Aim | Dx+Shoot | -3 | +1/turn | Maximum bonus is 3 (more if a sight is used) | ||
Hipshot | Dx+Shoot | +2 | -1 | Only for first shot of combat with a handgun | ||
3-round burst | Dx+Shoot | +1 | ||||
6-round burst | Dx+Shoot | -1 | -1 | +3 | ||
Empty clip | Dx+Shoot | -1 | -2 | +5 | +3 successes against dodges only | |
Spread | Dx+Shoot | -2 | -1/m | +4 | Spread up to 5m, anyone in targeted area must dodge or get hit | |
Snapshot | 4 | Dx+Shoot | +1 | -2 | Can be performed with a dodge for no penalty (no other actions may be taken in same turn) | |
Quick Reload | 5 | None | Reload clip and fire; no multiple action penalty | |||
Quick draw | 5 | Dx+Shoot | -2 | -1 | Draw gun and fire in same action | |
Off-Hand Shot | 6 | None | Suffer no penalties for off-hand handgun | |||
Recock | 6 | Dx+Shoot | -2 | -1 | Recock rifle or shotgun and fire in same action | |
Leap & Shoot | 7 | Dx+Shoot | -1 | -1 | Leap 1 meter in any direction | |
Roll & Shoot | 8 | Dx+Shoot | -2 | -1 | Roll up to 3 meters in any direction | |
Two Guns | 8 | Dx+Shoot | 0/-1 | One shot from each handgun; no multiple action penalty | ||
Instinct Shot | 9 | Dx+Shoot | +1 | -1 | Fire at unseen target |
Waffen[edit]
Melee Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Knife | Dx+Melee | 3 | 1 | S | 2 | |||||
Dirk | Dx+Melee | 4 | 2 | M | 4 | |||||
Main gauche | Dx+Melee | 3 | 2 | M | 4 | When parrying, armor value is 5 + victory points | ||||
Rapier | Dx+Melee | 5 | 3 | L | 10 | |||||
Broadsword | Dx+Melee | 6 | 4 | L | 15 | |||||
Scimitar/Katana | Dx+Melee | 6 | 3 | L | 20 | |||||
Two-handed sword | Dx+Melee | +1 | 8 | 6 | XL | 30 | ||||
Glankesh | Dx+Melee | 6 | 4 | L | 25 (15 for Vorox) | |||||
Axe | Dx+Melee | 7 | 5 | L | 5 | |||||
Spear | Dx+Melee | +1 | 5 | 3 | XL | 1 | ||||
Staff | Dx+Melee | +1 | 4 | 3 | XL | 1 crest | ||||
Club | Dx+Melee | 4 | 2 | L | 1 wing | |||||
Mace | Dx+Melee | 5 | 3 | L | 10 | |||||
Flail | Dx+Melee | 4 | 4 | L | 4 | |||||
Whip | Dx+Melee | +1 | -1 | 3 | 4 | XL | 3 | |||
Suresnake Whip | Dx+Melee | +1 | +3 | 3 | 4 | XL | 100 | Against one chosen target, who must not leave sight for over three turns or bonus is lost. | ||
Garrote | Dx+Melee | -1 | -1 | 3 | 3 | XS | 5 | Must first make successful grapple (-6 goal unless target is unaware of attacker), then roll garrote damage plus victory dice per turn. | ||
EnergyMelee Weapons | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Shocker | +3d | +30 | Electrified melee weapon, use weapon's traits | |||||||
Frap Stick | Dx+Melee | -1 | 6/3 | 5 | L | 15 | Second damage listed is if the stick is used as a club | |||
Artifact Melee Weapons | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Wireblade | Dx+Melee | 8 | 2 | L | 10,000+ (10) | Ignores physical armor (not energy shields) | ||||
Flux Sword | Dx+Melee | +1 | 7 | 3 | L | 15,000+ (10) | Flux and Mist Swords can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. | |||
Mist Sword | Dx+Melee | +1 | 7 | 3 | L | 30,000+ (10) | Flux and Mist Swords can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. | |||
Thrown Weapons | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Thrown Knife | Dx+Throwing | 3 | 5/10 | 3 | 2 | S | 2 | |||
Star | Dx+Throwing | 2 | 5/10 | 2 | 2 | XS | 2 | |||
Dart | Dx+Throwing | 2 | 5/10 | 2 | 2 | XS | 2 | |||
Rock | Dx+Vigor | 1-2 | 5/10 | 1-3 | 2 | XS-L | NA | If Throwing skill is used instead of Vigor, add one to the goal roll. | ||
Bows and Crossbows | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Hunting Bow | Dx+Archery | 4 | 20/30 | 4 | 3 | M | 5 (1 wing/arrow) | -1 goal for every level of Strength required above the character’s own | ||
Long Bow | Dx+Archery | 6 | 40/60 | 6 | 2 | L | 10 (1 wing/arrow) | -1 goal for every level of Strength required above the character’s own | ||
Target Bow | Dx+Archery | 3 | 30/40 | 3 | 2 | M | 7 (1 wing/arrow) | -1 goal for every level of Strength required above the character’s own | ||
Hand Crossbow | Dx+Shoot | 3 | 10/20 | 2(3) | 1 | S | 7 (3 wings/bolt) | It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
Med Crossbow | Dx+Shoot | 6 | 20/30 | 3(6) | 1 | M | 10 (1 crest/bolt) | It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
