From leagueheim01.fs.knofafo.de
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+ | !colspan="7"| Basic Fight Actions | ||
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! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Fist}} | {{Maneuver|Fist}} | ||
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{{Maneuver|Dodge}} | {{Maneuver|Dodge}} | ||
!colspan="7"| Martial Arts Actions | !colspan="7"| Martial Arts Actions | ||
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+ | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Martial Fist}} | {{Maneuver|Martial Fist}} | ||
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{{Maneuver|Power Fist}} | {{Maneuver|Power Fist}} | ||
{{Maneuver|Vital Strike}} | {{Maneuver|Vital Strike}} | ||
+ | !colspan="7"| Martial Arts Actions | ||
+ | |- | ||
+ | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Banga (Charge)}} | {{Maneuver|Banga (Charge)}} | ||
{{Maneuver|Drox}} | {{Maneuver|Drox}} | ||
{{Maneuver|Throx}} | {{Maneuver|Throx}} | ||
+ | !colspan="7"| Martial Arts Actions | ||
+ | |- | ||
+ | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Parry}} | {{Maneuver|Parry}} | ||
{{Maneuver|Thrust}} | {{Maneuver|Thrust}} | ||
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{{Maneuver|Pierce}} | {{Maneuver|Pierce}} | ||
{{Maneuver|Double Strike}} | {{Maneuver|Double Strike}} | ||
+ | !colspan="7"| Martial Arts Actions | ||
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+ | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Shield Parry}} | {{Maneuver|Shield Parry}} | ||
{{Maneuver|Shield Attack}} | {{Maneuver|Shield Attack}} | ||
{{Maneuver|Attack & Parry}} | {{Maneuver|Attack & Parry}} | ||
+ | !colspan="7"| Martial Arts Actions | ||
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+ | ! Action/Name !! LVL !! Goal !! Init !! Mod !! DMG !! Description | ||
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{{Maneuver|Aim}} | {{Maneuver|Aim}} | ||
{{Maneuver|Hipshot}} | {{Maneuver|Hipshot}} |
Revision as of 16:34, 23 June 2018
Combat
unbekannt unbekannt unbekannt unbekanntBasic Fight Actions | ||||||
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Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Fist | Dx+Fight | 2 | ||||
Kick | Dx+Fight | -1 | 3 | |||
Grapple | Dx+Fight | -2 | 2 | If successful, roll Str + Vigor vs target’s Str + Vigor. If successful, target is grappled; attack can choose to deliver grapple DMG per turn | ||
Charge | Dx+Fight | -3 | 3+ | If successful, attacker and target knocked down. Add 1d DMG/3m run | ||
Dodge | Dx+Dodge | Subtract successes from opponent’s successes | ||||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Martial Fist | 1 | Dx+Fight | 3 | |||
Martial Kick | 2 | Dx+Fight | -1 | 4 | ||
Martial Hold | 3 | Dx+Fight | -1 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn. | |
Head Butt | 3 | Dx+Fight | -2 | +1 | 4 | Attacker takes DMG exceeding his Endurance |
Block | 4 | Dx+Fight | As Dodge. If successful, add three successes to resist attacks. | |||
Confuse Foe | 4 | Wits+Knavery | -1 per victory point to opponent’s block, dodge or parry for attacker’s next action | |||
Disengage | 4 | Dx+Dodge | -1 | +1 | +3 to resist grapples | |
Martial Throw | 4 | Dx+Fight | -2 | 3 | If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown | |
Rooting | 4 | Dx+Fight | +3 to resist being knocked over | |||
Claw Fist | 5 | Dx+Fight | 4 | |||
Tornado Kick | 5 | Dx+Fight | -1 | 5 | ||
Sure Fist | 6 | Dx+Fight | -2 | +2 | 3 | |
Leaping Kick | 6 | Dx+Fight | -2 | -1 | 6 | |
Choke Hold | 6 | Dx+Fight | -3 | -1 | 4 | After three turns of grappling, roll Str+Vigor vs target’s End+Vigor. If successful, target falls un- conscious |
Bear Hug | 7 | Dx+Fight | -2 | -1 | 4 | Can roll DMG each turn until target escapes |
Iron Body | 7 | by block | Attacking opponent takes 1 DMG per victory pt from defender’s blocking roll | |||
Speed Fist | 7 | Dx+Fight | +2 | 3 | +3 successes against dodges and blocks | |
Trip Kick | 7 | Dx+Fight | -2 | -1 | 4 | Roll vs. target’s Dx+Vigor. If successful, target is knocked down. |
