From leagueheim01.fs.knofafo.de
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| Dark Harvest = {{!}} [[Psi#Dark Harvest|Dark Harvest]] {{!}}{{!}} 9 {{!}}{{!}} Ego + Impress {{!}}{{!}} touch, instant, 1W {{!}}{{!}} take Wyrd from unwilling target | | Dark Harvest = {{!}} [[Psi#Dark Harvest|Dark Harvest]] {{!}}{{!}} 9 {{!}}{{!}} Ego + Impress {{!}}{{!}} touch, instant, 1W {{!}}{{!}} take Wyrd from unwilling target | ||
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+ | |TrueSpeech = {{!}} [[Psi#TrueSpeech|TrueSpeech]] {{!}}{{!}} 7 {{!}}{{!}}Ex+Impress {{!}}{{!}}LOS, Temp, 1 {{!}}{{!}} This power may only be used on a willing subject; it will have no effect on unwilling subjects. However, once connection has been established, the subject cannot decide then to resist. The subject may be asked a number of questions equal to her victory points scored; she may only give truthful answers, and it is impossible to lie. This power is usually used during initiatory or membership ceremonies, or before any rank is conveyed on the subject. Usual questions include "Where does your true loyalty lie? Are you a member of the Invisible Path? What do you really think of Psychics?" Anyone who refuses to undergo such questioning is distrusted and rarely rises in the coven. (Of course, there is little to prevent this powers abuse by the psychic using it: intimate questions not pertinent to membership or the trustworthiness of the individual may be asked by unscrupulous questioners). | ||
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+ | |True Naming = {{!}} [[Psi#True Naming|True Naming]] {{!}}{{!}} 5 {{!}}{{!}}Ex+Impress {{!}}{{!}}T, Perpetual {{!}}{{!}} This rare power, unknown outside the Invisible Path, is a special form of psychic Bonding. It acts like Bonding in every way except that ANY psychic who knows the targets true name may take advantage of a Bond with the target simply by stating that name in association with a power used against him. As with Bonding the target must be willing to accept his True Name (given by the user of this power) A True Name may be erased only by replacing it with another TrueName. It is rumoured that theurgy or extreme acts of penance can erase it. It is known that those few Invisible Path members who have sought the Church's mercy and become Penitents no longer answer to their TrueName (the bond has been erased). | ||
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+ | |Memory Wipe = {{!}} [[Psi#Memory Wipe|Memory Wipe]] {{!}}{{!}} 8 {{!}}{{!}}Ex+Knavery {{!}}{{!}}LOS, Perpetual, 1 {{!}}{{!}} This advanced version of HeadShackle allows one specific command to be given: target's memory of a particular span may be hidden of blocked from consciousness. This may be cast multiple times to effectively erase a wide portion of the targets past. However, even though the effect is perpetual, strong stimulation may jog the targets memory, bringing the memories back For instance, a noble thought to forget all about an evening dinner party may suddenly remember it a month later when a guest mentions that evenings duel with a rival. The stimuli must be strong with emotional content (involving a passionate rival or beloved spouse) or repeat the forgotten span in some way (the noble finds himself in a duel again, under the same tree - his feeling of daja vu opens up into a full scale memory). The older the memory, the easier it is to wipe it. However, memories of events important in defining the targets identity (his knighthood, his ordination, etc) are harder to erase: at least three victory points are required. The gamesmaster should feel free to make some other events in a targets life easier or harder to wipe. | ||
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+ | |Communion = {{!}} [[Psi#Communion|Communion]] {{!}}{{!}} 1 {{!}}{{!}}Fa+Impress {{!}}{{!}}LOS, Instant {{!}}{{!}} A pilot can pass his experience of the Sathra Effect on to other people, whether they want it or not. He uses this power at the same time he activates the jump, and choose which people he wants to take Communion. The number of victory points on the Communion roll becomes the 'flocks' victory points on the Sathra roll. Note that the flock cannot have a better experience than the pilot, so the Faith+Impress roll cannot have more victory points than his own Calm+DriveSpaceCraft roll. | ||
