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| |Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine aid | | |Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine aid |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Observe {{!}}{{!}} P, -, Perpetual, 1W {{!}}{{!}} One of the earliest rites developed by Eskatonic theurges was that of Celestial Alignment, which proved useful to explorers on new planets seeking Ur-Artifacts or forgotten wisdom. This rite enables a theurge to keep perfect mental notation of all the movements of the surrounding solar system, as well as the constellations (as they appear to an observer on planetside). Thus the theurge, with but a glance at the sky, can reckon sidereal time and track his position, direction and motion as he travels across the planet. The effect of this rite is permanent, but applies only to the planet upon which it is cast, and does not need to be recast if the theurge returns to the planet. Celestial Alignment has some applications to interplanetary navigation (i.e. travel within a solar system), but not to interstellar travel or complex manuvers like combat, docking or landing on a planet. The accuracy with which a theurge can figure his relative position in take and space is based on the victory points from casting the rite: | + | |Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Observe {{!}}{{!}} P, -, Perpetual, 1W {{!}}{{!}} Align with a solar system |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Cypher = {{!}} [[Theurgy#Cypher|Cypher]] {{!}}{{!}} 2 {{!}}{{!}} In+Observe {{!}}{{!}} PG, -, Perpetual, 1W {{!}}{{!}} By means of this simple rite, an Eskatonic may magically transform a single page into so much gibberish - words are written in unrecognizable alphabets, bizarre pictures take the place of paragraphs, illustrations are replaced by other words or pictures , etc. Only by another casting of this spell may the text be read again. This is a common way of preserving secrets from the unitiated outside the Order. Some Eskatonics allege that the gibberish produced by this spell is not gibberish - it is a magical tongue and pictorial vocabulary of the Empyreans, which mortal men and women are simply blind to. Obviously any priest who knows this spell may unlock the text. Some cypher variants are rumoured to exist - spells which can lock the texts cypher and encode it with certain words which must be invoked for the spell to be reversed, thus adding one more level of security to the concealed text. | + | |Cypher = {{!}} [[Theurgy#Cypher|Cypher]] {{!}}{{!}} 2 {{!}}{{!}} In+Observe {{!}}{{!}} PG, -, Perpetual, 1W {{!}}{{!}} Cryptography |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Divine Revelation = {{!}} [[Theurgy#Divine Revelation|Divine Revelation]] {{!}}{{!}} 2 {{!}}{{!}} Wi+Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} Developed from the common prayer for guidance, this rite guarantees the theurge some kind of significant insight into whatever problem is vexing her. The gamesmaster should adjust the degree of insight according to the victory points: one would furnish only the slightest of clues, something which might not even seem important to the player; three successes provides a more substantial answer that will lead most characters to a solution; five or six will grant the theurge a clear indication to the exact nature of her dilemma and what needs to be done to alleviate it. With a critical success profound leaps of logic are possible, where the gamesmaster may opt to give the player information to which her character would not normally have access. | + | |Divine Revelation = {{!}} [[Theurgy#Divine Revelation|Divine Revelation]] {{!}}{{!}} 2 {{!}}{{!}} Wi+Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} Gain information on problem |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Rending the Veil of Unreason = {{!}} [[Theurgy#Rending the Veil of Unreason|Rending the Veil of Unreason]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} This rite grants the theurge the equivalent of the psychic power Subtle Sight, except that the auric image that the theurge actually perceives is based on the Eskatonic conception of the soul. Rending the Veil shows the actual "mirror" reflecting the light of the Celestial Sun, Holy Flame of the spirit, centred on the heart region within the conventional aura. The size of the reflected Flame indicates the targets Faith rating; with a Faith of 10, the Flame is large and bright, filling the surface of the "mirror", while a Faith of 1 shows up as a candle flame seen at the end of a dark corridor. Because this "mirror" can be "tarnished" by sinful actions and intentions, the theurge may guess at the type and extent of the targets sinful ways by examining the condition of the targets "mirror". | + | |Rending the Veil of Unreason = {{!}} [[Theurgy#Rending the Veil of Unreason|Rending the Veil of Unreason]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} see aura |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Second Sight = {{!}} [[Theurgy#Second Sight|Second Sight]] {{!}}{{!