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Contents

Church Rituals[edit]

The Prophet's Holy Blessing[edit]

(Level 1, Fa+Focus, G, T, -, 1 Wyrd)

Trace a cross on your companion's forehead or in her general direction If successful add VP's to the target's goal roll. The effect lasts for one roll


The Devotional Liturgy[edit]

(Level 2, Ex+Oratory, L, Snse, Prolonged, 1 Wyrd)

A Recitation of this passage from the Omega Gospels will boost your comerades morale. It lasts about 15 mins If successful add VP's to all Faith+Calm rolls made by all comrades within earshot. (Technology can not be used) Characters under the effect of the Liturgy may not Incite Passion or employ Steady Hand.


The Laying on of Hands[edit]

(Level 3, Ca+Remedy, P, T, Instant, 1 Wyrd)

Call upon Amalthea, Patron Saint of healing and compassion, disciple of the Prophet, to comfort an injured comerade If successful heal 1 wound per VP gained


The Prophet's Censure[edit]

(Level 4, Pa+Focus, LG, LOS, -, 1 Wyrd)

To give an enemy of the faith a small taste of divine displeasure; Repeating the first two lines of the Prophets Admonishment of the Unbelievers and make the sign of the barred jumpgate in the targets direction. If successful deduct VP's from the targets goal roll. The effect lasts for one roll


The Pulpit's Gift[edit]

(Level 5, Pa+Oratory, LG, Snse, One_act, 1 Wyrd)

Mainly used by missionaries on new worlds, this rite increases the social influence of a theurge over a group of people If successful add VP's to all Chalm or Impress rolls directed at the group. (Technology can not be used)


Oath to the Saints[edit]

(Level 5, Fa+Oratory, LGP, LOS, Perpetual, 1/psn Wyrd)

As Zebulon's disciples made their Oath of Fellowship in their time of worst trial, so may a group of believers pledge themselves to one another under the patronage of a saint. The leader of this rite must not be of the group (group rites) If successful, the group may use Theurgy on one another at a +2 bonus, and get a +1 bonus when performing a task appropriate to the virtue of the groups patron saint.


The Tongues of Babel[edit]

(Level 6, Wi+Empathy, GP, -, Prolonged, 1 Wyrd)

Mainly used by missionaries, you must first listen to the natives speaking for considerable time prior to using this rite If successful add VP's tob all communicative actions with speakers of the language. Reading is not usually possible


The Righteous Assignation of[edit]

(Level 7, Fa+Empathy, LP, -, -, 1 Wyrd)

After a person has given confession, and only if it warrants the aide of the Pancreator bless them and assign them a Penance task. They must be warned that failure to complete the task may hold dire consequences. Whatever ails there soul will be cleansed from it, if they hold enough faith in their hearts if successful this power is capable of many things, if the pennance is not performed they will lose faith or gain hubris


Sanctification[edit]

(Level 7/8, Fa+Focus, GP, T, Perpetual, 2 Wyrd)

Bless the article using this long ritual, it is now a holy vestment, and will aide you in rite casting If successful add a+1 bonus to a casting specific rite, when using the vestment. This rite may be cast 'casters Theurgy' times on the same object, bonuses are cumulative. However failed rolls are counted towards this maximum. With careful care for the item the power instilled in it can be permenant, though without proper care the power will fade An 8th level version of this rite allows the creation of an Article of Faith; the same, though maximum bonus, is the Wyrd expendature at the time of activation.


Shield of Faith[edit]

(Level 8, Ex+Focus, GP, -, -, 1 Wyrd)

Stand forwards of your comrades arms outstreched and be prepared to accept judgement, and you will be protected If successful a hemispherical field of holy energy with a three meter radius at its base is created, and moves with the caster. The shield will last for the rest of the span, and the radius can be extended with additional Wyrd (1m/ wyrd) The shield will activate at less than 15d and more than the casters Hubris rating, or 1. It will absorb Theurgy +VP hits Additional hits equal to Theurgy may be added, if an action is spent and one wyrd added


Providential Deliverance[edit]

(Level 9, Fa+Focus, LGP, -, -, 1 Wyrd)

Your faith will provide, as the Prophet said, and so minor miracles are possible which may save your life If successful, a highly improbable yet possible event will occur preventing the death of the Theurge in an unusual way


Orthodox Rituals[edit]

Chasten[edit]

(Level 1, Ex+Debate, L, LOS, Temp, 1 Wyrd)

If you state a sin to a sinner, you can strip away the sinners self-delusional rationalizations, allowing guilt for the sin If successful, the sinner may make a faith+focus roll to lose a level of hubris The downside to this ritual it also effects the caster if they too have rationalised a sin away


Consecration[edit]

(Level 1, Fa+Focus, GP, T, One_act, 1 Wyrd)

A temporary vestment is made, which will last a whole Act in the story. A critical makes this permenant. The item is cleansed of all evil taint and will provide (vp's/2) protection to the item if it is targetted again by any Theurgic powers Items of Tech level 5+ add +1 difficulty to be consecrated.


