From leagueheim01.fs.knofafo.de
Line 1: | Line 1: | ||
{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
− | | | + | | Fist = {{!}}[[Maneuver#Fist|Fist]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Kick = {{!}}[[Maneuver#Kick|Kick]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Grapple = {{!}}[[Maneuver#Grapple|Grapple]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}If successful, roll Str + Vigor vs target’s Str + Vigor. If successful, target is grappled; attack can choose to deliver grapple DMG per turn |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Charge = {{!}}[[Maneuver#Charge|Charge]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down. Add 1d DMG/3m run |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Dodge = {{!}}[[Maneuver#Dodge|Dodge]] {{!}}{{!}} {{!}}{{!}}Dx+Dodge {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Subtract successes from opponent’s successes |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Martial Fist = {{!}}[[Maneuver#Martial Fist|Martial Fist]] {{!}}{{!}}1 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Martial Kick = {{!}}[[Maneuver#Martial Kick|Martial Kick]] {{!}}{{!}}2 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Martial Hold = {{!}}[[Maneuver#Martial Hold|Martial Hold]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn. |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Head Butt = {{!}}[[Maneuver#Head Butt|Head Butt]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}+1 {{!}}{{!}}4 {{!}}{{!}}Attacker takes DMG exceeding his Endurance |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Block = {{!}}[[Maneuver#Block|Block]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}As Dodge. If successful, add three successes to resist attacks. |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Confuse Foe = {{!}}[[Maneuver#Confuse Foe|Confuse Foe]] {{!}}{{!}}4 {{!}}{{!}}Wits+Knavery {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}-1 per victory point to opponent’s block, dodge or parry for attacker’s next action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Disengage = {{!}}[[Maneuver#Disengage|Disengage]] {{!}}{{!}}4 {{!}}{{!}}Dx+Dodge {{!}}{{!}}-1 {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}+3 to resist grapples |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Martial Throw = {{!}}[[Maneuver#Martial Throw|Martial Throw]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Rooting = {{!}}[[Maneuver#Rooting|Rooting]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+3 to resist being knocked over |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Claw Fist = {{!}}[[Maneuver#Claw Fist|Claw Fist]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Drop & Kick = {{!}}[[Maneuver#Drop & Kick|Drop & Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2 {{!}}{{!}}4 {{!}}{{!}}-2 Init next action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Tornado Kick = {{!}}[[Maneuver#Tornado Kick|Tornado Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Sure Fist = {{!}}[[Maneuver#Sure Fist|Sure Fist]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}+2 {{!}}{{!}}3 {{!}}{{!}} |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Double Strike = {{!}} [[Maneuver#Double Strike|Double Strike]] {{!}}{{!}} 10 {{!}}{{!}} Dx+Melee {{!}}{{!}} -1 {{!}}{{!}} -1 {{!}}{{!}} | + | | Leaping Kick = {{!}}[[Maneuver#Leaping Kick|Leaping Kick]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}6 {{!}}{{!}} |
− | {{!}}{{!}} Attack with primary and off-hand weapon in same action (roll both attacks separately) | + | {{!}}{{minus}} |
+ | | Choke Hold = {{!}}[[Maneuver#Choke Hold|Choke Hold]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}After three turns of grappling, roll Str+Vigor vs target’s End+Vigor. If successful, target falls un- conscious | ||
+ | {{!}}{{minus}} | ||
+ | | Bear Hug = {{!}}[[Maneuver#Bear Hug|Bear Hug]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}Can roll DMG each turn until target escapes | ||
+ | {{!}}{{minus}} | ||
+ | | Iron Body = {{!}}[[Maneuver#Iron Body|Iron Body]] {{!}}{{!}}7 {{!}}{{!}}by block {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Attacking opponent takes 1 DMG per victory pt from defender’s blocking roll | ||
+ | {{!}}{{minus}} | ||
+ | | Speed Fist = {{!}}[[Maneuver#Speed Fist|Speed Fist]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}+3 successes against dodges and blocks | ||
+ | {{!}}{{minus}} | ||
+ | | Trip Kick = {{!}}[[Maneuver#Trip Kick|Trip Kick]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}Roll vs. target’s Dx+Vigor. If successful, target is knocked down. | ||