}} 4 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} This rite is the theurgic equivalent of the psychic power Wyrd Sight, but with more of an emphasis on the moral forces at work in the targeted viewing area. A theurge casting Second Sight may see a psychics Urge, for example a dark fetal form in the psychics brain (at low levels) or a fully formed shadow which moves independently of the psychic casting it. Second Sight reveals the presence of demonic influence, with their dark forms hovering in the air around a Antinomist, or coiled up in the body of someone who is possessed. Second Sight also shows the theurge details of any theurgic rite in effect, its type, target and caster. Second Sight does not automatically confer the aura reading ability of Rending the Veil of Unreason; each power operates within a different range of the astra spectrum. The gamemaster should be creative when describing what a theurge sees with Second Sight; keep in mind that individual auras are not being read, but rather all the broad occult forces at work in a given span. | + | |Second Sight = {{!}} [[Theurgy#Second Sight|Second Sight]] {{!}}{{!}} 4 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} Perceive occult activity |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Dreams of Eternity = {{!}} [[Theurgy#Dreams of Eternity|Dreams of Eternity]] {{!}}{{!}} 5 {{!}}{{!}} Fa+Empathy {{!}}{{!}} G, T, Special, 1W {{!}}{{!}} By gently tapping someones crown point chakra (the top of the head), the Eskatonic can put her in a meditative trance from which only the most jarring disturbance will release her. The subject of this rite must roll Passion+Observe to take any action for the duration of the trance. It lasts for a number of turns equal to the Eskatonics victory points +1. This is best performed on willing supplicants or unwary targets, upon whose heads the theurge can place his palm without arousing suspicion. The theurge must make a Dexterity+Fight roll to touch the head of and unwilling and resisting target, who can dodge the attempt. (The theurge does not suffer a multiple action penalty for performing this rite and making an attack roll the same turn). | + | |Dreams of Eternity = {{!}} [[Theurgy#Dreams of Eternity|Dreams of Eternity]] {{!}}{{!}} 5 {{!}}{{!}} Fa+Empathy {{!}}{{!}} G, T, Special, 1W {{!}}{{!}} Put target into trance |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Osseous Transmutation = {{!}} [[Theurgy#Osseous Transmutation|Osseous Transmutation]] {{!}}{{!}} 5 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} By calling upon the transformative powers of his own indwelling portion of the Holy Flame, an Eskatonic priest can fossilize any object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). The transmuted object is composed of grey chalky sand-stone-like stuff, which is just strong enough to support a humans weight but brittle enough to crack or crumble with sharp impact. The effect is permanent. Ur-Artifacts are not affected by this rite. Living organic tissue cannot be affected with this rite. Even if it could, it would be considered an especially grave crime by the Order, since it would freeze the target's soul in the statue-like body and prevent the targets Luminous Return to the Empyrean. There are, of course, rumours of renegade priests who have somehow attained such ability. | + | |Osseous Transmutation = {{!}} [[Theurgy#Osseous Transmutation|Osseous Transmutation]] {{!}}{{!}} 5 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} fossilize an object |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |All-Seeing Eye = {{!}} [[Theurgy#All-Seeing Eye|All-Seeing Eye]] {{!}}{{!}} 6 {{!}}{{!}} Pe+Observe {{!}}{{!}} LP, -, Prolonged, 1W {{!}}{{!}} The equivalent of the psychic power FarSight, the right of All-Seeing-Eye allows the theurge to observe a place in which she is not actually present. Consult the description of FarSight to see how the casting roll should be modified according to the familiarity of the targeted place. | + | |All-Seeing Eye = {{!}} [[Theurgy#All-Seeing Eye|All-Seeing Eye]] {{!}}{{!}} 6 {{!}}{{!}} Pe+Observe {{!}}{{!}} LP, -, Prolonged, 1W {{!}}{{!}} See a distant place |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Burning Fist = {{!}} [[Theurgy#Burning Fist|Burning Fist]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} PG, -, Instant, 1W {{!}}{{!}} Similar to the Level 6 Brother Battle ritual "Smiting Hand", this rite draws forth the Holy Flame within and turns it to tangible power to strike down the forces of Darkness. Victory dice from this rite may be added to the priests fist or kick damage, in addition to normal combat damage. The eskatonic believes it is sinful to use this rite against any but the unliving or those who have been tainted by the demonic, for the Pancreator weeps when his own might is turned against his own flock. | + | |Burning Fist = {{!}} [[Theurgy#Burning Fist|Burning Fist]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} PG, -, Instant, 1W {{!}}{{!}} Increase damage |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Refinement of Essence = {{!}} [[Theurgy#Refinement of Essence|Refinement of Essence]] {{!}}{{!