Blessed Confession[edit]

(Level 2, Ex+Empathy, L, Snse, Prolonged, 1 Wyrd)

Confession is a cleansing process, which clears people from their sins and leaves them open to the Pancreators grace. If successful, the sinner receives a (vp's+2) bonus to resist performing the confessed sin again


Light / Searchlight[edit]

(Level 2, Pa+Focus, G, -, Prolonged, 1 Wyrd)

Creates a glowing insubstantial sphere in the theurges palm, providing a 3m(+1m/vp) circle of light you can read by An alternate version of this rite creates a tight search-light beam which extends from the theuges palm 10m(+2m/vp)


Armour of the Pancreator[edit]

(Level 3, Fa+Dodge, LG, -, Prolonged, 1 Wyrd)

A field of holy energy surrounds the caster or a target, wearing light armour or less (unless they are unconcious) Once cast the shield can not be transferred to anyone else. The shield will last for 1 span. The shield will activate for damage less than 10+vp's, and more than Hubris or 1. It will sustain Theurgy+vp's hits, which can be replenished by spending an action and a wyrd, which adds Theurgy hits only


Calm the Flock[edit]

(Level 4, Ex+Oratory, LG, Snse, -, 1 Wyrd)

Speaking words of wisdom and reaosn from the scriptures, will calm any mob or panick stricken crowd Provided all can hear him (without technological aide) 10 people per vp will be calmed (opposed roll if appripriate)


Faithful Heart[edit]

(Level 4, In+StoicMind, LP, -, Prolonged, 1 Wyrd)

This rite shields the soul and mind of a true believer against mental invasion or domination by outside forces, If successful target (or caster) gains VP's protection, which is deducted from the mental attackers goal


Tightening the Leash[edit]

(Level 4, Fa+StoicMind, LG, LOS, Temp, 1 Wyrd)

The caster rolls Faith+StoicMind against the psychics Ego+Focus. If the caster wins, the psychics powers are nulified 10 turns. This ritual only works on psychics who have become Penitents through Orthodox church training


Dispersal of Darkness[edit]

(Level 5, Pa+Impress, LG, -, Temp, 1 Wyrd)

With a verbal dispersion of evil and gesture of the power of faith over darkness, any form of evil may be repelled If successful, evil may come no closer than VP metres, duration can be extended by 10 turns for each additional wyrd


Protect the Flock[edit]

(Level 5, Fa+Leadership, LG, LOS, Perpetual, 1 Wyrd)

The theurge must convince at least one person, of a mundane reason for a supernatural event. The universe knows of the existence of evil, but the public would lose faith if they new the extent which the supernatural enters into their lives


Consecration of Land[edit]

(Level 6, Fa+Focus, GP, -, One_act, 1 Wyrd)

A prerequisite when building a temple, the theurge may consecrate (Extrovertx10)m², duration is 1 act unless criticalled On consecrated ground the dead can not walk, and un penitant psychics powers have no effect Antimonists and Negative Ur artifacts receive a penalty equal to VP's


Redeem the Flock[edit]

(Level 6, Fa+Leadership, LGP, -, -, 1 Wyrd)

Sometimes the damage caused by the minions of darkness is too great to cover up, and the populace suffers greatly. The caster must first devote all tehir time and energy to saving the faith of the members of their parish Difficulty may be modified according to the scale of the disater and the size of the community If successful, 15% per VP of the populace will be spiritually healed. And the priest may roll Faith+Focus to lose a hubris


Ritualis Staticus[edit]

(Level 6, Fa+Focus, L, -, Perpetual, 1 Wyrd)

To protect a flock from demonic incursion, use this ritual. Though it will only bar entry, it can not be used to expel This roll is opposed against the demons Ego+(number of Infernal Qlippoth), and only works if there really is a demon


Blessing the Crops[edit]

(Level 7, Ex+Survival, LGP, -, -, 1 Wyrd)

Crop Blessing will neutralize impurities and organic poisons, restore perishable foods within two days of their having spoiled, and in the case of untainted foodstuffs, make them more nutritious and fulfilling by 50% If successful an amount of feed equal to theTheurges rating in kilograms is purified


Exorcism[edit]

(Level 8, Fa+Impress, LGP, Snse, -, 1 Wyrd)

Exorcism can be a long and arduous process. It is a sustained action, and the exorcist needs to accumulate 25 vp's With each roll the wyrd must be spent, and the entity resists with Ego+Charm/Impress/Knavery, if it is a psychic who is being expelled from anothers mind the Theurge must accumulate only the psychics Psi rating in successes


Sealing the Temple[edit]

(Level 9, Ca+Impress, LGP, -, Prolonged, 1 Wyrd)

Surrounds a Temple built on consecrated land with a holy shield, activating on less than 20d, and more than hubris or 1 The shield has Theurgy x2 hits, and an extra wyrd allows a further Theurgy rating in hits


Brother Battle Rituals[edit]

Soul's Vessel[edit]

(Level 1, Pa+StoicBody, P, -, Prolonged, 1 Wyrd)

One of the core teachings is the perfection of the of the physical body as the instrument of action. Iff successful add +3 to the Goal number for any non-combat physical action, running, jumping etc.


Battle Sense[edit]

(Level 2, Pe+Skill, LG, -, Temp, 1 Wyrd)

After a study of the opponant, gain vp's to all goals when Dodging or Parrying against the foe, one skill only


Rightfully Guided Hand[edit]

(Level 2, Fa+Skill, LG, -, Temp, 1 Wyrd)

The Pancreator will steady your hand, under fire. If successful, add vp's to the desired combat skill. The same skill used in the activation of this rite.