+ | {{!}}{{minus}} | ||
+ | | Throw Group = {{!}}[[Maneuver#Throw Group|Throw Group]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating. | ||
+ | {{!}}{{minus}} | ||
+ | | Block & Strike = {{!}}[[Maneuver#Block & Strike|Block & Strike]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2/0 {{!}}{{!}}–/3 or 4 {{!}}{{!}}Block opponent’s attack. If successful, roll Martial Fist or Kick attack with no multiple action penalty. | ||
+ | {{!}}{{minus}} | ||
+ | | Slide Kick = {{!}}[[Maneuver#Slide Kick|Slide Kick]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down | ||
+ | {{!}}{{minus}} | ||
+ | | Power Fist = {{!}}[[Maneuver#Power Fist|Power Fist]] {{!}}{{!}}9 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Option: Spend Wyrd to add DMG (cost = 1W per 1d, up to 3 max.) | ||
+ | {{!}}{{minus}} | ||
+ | | Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG | ||
+ | {{!}}{{minus}} | ||
+ | | Banga (Charge) = {{!}}[[Maneuver#Banga (Charge)|Banga (Charge)]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down. Add 2d DMG/3 m run | ||
+ | {{!}}{{minus}} | ||
+ | | Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Throx = {{!}}[[Maneuver#Throx|Throx]] {{!}}{{!}}9 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a third action (using another limb) with no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Parry = {{!}}[[Maneuver#Parry|Parry]] {{!}}{{!}}1 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}}Roll victory dice +weapon DMG as armor | ||
+ | {{!}}{{minus}} | ||
+ | | Thrust = {{!}}[[Maneuver#Thrust|Thrust]] {{!}}{{!}}2 {{!}}{{!}}Dx+Melee {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Slash = {{!}}[[Maneuver#Slash|Slash]] {{!}}{{!}}3 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Counter Parry = {{!}}[[Maneuver#Counter Parry|Counter Parry]] {{!}}{{!}}3 {{!}}{{!}}Wits + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Eliminates opponent’s +2 parry bonus | ||
+ | {{!}}{{minus}} | ||
+ | | Fancy Footwork = {{!}}[[Maneuver#Fancy Footwork|Fancy Footwork]] {{!}}{{!}}4 {{!}}{{!}}Dx + Vigor {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Opponent’s goal is reduced by 1 per victory pt | ||
+ | {{!}}{{minus}} | ||
+ | | Flat of blade = {{!}}[[Maneuver#Flat of blade|Flat of blade]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}-3d {{!}}{{!}}No victory dice are added | ||
+ | {{!}}{{minus}} | ||
+ | | Draw & Strike = {{!}}[[Maneuver#Draw & Strike|Draw & Strike]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Draw sword and strike in same action | ||
+ | {{!}}{{minus}} | ||
+ | | Compound Attack = {{!}}[[Maneuver#Compound Attack|Compound Attack]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Next turn’s goal is at +2 | ||
+ | {{!}}{{minus}} | ||
+ | | Disarm = {{!}}[[Maneuver#Disarm|Disarm]] {{!}}{{!}}5 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}If successful, roll Dx+Melee (+ victory points) vs. target’s Str+Melee. If successful, target drops blade, which can be thrown 1m/victory point | ||
+ | {{!}}{{minus}} | ||
+ | | Feint = {{!}}[[Maneuver#Feint|Feint]] {{!}}{{!}}5 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Add 3 successes against dodges only | ||
+ | {{!}}{{minus}} | ||
+ | | Stop Thrust = {{!}}[[Maneuver#Stop Thrust|Stop Thrust]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}}+3 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Reduce opponent’s goal by 2 | ||
+ | {{!}}{{minus}} | ||
+ | | Off-hand = {{!}}[[Maneuver#Off-hand|Off-hand]] {{!}}{{!}}6 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand weapons | ||
+ | {{!}}{{minus}} | ||
+ | | Parry/Riposte = {{!}}[[Maneuver#Parry/Riposte|Parry/Riposte]] {{!}}{{!}}6 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+2/-1 {{!}}{{!}} {{!}}{{!}}Parry opponent’s attack. If successful, roll attack with no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Wall of Steel = {{!}}[[Maneuver#Wall of Steel|Wall of Steel]] {{!}}{{!}}6 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Can make three parries | ||
+ | {{!}}{{minus}} | ||
+ | | Cloak = {{!}}[[Maneuver#Cloak|Cloak]] {{!}}{{!}}7 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}0/-1 {{!}}{{!}} {{!}}{{!}}Parry opponent’s attack with a cloak in the off- hand (armor = victory points +3; goal = 8 + Str). If successful, attacker can attempt to Disarm opponent with no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Florentine = {{!}}[[Maneuver#Florentine|Florentine]] {{!}}{{!}}7 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}One attack and one parry without multiple action penalties | ||