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+ | |Trail = {{!}} [[Psi#Trail|Trail]] {{!}}{{!}} 2 {{!}}{{!}}Pe+Drive {{!}}{{!}}Sol, -, {{!}}{{!}} The psychic can sense to which star system the last spaceship through a jumpgate went. | ||
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+ | |Unlatch = {{!}} [[Psi#Unlatch|Unlatch]] {{!}}{{!}} 3 {{!}}{{!}}Ex+Search {{!}}{{!}}Sol, Instant, 1 {{!}}{{!}} The Sathrist uses his connection with the void to reduce the reset time for jumpgates. Each victory point reduces the jumpgate reset time by one level. A critical success allows the Sathraist to open a jumpgate that has been purposefully closed. This power can only be used on a specific reset period once. | ||
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+ | |Latch = {{!}} [[Psi#Latch|Latch]] {{!}}{{!}} 4 {{!}}{{!}}In+Focus {{!}}{{!}}Sol, Instant, 1 {{!}}{{!}} The character can shut down a jumpgate just as if a ship went through it. Her Intr+Focus roll take the place of the reset roll (though the roll still still fails if it exceeds the Sathraist's Introvert+Focus). Note that a jumpgate cannot be latched again until the reset time has passed. | ||
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+ | |Space Speech = {{!}} [[Psi#Space Speech|Space Speech]] {{!}}{{!}} 5 {{!}}{{!}}Ex+Impress {{!}}{{!}}Sol, -, {{!}}{{!}} The psychic can send a one-word message though space to a single target. Each success on the Extrovert+Impress roll allows Sol her to add either one word or one target to the message. The message cannot begin or end at a planet or celestial body with an appreciable gravitational pull, however. | ||
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+ | |Void Touched = {{!}} [[Psi#Void Touched|Void Touched]] {{!}}{{!}} 6 {{!}}{{!}}Wi+Inquiry {{!}}{{!}}Dist, Prolonged, 1 {{!}}{{!}} The character can sense the space around his own ship as if it were her body. Among other effects, every victory point give the character +1 to the goal number of all DriveSpaceCaft rolls. Like SpaceSpeech, this pwer does not work on any celestial body with a gravitational pull, nor does it sense anything within spaceships. | ||
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+ | |Search the Void = {{!}} [[Psi#Search the Void|Search the Void]] {{!}}{{!}} 7 {{!}}{{!}}Ca+Search {{!}}{{!}}var, Temp, 1 {{!}}{{!}} The characters mind reaches out into space, acting just like Neutrino sensors. The number of successes on a Ca+Observe roll equal the number of AU's he can sense. The character can extend the duration by another 10 turns if they spend an additional Wyrd point. Again, this power does not work in contact with any celestial body with an appreciable gravitational pull. | ||
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+ | |Void Mind = {{!}} [[Psi#Void Mind|Void Mind]] {{!}}{{!}} 8 {{!}}{{!}}Ego+Focus {{!}}{{!}}Sol, Temp, 1 {{!}}{{!}} The character can project her mind into space. Her body stays in its physical location, but her senses penetrate the void. If she is on a planet, she feels that she is just outside of the atmosphere. If she is in space, then her mind picks up just outside of her craft. Her senses can travel at the speed of light, and she can use all of her senses except touch. Again, she cannot sense anything occurring on any celestial bodies. The character can extend the duration by another 10 turns with the expenditure of an additional Wyrd point. | ||
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+ | |Vast Mind = {{!}} [[Psi#Vast Mind|Vast Mind]] {{!}}{{!}} 9 {{!}}{{!}}Ego+StoicMind {{!}}{{!}}var, Temp, 1 {{!}}{{!}} The psychic projects her mind though a jumpgate (the gate does not have to be active). Her body stays in its pysical location, but her senses "jump" across the void to a solar system on the other side. The number of victory points gained on the roll determines how many jumps the characters mind can make; three victory points allows her mind to upto three jumps away (although she must still follow the know jumproads). However each aditional jump cost one additional wyrd point. Knowledge of jumproads helps here; the character can only project to systems she knows she can reach (if she is not aware of a jumproute from Pandemonium to Apshai, her mind cannot travel there). This power suffers the same general limitations as VoidMind. The character can extend the duration by another 10 turns with the expenditure of an additional Wyrd point. | ||
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Revision as of 16:00, 17 July 2018
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