Armour of the Pancreator[edit]

(Level 3, Fa+Dodge, LG, -, Prolonged, 1 Wyrd)

This rite is identical to the level 3 Orthodoxy rite, above, except the Brother Battle version can be expanded to include bulkier armour provided it has been Sanctified or Consecrated.


Zakhayelos's Eyes[edit]

(Level 3, Pe+Empathy, LGP, Snse, Prolonged, 1 Wyrd)

Zakhayelos, Lord of Hosts, never sleeps, prey in his name and he will watch over you when you sleep. Iff successful, the surroundings fill the characters dreams, he may make Perception rolls as if he was awake


Righteous Fervour[edit]

(Level 4, Pa+Vigor, L, -, One_act, 1 Wyrd)

Discipline and loyalty are key words for you. If you fear you will sway from your divine duty. Declare your duty outloud ie. "No harm shall come to the bishop under my watch." or "I will safely deliver the writ to the Heirophant" If successful, the character bocomes immune to any mental or social obstacles which would hinder his duty, from temptations, to persuasions and fast talks, etc., anything which would sway him from his duty. In addition, he receives +3 to his perception to notice possible physical obstacles (cutpurses, assassins, etc.) While the Brother Battle dedication is to be admired, it should be noted that fevered Brothers can become quite callous to pleas for help if they seem to hinder their duty. If they do refuse such pleas while fevered, they must confess their guilt within a week after the rites effect has ended. Otherwise, they risk gaining Hubris.


Liturgy of the Wrathful Host[edit]

(Level 5, Pa+Charm, LP, Snse, Prolonged, 1 Wyrd)

This passage is read to Brothers about to go into combat it fills their hearts with the fire of their holy cause If successful vp's form the reading may be added to any Faith or Passion based rolls. But, they may not incite passion The passage is about 10 minutes long and the range may not be enhanced using PA systems or the like


Smiting Hand[edit]

(Level 6, Fa+Vigor, LG, -, Instant, 1 Wyrd)

If successful, add vp's to either the brothers fist, kick or melee damage.


Fearsome Majesty[edit]

(Level 7, Pa+Impress, LG, LOS, Prolonged, 1 Wyrd)

This rite causes fear of the Pancreator to clutch the heart of the target. The target may take no action for that turn, and for the rest of the span suffers a penalty to all initiative and goal rolls equal to the victory points of the rite. The number of targets may be doubled with each additional Wyrd point spend. This rite cannot be cast upon someone under the influence of the Prophets Censure or Tortures of the Damned.


Heavens Axe[edit]

(Level 7, Fa+(Fight,Melee), PG, T, Instant, 2 Wyrd)

"Pancreator to lend me your hand that I may strike down these enemies for thee" If successful (VP +2) people are struck with the same blow, the target and other tagets up to Faith meters away


Oath of the Shieldmates[edit]

(Level 8, Ex+Empathy, LGP, Snse, Prolonged, 1 Wyrd)

This rite allows a Brother to band his comrades into an elite fighting unit. He can easily communicate with, or feel the emotions of, his shieldmates, allowing the formation of a telepathic network among the non-psychic characters (all information must flow though the psychic using this power, i.e. non-psychic targets may not communicate directly, except though normal channels). -4 penalty to control or dupe members. Not just any target may be chosen either, It must be someone who has pledged loyalty with the Brother to a common cause and has been through the Prophets Holy Blessing ritual with him.


Salutation to Zakhayelos[edit]

(Level 9, Pa+Impress, LGP, -, -, 1 Wyrd)

This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the strong and warlike intelligence known as Zakhayelos. According to Eskatonic doctrine, Zakhayelos rules in the Fifth Emanation from the Celestial Sun, among the ranks of the Imperitories. Zakhayelos is the pure embodiment of all the military virtues to which the order aspires: Strength, Courage, Discipline, a perfect understanding of strategy and logistics. As with all Empyrean powers, Zakhayelos will almost never take direct physical actions, such as fighting alongside the troops, but as a being of nearly limitless capabilities, can act in ways both grand and subtle to tip the scales of victory in the Brothers favour. Zakhayelos has been known to aid the order with signs and omens that reveal enemy positions and tactics, or to bolster troops with substantial (but temporary) increase in characteristics, or to appear in the sky above Brother Battle armies, displaying its most fearsome form to the enemy. When taking a visible form, Zakhayelos will most often appear as a tall noble knight clad in shining, elaborately decorated armour, wielding a flaming sword and a mirrored shield emblazoned with the church symbol. Many outside the church claim that such "angelic beings" are merely mass hallucinations called up from the minds of the believers by the theurge, and that they do not really exist. But they rarely make such claims in public.