}} 7 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} A more specialised form of the Rite of Osseous Transmutation, the Rite of Refinement enables the theurge to cast out impurities or non-essential elements from an object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). Refinement may be used to purify fuel, strengthen building materials or detoxify food, water or atmosphere of a enclosed and sealed space. Unlike Transmutation, Refinement may be used on living being for beneficial effects, but the same penalties apply and considerable discrimination and forethought are required; benign drugs and medicines, surgical implants, transplants or tissue grafts, and even undigested food will be forcibly expelled from the targets body. Cybernetic enhancements may break down or cause damage to their bearer. | + | |Refinement of Essence = {{!}} [[Theurgy#Refinement of Essence|Refinement of Essence]] {{!}}{{!}} 7 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} Clean object |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Investiture = {{!}} [[Theurgy#Investiture|Investiture]] {{!}}{{!}} 8 {{!}}{{!}} Ca+Focus {{!}}{{!}} LGP, T, Perpetual, 1W {{!}}{{!}} The Rite of Investiture is used to create a Wyrd Tabernacle (see Relics) out of the targeted object. The maximum number of Wyrd points which the Invested Tabernacle may store is equal to the number of successes on the casting roll, and may be increased up to a maximum of 20 through repetition of the rite. Note that the Right of Investiture does not actually bind any Wyrd points into the Tabernacle; this is a separate process involving a Theurgy+Focus roll, as described above under Wyrd Tabernacles. | + | |Investiture = {{!}} [[Theurgy#Investiture|Investiture]] {{!}}{{!}} 8 {{!}}{{!}} Ca+Focus {{!}}{{!}} LGP, T, Perpetual, 1W {{!}}{{!}} create a Wyrd Tabernacle |
| {{!}}{{minus}} | | {{!}}{{minus}} |
− | |Knowledge and Concersation of Tholumiyelos = {{!}} [[Theurgy#Knowledge and Concersation of Tholumiyelos|Knowledge and Concersation of Tholumiyelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the clever and insightful intelligence known as Tholumiyelos. According to Eskatonic doctrine, which describes the Empyrean as being presided over by "luminous sentience's" occupying a hierarchy of concentric Emanations from the Celestial Sun, Tholumiyelos rules in the Eighth Emanation, among the ranks of the Archons. Embodying the Eskatonic virtues of questing for secret lore and the cultivation of metaphysical understanding, Tholumiyelos rarely manifests in physical form, and prefers instead to converse with the theurge who summoned it. These conversations would be virtually impossible for outsiders to understand since they are highly ritualized and formulaic, being a kind of catechism or question-and-answer session with Tholumielos taking the part of the teacher and the theurge being the student. Tholumiyelos seldom answers a direct question (e.g. "Is the duchess poisoning my meals?"), but is more likely to ask the theurge questions which will lead him to his own answer ("How do you think the duchess feels about you, and what political necessities might impinge on your relationship?"). When taking a visual form, Tholumiyelos will appear as a elderly hermaphrodite with clear sparkling eyes, holding an anchient book in the right, to male, hand bubbling crucible in the left, or female hand. | + | |Knowledge and Conversation of Tholumiyelos = {{!}} [[Theurgy#Knowledge and Conversation of Tholumiyelos|Knowledge and Conversation of Tholumiyelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine advice |
| {{!}}{{minus}} | | {{!}}{{minus}} |
| |Cleansing = {{!}} [[Theurgy#Cleansing|Cleansing]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} LGP, T, Prolonged, 1W {{!}}{{!}} Similar to the Orthodox Rite of Consecration, Cleansing may be used to target people as well as objects, purifying them from evil taint or influence. The Cleansed person resists being affected by psychic powers, Antinomy, Urge or Hubris; half of the casters victory points (rounded down) becomes a negative penalty for any of these powers attempting to affect the target. This rite has also proven effective in treating wounds when no antiseptic is available. Some Amaltheans perform this rite daily as part of their regular devotional ceremonies. A Cleansed person participating in a rite acts as a vestment (+1 to rite roll), but the target must have some knowledge of theurgy, if not actual ability, in order to really participate. ("Hand me that crosier", does not count). | | |Cleansing = {{!}} [[Theurgy#Cleansing|Cleansing]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} LGP, T, Prolonged, 1W {{!}}{{!}} Similar to the Orthodox Rite of Consecration, Cleansing may be used to target people as well as objects, purifying them from evil taint or influence. The Cleansed person resists being affected by psychic powers, Antinomy, Urge or Hubris; half of the casters victory points (rounded down) becomes a negative penalty for any of these powers attempting to affect the target. This rite has also proven effective in treating wounds when no antiseptic is available. Some Amaltheans perform this rite daily as part of their regular devotional ceremonies. A Cleansed person participating in a rite acts as a vestment (+1 to rite roll), but the target must have some knowledge of theurgy, if not actual ability, in order to really participate. ("Hand me that crosier", does not count). |