Throw Group | 7 | Dx+Fight | -2 | 3 | Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating. | |
Slide Kick | 8 | Dx+Fight | -2 | -1 | 5 | Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down |
Power Fist | 9 | Dx+Fight | -1 | 5 | Option: Spend Wyrd to add DMG (cost = 1W per 1d, up to 3 max.) | |
Vital Strike | 10 | Dx+Fight | -3 | -2 | 3 | Roll complementary Per+Physick; add victory dice to DMG |
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Banga (Charge) | 3 | Dx+Fight | -3 | 3+ | If successful, attacker and target knocked down. Add 2d DMG/3 m run | |
Drox | 5 | Dx+Fight | -2 | Allows a second action (using another limb) with no multiple action penalty | ||
Throx | 9 | Dx+Fight | -3 | Allows a third action (using another limb) with no multiple action penalty | ||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Parry | 1 | Dx+Melee | +2 | Roll victory dice +weapon DMG as armor | ||
Thrust | 2 | Dx+Melee | +2 | |||
Slash | 3 | Dx+Melee | -2 | +1 | ||
Counter Parry | 3 | Wits + Melee | Eliminates opponent’s +2 parry bonus | |||
Fancy Footwork | 4 | Dx + Vigor | Opponent’s goal is reduced by 1 per victory pt | |||
Draw & Strike | 4 | Dx+Melee | -2 | Draw sword and strike in same action | ||
Compound Attack | 5 | Dx + Melee | -1 | Next turn’s goal is at +2 | ||
Disarm | 5 | Dx+Melee | -2 | -1 | If successful, roll Dx+Melee (+ victory points) vs. target’s Str+Melee. If successful, target drops blade, which can be thrown 1m/victory point | |
Feint | 5 | Dx+Melee | -2 | -1 | Add 3 successes against dodges only | |
Stop Thrust | 5 | Dx + Melee | +3 | -2 | Reduce opponent’s goal by 2 | |
Off-hand | 6 | Dx+Melee | Suffer no penalties for off-hand weapons | |||
Parry/Riposte | 6 | Dx+Melee | +2/-1 | Parry opponent’s attack. If successful, roll attack with no multiple action penalty | ||
Wall of Steel | 6 | Dx + Melee | Can make three parries | |||
Cloak | 7 | Dx+Melee | 0/-1 | Parry opponent’s attack with a cloak in the off- hand (armor = victory points +3; goal = 8 + Str). If successful, attacker can attempt to Disarm opponent with no multiple action penalty | ||
Florentine | 7 | Dx + Melee | One attack and one parry without multiple action penalties | |||
Athletic Strike | 8 | Dx+Melee | -3 | -2 | Perform athletic feat (swing from chandelier) in same action with no multiple action penalty | |
Pierce | 9 | Dx+Melee | -2 | -3 | Ignore target’s physical armor (not energy shields) | |
Double Strike | 10 | Dx+Melee | -1 | -1 | Attack with primary and off-hand weapon in same action (roll both attacks separately) | |
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Shield Parry | 1 | Dx+Melee | Roll victory dice +shield defense dice as armor | |||
Shield Attack | 2 | Dx+Melee | -1 | Ram shield into target; inflict shield DMG | ||
Attack & Parry | 3 | Dx+Melee | Character parries with shield and attacks in same turn without suffering multiple action penalties. | |||
Martial Arts Actions | ||||||
Action/Name | LVL | Goal | Init | Mod | DMG | Description |
Aim | Dx+Shoot | -3 | +1/turn | Maximum bonus is 3 (more if a sight is used) | ||
Hipshot | Dx+Shoot | +2 | -1 | Only for first shot of combat with a handgun | ||
3-round burst | Dx+Shoot | +1 | ||||
6-round burst | Dx+Shoot | -1 | -1 | +3 | ||
Empty clip | Dx+Shoot | -1 | -2 | +5 | +3 successes against dodges only | |
Spread | Dx+Shoot | -2 | -1/m | +4 | Spread up to 5m, anyone in targeted area must dodge or get hit | |
Snapshot | 4 | Dx+Shoot | +1 | -2 | Can be performed with a dodge for no penalty (no other actions may be taken in same turn) | |
Quick Reload | 5 | None | Reload clip and fire; no multiple action penalty | |||
Quick draw | 5 | Dx+Shoot | -2 | -1 | Draw gun and fire in same action | |
Off-Hand Shot | 6 | None | Suffer no penalties for off-hand handgun | |||
Recock | 6 | Dx+Shoot | -2 | -1 | Recock rifle or shotgun and fire in same action | |
Leap & Shoot | 7 | Dx+Shoot | -1 | -1 | Leap 1 meter in any direction | |
Roll & Shoot | 8 | Dx+Shoot | -2 | -1 | Roll up to 3 meters in any direction | |
Instinct Shot | 9 | Dx+Shoot | +1 | -1 | Fire at unseen target |