Holy Order of Engineers Rituals (Eskatonic Order)[edit]

Celestial Alignment[edit]

(Level 1, Pe+Observe, P, -, Perpetual, 1 Wyrd)

One of the earliest rites developed by Eskatonic theurges was that of Celestial Alignment, which proved useful to explorers on new planets seeking Ur-Artifacts or forgotten wisdom. This rite enables a theurge to keep perfect mental notation of all the movements of the surrounding solar system, as well as the constellations (as they appear to an observer on planetside). Thus the theurge, with but a glance at the sky, can reckon sidereal time and track his position, direction and motion as he travels across the planet. The effect of this rite is permanent, but applies only to the planet upon which it is cast, and does not need to be recast if the theurge returns to the planet. Celestial Alignment has some applications to interplanetary navigation (i.e. travel within a solar system), but not to interstellar travel or complex manuvers like combat, docking or landing on a planet. The accuracy with which a theurge can figure his relative position in take and space is based on the victory points from casting the rite:


Cypher[edit]

(Level 2, In+Observe, PG, -, Perpetual, 1 Wyrd)

By means of this simple rite, an Eskatonic may magically transform a single page into so much gibberish - words are written in unrecognizable alphabets, bizarre pictures take the place of paragraphs, illustrations are replaced by other words or pictures , etc. Only by another casting of this spell may the text be read again. This is a common way of preserving secrets from the unitiated outside the Order. Some Eskatonics allege that the gibberish produced by this spell is not gibberish - it is a magical tongue and pictorial vocabulary of the Empyreans, which mortal men and women are simply blind to. Obviously any priest who knows this spell may unlock the text. Some cypher variants are rumoured to exist - spells which can lock the texts cypher and encode it with certain words which must be invoked for the spell to be reversed, thus adding one more level of security to the concealed text.


Divine Revelation[edit]

(Level 2, Wi+Focus, P, -, -, 1 Wyrd)

Developed from the common prayer for guidance, this rite guarantees the theurge some kind of significant insight into whatever problem is vexing her. The gamesmaster should adjust the degree of insight according to the victory points: one would furnish only the slightest of clues, something which might not even seem important to the player; three successes provides a more substantial answer that will lead most characters to a solution; five or six will grant the theurge a clear indication to the exact nature of her dilemma and what needs to be done to alleviate it. With a critical success profound leaps of logic are possible, where the gamesmaster may opt to give the player information to which her character would not normally have access.


Rending the Veil of Unreason[edit]

(Level 3, Pe+Focus, P, LOS, Prolonged, 1 Wyrd)

This rite grants the theurge the equivalent of the psychic power Subtle Sight, except that the auric image that the theurge actually perceives is based on the Eskatonic conception of the soul. Rending the Veil shows the actual "mirror" reflecting the light of the Celestial Sun, Holy Flame of the spirit, centred on the heart region within the conventional aura. The size of the reflected Flame indicates the targets Faith rating; with a Faith of 10, the Flame is large and bright, filling the surface of the "mirror", while a Faith of 1 shows up as a candle flame seen at the end of a dark corridor. Because this "mirror" can be "tarnished" by sinful actions and intentions, the theurge may guess at the type and extent of the targets sinful ways by examining the condition of the targets "mirror".


Second Sight[edit]

(Level 4, Pe+Focus, P, LOS, Prolonged, 1 Wyrd)

This rite is the theurgic equivalent of the psychic power Wyrd Sight, but with more of an emphasis on the moral forces at work in the targeted viewing area. A theurge casting Second Sight may see a psychics Urge, for example a dark fetal form in the psychics brain (at low levels) or a fully formed shadow which moves independently of the psychic casting it. Second Sight reveals the presence of demonic influence, with their dark forms hovering in the air around a Antinomist, or coiled up in the body of someone who is possessed. Second Sight also shows the theurge details of any theurgic rite in effect, its type, target and caster. Second Sight does not automatically confer the aura reading ability of Rending the Veil of Unreason; each power operates within a different range of the astra spectrum. The gamemaster should be creative when describing what a theurge sees with Second Sight; keep in mind that individual auras are not being read, but rather all the broad occult forces at work in a given span.


Dreams of Eternity[edit]

(Level 5, Fa+Empathy, G, T, Special, 1 Wyrd)

By gently tapping someones crown point chakra (the top of the head), the Eskatonic can put her in a meditative trance from which only the most jarring disturbance will release her. The subject of this rite must roll Passion+Observe to take any action for the duration of the trance. It lasts for a number of turns equal to the Eskatonics victory points +1. This is best performed on willing supplicants or unwary targets, upon whose heads the theurge can place his palm without arousing suspicion. The theurge must make a Dexterity+Fight roll to touch the head of and unwilling and resisting target, who can dodge the attempt. (The theurge does not suffer a multiple action penalty for performing this rite and making an attack roll the same turn).


Osseous Transmutation[edit]

(Level 5, Wi+Alchemy, LG, T, Perpetual, 1 Wyrd)

By calling upon the transformative powers of his own indwelling portion of the Holy Flame, an Eskatonic priest can fossilize any object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). The transmuted object is composed of grey chalky sand-stone-like stuff, which is just strong enough to support a humans weight but brittle enough to crack or crumble with sharp impact. The effect is permanent. Ur-Artifacts are not affected by this rite. Living organic tissue cannot be affected with this rite. Even if it could, it would be considered an especially grave crime by the Order, since it would freeze the target's soul in the statue-like body and prevent the targets Luminous Return to the Empyrean. There are, of course, rumours of renegade priests who have somehow attained such ability.


All-Seeing Eye[edit]

(Level 6, Pe+Observe, LP, -, Prolonged, 1 Wyrd)

The equivalent of the psychic power FarSight, the right of All-Seeing-Eye allows the theurge to observe a place in which she is not actually present. Consult the description of FarSight to see how the casting roll should be modified according to the familiarity of the targeted place.