+ | {{!}}{{minus}} | ||
+ | | Athletic Strike = {{!}}[[Maneuver#Athletic Strike|Athletic Strike]] {{!}}{{!}}8 {{!}}{{!}}Dx+Melee {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Perform athletic feat (swing from chandelier) in same action with no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Pierce = {{!}}[[Maneuver#Pierce|Pierce]] {{!}}{{!}}9 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}Ignore target’s physical armor (not energy shields) | ||
+ | {{!}}{{minus}} | ||
+ | | Double Strike = {{!}}[[Maneuver#Double Strike|Double Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Attack with primary and off-hand weapon in same action (roll both attacks separately) | ||
+ | {{!}}{{minus}} | ||
+ | | Shield Parry = {{!}}[[Maneuver#Shield Parry|Shield Parry]] {{!}}{{!}}1 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Roll victory dice +shield defense dice as armor | ||
+ | {{!}}{{minus}} | ||
+ | | Shield Attack = {{!}}[[Maneuver#Shield Attack|Shield Attack]] {{!}}{{!}}2 {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Ram shield into target; inflict shield DMG | ||
+ | {{!}}{{minus}} | ||
+ | | Attack & Parry = {{!}}[[Maneuver#Attack & Parry|Attack & Parry]] {{!}}{{!}}3 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Character parries with shield and attacks in same turn without suffering multiple action penalties. | ||
+ | {{!}}{{minus}} | ||
+ | | Aim = {{!}}[[Maneuver#Aim|Aim]] {{!}}{{!}} {{!}}{{!}}Dx+Shoot {{!}}{{!}}-3 {{!}}{{!}}+1/turn {{!}}{{!}}Maximum bonus is 3 (more if a sight is used) {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Hipshot = {{!}}[[Maneuver#Hipshot|Hipshot]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}+2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Only for first shot of combat with a handgun {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | 3-round burst = {{!}}[[Maneuver#3-round burst|3-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | 6-round burst = {{!}}[[Maneuver#6-round burst|6-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}}+3 {{!}}{{!}} {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Empty clip = {{!}}[[Maneuver#Empty clip|Empty clip]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-2 {{!}}{{!}}+5 {{!}}{{!}}+3 successes against dodges only {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Spread = {{!}}[[Maneuver#Spread|Spread]] {{!}}{{!}} {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1/m {{!}}{{!}}+4 {{!}}{{!}}Spread up to 5m, anyone in targeted area must dodge or get hit | ||
+ | {{!}}{{minus}} | ||
+ | | Snapshot = {{!}}[[Maneuver#Snapshot|Snapshot]] {{!}}{{!}}4 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Can be performed with a dodge for no penalty (no other actions may be taken in same turn) | ||
+ | {{!}}{{minus}} | ||
+ | | Quick Reload = {{!}}[[Maneuver#Quick Reload|Quick Reload]] {{!}}{{!}}5 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Reload clip and fire; no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Quick draw = {{!}}[[Maneuver#Quick draw|Quick draw]] {{!}}{{!}}5 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Draw gun and fire in same action | ||
+ | {{!}}{{minus}} | ||
+ | | Off-Hand Shot = {{!}}[[Maneuver#Off-Hand Shot|Off-Hand Shot]] {{!}}{{!}}6 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand handgun | ||
+ | {{!}}{{minus}} | ||
+ | | Recock = {{!}}[[Maneuver#Recock|Recock]] {{!}}{{!}}6 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Recock rifle or shotgun and fire in same action | ||
+ | {{!}}{{minus}} | ||
+ | | Leap & Shoot = {{!}}[[Maneuver#Leap & Shoot|Leap & Shoot]] {{!}}{{!}}7 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Leap 1 meter in any direction | ||
+ | {{!}}{{minus}} | ||
+ | | Roll & Shoot = {{!}}[[Maneuver#Roll & Shoot|Roll & Shoot]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Roll up to 3 meters in any direction | ||
+ | {{!}}{{minus}} | ||
+ | | Two Gun = {{!}}[[Maneuver#Two Gun|Two Gun]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}0/-1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}One shot from each handgun; no multiple action penalty | ||
+ | {{!}}{{minus}} | ||
+ | | Instinct Shot = {{!}}[[Maneuver#Instinct Shot|Instinct Shot]] {{!}}{{!}}9 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Fire at unseen target | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
| unbekannt | | unbekannt |
Revision as of 16:40, 23 June 2018
unbekannt