Hvy Crossbow | Dx+Shoot | 8 | 20/30 | 3(8) | 1 | L | 15 (1 crest/bolt) | Number in parentheses is the Strength required to recock the bow. It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
Slug Guns | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Derringer (.32) | Dx+Shoot | -1 | 3 | 5/10 | 4 | 2 | XS | 50 (5 slugs/firebird) | ||
Lt Revolver (.32) | Dx+Shoot | 4 | 10/20 | 6 | 3 | S | 100 (5 slugs/firebird) | |||
Lt Autofeed (.32) | Dx+Shoot | 4 | 10/20 | 13 | 3 | S | 150 (5 slugs/firebird) | |||
Med Revolver (.40) | Dx+Shoot | 5 | 20/30 | 6 | 3 | S | 200 (3 slugs/firebird) | |||
Med Autofeed (.40) | Dx+Shoot | 5 | 20/30 | 10 | 3 | S | 250 (3 slugs/firebird) | |||
Hvy Revolver (.47) | Dx+Shoot | 6 | 30/40 | 6 | 3 | M | 250 (1 slug/firebird) | |||
Hvy Autofeed (.47) | Dx+Shoot | 6 | 30/40 | 8 | 3 | M | 300 (1 slug/firebird) | |||
Imperial Rifle (.40) | Dx+Shoot | 6 | 40/60 | 10 | 2 | XL | 200 (3 slugs/firebird) | |||
Assault Rifle (10 mm) | Dx+Shoot | 7 | 40/60 | 30 | 3(A) | XL | 500 (2 firebirds/slug) | |||
Sniper Rifle (13 mm) | Dx+Shoot | 8 | 50/70 | 5 | 2 | XL | 700 (3 firebirds/slug) | |||
SMG (.40) | Dx+Shoot | 5 | 30/40 | 20 | 3(A) | L | 350 (3 slugs/firebird) | |||
Shotgun | Dx+Shoot | 8/7 | 20/30 / 30/40 | 7 | 2 | L | 300 (2 loads/firebird) | shot / slug; for shot: -1 damage per 5 meters from the target | ||
Energy Guns | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Palm Laser | Dx+Shoot | 3 | 5/10 | 7 | 2 | XS | 200 (10/cel) | |||
Laser Pistol | Dx+Shoot | +1 | 5 | 10/20 | 15 | 2 | S | 300 (10/cel) | ||
Laser Rifle | Dx+Shoot | +1 | 7 | 30/40 | 23 | 2 | XL | 500 (10/cel) | ||
Assault Laser | Dx+Shoot | +1 | 8 | 20/30 | 20 | 2 | XL | 700 (10/cel) | ||
Blaster Pistol | Dx+Shoot | 7 | 10/20 | 10 | 1 | S | 700 (10/cel) | Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | ||
Blaster Rifle | Dx+Shoot | 9 | 20/30 | 15 | 1 | XL | 1000 (10/cel) | Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | ||
Blaster Shotgun | Dx+Shoot | +2 | 9 | 10/20 | 8 | 1 | L | 1200 (10/cel) | Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | |
Screecher (Sonic) | Dx+Shoot | +1 | 5 | 10/20 | 15 | 1 | S | 300 (10/cel) | Halve damage for targets with hearing protection (characters with their hands over their ears get this benefit). | |
Flamegun | Dx+Shoot | +2 | 5/3 | 10/20 | 10 | 1 | L | 150 (5/canister) | Flameguns can deliver heat damage which ignores all armor. Roll damage normally, but those dice which roll 1 ignore armor (including shields). The second amount listed is the continuous damage due to the burning Ka plant oil sprayed over the target. Roll this damage (do not add victory dice) each turn after the first. If no damage is rolled in any turn, the flames go out. | |
Stunner | Dx+Shoot | +1 | 4 (S) | 10/20 | 15 | 2 | S | 300 (10/cel) | If a target takes ANY damage from a Stunner, roll Endurance + Vigor. If the roll fails, target is stunned for that turn (losing any actions not taken) and the next. If the roll is a critical failure, target falls unconscious. If damage taken is greater than the target’s Endurance, roll as above, but failure means target is knocked unconscious. Stunner damage heals completely after one span; mark it with an “S” on the character sheet. | |
Neural Disruptor | Dx+Shoot | -3 | 5 | 10/20 | 6 | 1 | S | 3000 (10/cel) | If damage exceeds target’s Endurance (or Psi, whichever is higher), he is unconscious. Armor does not protect against this damage (except Psi Cloaks). Psychics may roll Psi + Stoic Mind vs. the attacker’s successes. | |
Heavy Weapons | ||||||||||
Name | Roll | Init | Goal | DMG | RNG | STR/Shots | Rate | Size | Cost | Description |
Lt Machinegun (10mm) | Dx+Shoot | 7 | 50/70 | 50 | 3(A) | XL | 750 (2 firebirds/slug) | |||
Grenade Launcher | Dx+Shoot | +1 | V* | 15/25 | 1 | 1 | L | 500 (65/grenade) | The damage varies based on what sort of grenade is used | |
Rocketeer | Dx+Shoot | -2 | 9 | 20/30 | 5 | 1 | XL | 400 (25/grenade) | ||
Missile Launcher | Dx+Shoot | +1 | V | 75/100 | 1 | 1 | XL | 800 (100/missile) | The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice. |