Burning Fist[edit]

(Level 6, Fa+Vigor, PG, -, Instant, 1 Wyrd)

Similar to the Level 6 Brother Battle ritual "Smiting Hand", this rite draws forth the Holy Flame within and turns it to tangible power to strike down the forces of Darkness. Victory dice from this rite may be added to the priests fist or kick damage, in addition to normal combat damage. The eskatonic believes it is sinful to use this rite against any but the unliving or those who have been tainted by the demonic, for the Pancreator weeps when his own might is turned against his own flock.


Refinement of Essence[edit]

(Level 7, Wi+Alchemy, LG, T, Perpetual, 1 Wyrd)

A more specialised form of the Rite of Osseous Transmutation, the Rite of Refinement enables the theurge to cast out impurities or non-essential elements from an object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). Refinement may be used to purify fuel, strengthen building materials or detoxify food, water or atmosphere of a enclosed and sealed space. Unlike Transmutation, Refinement may be used on living being for beneficial effects, but the same penalties apply and considerable discrimination and forethought are required; benign drugs and medicines, surgical implants, transplants or tissue grafts, and even undigested food will be forcibly expelled from the targets body. Cybernetic enhancements may break down or cause damage to their bearer.


Investiture[edit]

(Level 8, Ca+Focus, LGP, T, Perpetual, 1 Wyrd)

The Rite of Investiture is used to create a Wyrd Tabernacle (see Relics) out of the targeted object. The maximum number of Wyrd points which the Invested Tabernacle may store is equal to the number of successes on the casting roll, and may be increased up to a maximum of 20 through repetition of the rite. Note that the Right of Investiture does not actually bind any Wyrd points into the Tabernacle; this is a separate process involving a Theurgy+Focus roll, as described above under Wyrd Tabernacles.


Knowledge and Concersation of Tholumiyelos[edit]

(Level 9, Pa+Impress, LGP, -, -, 1 Wyrd)

This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the clever and insightful intelligence known as Tholumiyelos. According to Eskatonic doctrine, which describes the Empyrean as being presided over by "luminous sentience's" occupying a hierarchy of concentric Emanations from the Celestial Sun, Tholumiyelos rules in the Eighth Emanation, among the ranks of the Archons. Embodying the Eskatonic virtues of questing for secret lore and the cultivation of metaphysical understanding, Tholumiyelos rarely manifests in physical form, and prefers instead to converse with the theurge who summoned it. These conversations would be virtually impossible for outsiders to understand since they are highly ritualized and formulaic, being a kind of catechism or question-and-answer session with Tholumielos taking the part of the teacher and the theurge being the student. Tholumiyelos seldom answers a direct question (e.g. "Is the duchess poisoning my meals?"), but is more likely to ask the theurge questions which will lead him to his own answer ("How do you think the duchess feels about you, and what political necessities might impinge on your relationship?"). When taking a visual form, Tholumiyelos will appear as a elderly hermaphrodite with clear sparkling eyes, holding an anchient book in the right, to male, hand bubbling crucible in the left, or female hand.


Sanctuary Aeon Rituals[edit]

Cleansing[edit]

(Level 1, Fa+Focus, LGP, T, Prolonged, 1 Wyrd)

Similar to the Orthodox Rite of Consecration, Cleansing may be used to target people as well as objects, purifying them from evil taint or influence. The Cleansed person resists being affected by psychic powers, Antinomy, Urge or Hubris; half of the casters victory points (rounded down) becomes a negative penalty for any of these powers attempting to affect the target. This rite has also proven effective in treating wounds when no antiseptic is available. Some Amaltheans perform this rite daily as part of their regular devotional ceremonies. A Cleansed person participating in a rite acts as a vestment (+1 to rite roll), but the target must have some knowledge of theurgy, if not actual ability, in order to really participate. ("Hand me that crosier", does not count).


Hearth[edit]

(Level 2, Pa+Focus, LG, T, Prolonged, 1 Wyrd)

Favoured by missionaries on uncivilized worlds, this rite creates what appears to be a campfire, generating enough light to see a 10 meter radius, and enough heat to boil water or cook food. Unlike the Avestite rite Torchbearer, however, the flame created is not a natural fire; it is not hot enough to fire pottery or smelt ore, and cannot be used to start other fires or ignite flammable materials. No fuel is needed, but a cleared space must be prepared for the rite. Hearth lasts for one span per wyrd point.


Calming[edit]

(Level 3, Ca+Charm, G, LOS, Prolonged, 1 Wyrd)

Considered something of a joke by outsiders, the Calming rite disperses the negative energies of rage, hate, fear and even less negative (but sometimes equally destructive) simple excitement. This rite has prevented many confrontations from escalating to violence, which accounts for the Amaltheans reputation as diplomats. In addition, Calming may be effective for the targets who are psychically manipulated or possessed b demons; while it does not actually cure or prevent these conditions, it may aid the target by, for instance, silencing the possessed so the Exorcism may continue undisrupted. Add the victory points to any Calm rolls the target needs to make.


Knowing Heart[edit]

(Level 4, Pe+Empathy, P, LOS, Temp, 1 Wyrd)

This rite combines the effects of the psychic abilities Intuit and MindSight, in that it allows the theurge to observe the internal workings of the targets psyche, both emotional and intellectual. The same restrictions for MindSight apply here, in that only the current state of mind may be read (or felt); subconscious or deeply buried feelings, thoughts or intentions are not disclosed by the Knowing Heart, but may be, if the gamesmaster allows, be probed for with a critical success.


Read Ghost-Tinge[edit]

(Level 4, Pe+Empathy, P, LOS, Temp, 1 Wyrd)

Similar to the Knowing Heart Ritual, this rite allows the Amalthean to read the SEF about the sentient physical form. A green/blue energy field denotes health, grey denotes sickness, red psychological pain, and deep grey signals approaching death. Splotches of grey in an otherwise healthy SEF denotes the injured/sick portion of the body. Medical diagnoses can be made from this information (add the victory points on the casting roll to any Physic roll performed on the patient).


Fruitful Multiplication[edit]

(Level 5, Fa+(Vigor, or, S-of-Hand), LP, T Wyrd)

Perpetual 1 Most often used to help feed famine areas, this rite increases the mass of a single targeted substance (such as food, water, cloth, building materials, breathable air, etc.) by a factor equal to the victory points. This rite will not replicate manufactured items, only basic materials. Attempting to this rite on money or precious metals is grounds for excommunication.


Health of the Congregation[edit]

(Level 5, Ca+Focus, PGL, LOS, Prolonged, 1 Wyrd)

A congregation draws its strength from the faith of its members. Health of the Congregation allows a priest to bolster all links in the chain of the community by bonding its members together to share in one anothers suffering. A number of willing volunteers may divert the wounds of one another Congregation member to themselves in any combination. During the duration of the rite, each may take a number of Vitality damage points initially delivered to another member of the congreg- ation equal to their Faith score. Thus, is Scotan the Vorox and Farther Haverson the Amalthean were linked to Sgt. Roc of the Muster, when Sgt. Roc gets hit by an assault rifle for five points of damage. Scotan and Haverson can elect to take some of this damage themselves; each can take up to their Faith in damage (1 for Scotan and 5 for Haverson). This rite allows one congregationer plus one for every victory point to absorb damage for another. This damage is treated as normal damage of whatever type effected the target, be it fire, bullets. Lasers, falling or whatever. (Mark the damage with an "F" to keep track of the total number of a members Faith allows). Those linked by this rite elect to take damage, and do not have to take any damage that they do not choose to.


Restoration[edit]

(Level 5, Fa+StoicMind, LGP, T, Instant, 1 Wyrd)

By invoking the compassion of Saint Amalthea, a theurge can restore a body's spiritual humours to their proper balance: diseases can be cured and poisons expelled. Damage from these ills is not healed by the cause of the problem is removed, allowing patients to recover normally. In the case of disease, the patients own immune system wins over the virus, while poisons are expelled from the body, leaving evidence which may be analysed by investigators attempting to trace the prisoner. Additional, emotional turbulence can be soothed; the symptoms of neuroses or psychoses are abated, and a theurge may use this rite to aid therapy for such afflictions; the victory points on the activation roll becomes the goal bonuses for the therapist or patient to work towards recovery.


Manna from Heaven[edit]

(Level 6, Fa+Focus, LP, -, -, 1 Wyrd)

Casting this rite creates a sufficient amount of food to feed 10 adults for one day per point of Wyrd spent. The quality and variety of food created is dependant on the victory points: 5 or 6 yields fully prepared meals, 3 or 4 a simple but hearty assortment of meats, vegetables, etc. and 1 yielding a chewy dense substance somewhere between jerky and old bread.


Healing Hand of Saint Amalthea[edit]

(Level 7, Ca+Physic, LGP, T, Instant, 1 Wyrd)

By meditating upon Saint Amalthea and reciting all the names of the Pancreator from the Compassionate Truths, the theurge may not only heal back one Vitality point per victory point (as the Church level 3 rite, The laying on of Hands), but also reattach severed limbs and remove deeply embedded shrapnel, diseased organs or insidious parasites. At the games- masters discretion, the newly dead may be revived with a critical success.


Sanctuary[edit]

(Level 8, Fa+Charm, LGP, -, Prolonged, 1 Wyrd)

Perhaps the foundation of Sanctuary Aeons political survival through the ages, this rite acts as a powerful "damper field" preventing any violent or harmful actions. Affecting either a large room or a 10 meter radius around the theurge, and roll made within the Sanctuary using Fight, Melee or Shoot only succeeds on a 1, and any other malevolent or overly aggressive actions, such as a psychic attack will be contested by the rites roll.


Invitation to Hamomeyelos[edit]

(Level 9, Pa+Impress, LGP, -, -, 1 Wyrd)

This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theuge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the compassionate and beneficent intelligence known as Hamoneyelos. According to Eskatonic doctrine, Hamoneyelos rules the Sixth Emanation from the Celestial Sun, among the ranks of Virtues. Hamoneyelos has never revealed itself directly to anyone, but always manifests in a tangible physical form under the guise of a good Samaritan, a kindly stranger, a timely messenger, or any manner of helpful or generous locals, passers-by, wandering mendicants or even forgotten acquaintances. Regardless of the type of manifestation, Hamoneyelos will always be in a position to make available to the theurge and her party whatever safety, sustenance or support necessary (not necessarily what is requested, but what is truly required).


Temple Avesti Rituals[edit]

Knowing the False Heart[edit]

(Level 1, Pe+Empathy, G, LOS, Prolonged, 1 Wyrd)

Essential to the Avestite pursuit of justice, this rite allows the theurge to act as a human lie detector. Since this rite focuses only on intentional dishonesty and deliberate untruthfulness, it is sometimes possible for the target to dissemble, hiding or twisting with contested roll of Wits+Charm. This roll can receive a negative modifier if the target is trying to hade a sin of his own, and a positive one if the target is protecting an innocent under suspicion. The Avestite may still detect half-truths with three or more victory points, and may guess their exact nature with a critical success. This rite affects only a single target.


Scent of Evil[edit]

(Level 2, Pe+Empathy, GP, Snse, Prolonged, 1 Wyrd)

Casting Scent of Evil enables a theurge to "sniff out" acts of Antimony, the actions of psychic's Urge and the presence of demons or alien artefacts with a negative influence. The rite only indicates the presence of such evil, but does not show the theurge exactly what is going on; some degree of precision is possible, however, with a more successful roll. One victory point, for example, merely signals evils presence in a general area ("There is evil in this house!"): with three or more a specific area can be sensed ("Somebody in this room…"); five or six gives the theurge a sense of the type of evil present (i.e., Antinimic, Urge, etc). With a critical success, the evils source can be pinpointed ("J'Accuse! Antinomy most foul!")


Sting of Conscience[edit]

(Level 3, Ex+Impress, LG, LOS, Prolonged, 1 Wyrd)

This rite is usually accompanied by a verbal harangue from the theurge or another Avestite, the two combining to make the target feel incredibly guilty about some past sin or misdeed. If uncontested, the target will feel compelled to confess and make up for the transgression. The target may choose to contest with a roll of Calm+StoicMind. When the rite is cast without the verbal accusations to guide it, there is no telling exactly what its effect may be. A relatively guiltless person may begin to obsess on some minor bit of mischief from childhood, while a truly sinful person may be driven to wildly self-destructive acts that could endanger everyone around him.


Blissful Ignorance[edit]

(Level 4, Fa+Impress, PGL, LOS, Temp, 1 Wyrd)

Avestites have long sought ways to show people that learning is not only unnecessary but counter to the Good Life. This rite helps the demonstrate it. The Avestite can reduce any learned skill the target has by one per victory point. If this reduces the skill the learned skill to 0, the target often cannot attempt to used that skill at all.


Torchbearing[edit]

(Level 4, Pa+Focus, G, T, Temp, 1 Wyrd)

With this rite the theurge can create a flame without using lighters, matches or a flint and steel. After the first 10 turns, the fire will need fuel to burn like any other, but it can be kept burning without fuel by spending one Wyrd point for each extra five turns. Normally the flame can only be ignited at touch, but a 6th level version of this rite exists in which the flame can be created anywhere in sight.


Fault of the Soulless[edit]

(Level 5, Pa+(Impress, or, Tech), LG, LOS Wyrd)

- 1 Developed soon after the Fall, this rite targets a piece of high-tech and causes it to malfunction. Normally used against personal technology (blasters, comlinks, a single computer terminal, a robot of human size or smaller), this rite can be used to target larger machines with an additional Wyrd expenditure based on size an complexity (e.g. 2 points to disable a personal land vehicle, 5 points for a buildings security system, and 50 points to take out a starship. At the gamemasters discretion, this can be adjusted by circumstances; for example, a theurge with sufficient tech knowledge may try to target only the starships control systems for 7 points). The severity of the malfunction is based on the victory points: one would be simple mishaps taking only a few turns to correct, such as misfires, jams etc.; three is more serious but repairable damage which cannot be corrected until the next span, like dead batteries, overheating motors, systems crash etc; fire or six means the machine is permanently ruined and unfixable, with broken chassis, cracked casing or wiped memories. With a critical success, spectacularly destructive effects may occur: fuel leakages, core meltdowns, smoke and sparks pouring out of the control panel while gears and springs drop out of the bottom of the console.


Fearsome Majesty[edit]

(Level 6, Pa+Impress, LG, LOS, Prolonged, 1 Wyrd)

This rite is identical to the level 6 Brother Battle rite of the same name.


Padre Pontius Cciardi's Touch of Fire[edit]

(Level 6, Ex+(Remedy,, Physick), LGP, T, Temp Wyrd)

1 The Touch of Fire is essentially the same as the Body of Fire, but the flame only manifests in the theurges hand and its effect are transferred to another person. Unfortunately, recipients must be secure in their faith to benefit from it; the target must successfully roll Faith opposed by his own Ego trait, or take burn damage instead of healing.


Inquisitory Commandment[edit]

(Level 7, Pa+Inquiry, L, LOS, Temp, 1 Wyrd)

Use of this rite is the theurgic version of a shot of truth serum; the target is compelled to answer all questions addressed to her. Questions must be answered fully, completely and honestly, without evasion or trickery. If the target chooses to contest the rite, the theurges Faith rating is subtracted from the contesting roll.


Tortures of the Damned[edit]

(Level 8, Pa+Impress, LG, LOS, Prolonged, 1 Wyrd)

This rite has basically the same effect as the psychic power BrainBlast, incapacitating the target with unimaginable pain, except that this theurgic version floods the targets mind with images of Gahanna (hell). These visions may take the form of Orthodox and Avestite description, burning hellfire or numbing cold lasting (or at least seeming to last) for eternity, or may take a more personal form, the reliving of a traumatic event or seeing ones greatest fears come to pass, or some amalgamation of both. In either case, the target will be a pathetic, sobbing wreck for at least seven turns after the rite is discontinued. Due to the deep psychological nature of this experience, however residual effects (such as dementia) may last for long afterward. This rite may not be cast on a target suffering the effects of the psychic power BrainBlast.


Petition to Jachemuyelos[edit]

(Level 9, Pa+Impress, LGP, -, -, 1 Wyrd)

This exceptionally rare and powerful rite, a closely guarded secret of the sect, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the stern but fair arbiter of disputes know as Jachemuyelos. According to Eskatonic doctrine, Jachemuyelos rules in the Fourth Emanation from the Celestial Sun, among the ranks of the Dominions. Odd as it may seem to outsiders, the guidance of Jachemuyelos is what keeps the more fervent and overzealous inquisitors in check; this is not an entity of blind wrath and damnation, but a truly objective intelligence with a perfect comprehension of the balance between retribution and repentance. Only the most malevolent enemy of life and faith will ever see the harsh and vengeful aspect of Jachemuyelos, which is only spoken of in euphemistic whispers. All interactions with Jachumeyelos must be worded in rigid and precise legalese, as a counsellor approaches a judge. The visible aspect of Jachemuyelos is that of an older man with a long beard and stately judicial robes, holding the scales of Justice in one hand and a gavel of Order in the other.


Mendicant Rituals[edit]

Calm of the Desert Fathers[edit]

(Level 2, In+StoicMind, -, Snse, Temp, 1 Wyrd)

The monk can project inner calm and clarity on himself/herself in times of danger or psychic probing. While within this state the monk can detect psychic probes, and can "hide" certain thoughts. Developed by followers of the Via Epistemic way. Unlike the Orthodox Ritual Faithful Heart, this shield cannot be cast by the theurge on another.


Summoning the Empyrean Angel[edit]

(Level 8, Fa+Focus, LGP, -, -, 1 Wyrd)

By contemplating the prayer "Angelus Pancreator nuntiavi Hombor" (the angel of the Pancreator declared unto Hombor), the monk summons to the world on the "bodiless powers of the Empyrean!, the gentle and compassionate intelligence called Bellus Angelos. Bellus Angelos attempts to solve dangerous situations through divine calming influence (granting +10 calm), and works to create harmony in tense situations, drawing on the better side of a sentient nature to work with others. Bellus Angelos appears as a beautiful woman, shimmering with numerous lights. Usually the angel does not appear in physical form, but quietly guides events.


Incarnates Rituals[edit]

Word of the Prophet[edit]

(Level 1, Fa+Focus, GP, -, Prolonged, 1 Wyrd)

When reading aloud the words of Zebulon or pertinent passages from the Omega Gospels, the words have a deeper effect on the listeners than normal. Read the serfs and highlighting those sections which give credence to Incarnate belief (the personal relationship between the Pancreator and the individual should or Incarnate), this ritual reading helps spread the Incarnate word and make it intelligent and deeply significant to the audience.


Clear Path[edit]

(Level 2, Wi+Focus, P, -, -, 1 Wyrd)

This allows the Incarnate to see through a multitude of problems and come to a correct conclusion. It is useful when confronting Church authorities about their mission, as members of the Church try to put Incarnates into verbal theological traps. It is also useful when confronting an involved issue in daily life. Similar to the Divine Revelation of the Eskatonic Order although used for more mundane reasons (usually).


Sword of the Righteousness[edit]

(Level 7, Fa+Vigor, LG, -, Instant, 1 Wyrd)

Picking up any weapon or hand tool, the object becomes a Righteous Sword, which acts like a Flux Sword in all ways. This rite was long a secret of the now vanished White Brotherhood. Bishop Lucan taught it to Annika during her stay on Midian.


Children of Zuran Rituals[edit]

Sweeping Samdei[edit]

(Level 2, Fa+Focus, LG, -, Prolonged, 1 Wyrd)

A healing double cross must be placed on a persons body, or a homes door, to ward off zombies. A zombie avoids the sign, even if attacked by the person wearing it. Zuranists state that the sign is a spirit which reminds Husks that they once lived. It takes 10 minutes to place the symbol. Only Zuranists perform this rite, usually in exchange for money, clemency or aid. They treat this as a well-guarded ritual. They do not need rivals in the business of Husk cleansing.


Golden Tongue of Zuran[edit]

(Level 3, Pa+Impress, LP, T, Prolonged, 1 Wyrd)

Casting this rite temporarily influences one in authority to be favourably disposed to the Zurnists. Useful when dealing with police, soldiers, magistrates or others, it softens deeply held prejudices.


Saint Coyotes Eyes[edit]

(Level 6, Fa+Focus, LG, -, Prolonged, 1 Wyrd)

Objects of value are made to appear like ordinary objects to others: a rare ruby appears like a piece of bread, a bundle of firebirds like hay, etc. Useful in Zurranist smuggling operations, this rite takes three turns and is chanted over the object while the sign of Saint Coyotes eyes is drawn upon it.

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