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|Sealing the Temple = {{!}} [[Theurgy#Sealing the Temple|Sealing the Temple]] {{!}}{{!}} 9 {{!}}{{!}} Ca+Impress {{!}}{{!}} LGP, -, Prolonged, 1W {{!}}{{!}} holy shield | |Sealing the Temple = {{!}} [[Theurgy#Sealing the Temple|Sealing the Temple]] {{!}}{{!}} 9 {{!}}{{!}} Ca+Impress {{!}}{{!}} LGP, -, Prolonged, 1W {{!}}{{!}} holy shield | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Soul's Vessel = {{!}} [[Theurgy#Soul's Vessel|Soul's Vessel]] {{!}}{{!}} 1 {{!}}{{!}} Pa+StoicBody {{!}}{{!}} P, -, Prolonged, 1W {{!}}{{!}} | + | |Soul's Vessel = {{!}} [[Theurgy#Soul's Vessel|Soul's Vessel]] {{!}}{{!}} 1 {{!}}{{!}} Pa+StoicBody {{!}}{{!}} P, -, Prolonged, 1W {{!}}{{!}} +3 for any non-combat physical action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Battle Sense = {{!}} [[Theurgy#Battle Sense|Battle Sense]] {{!}}{{!}} 2 {{!}}{{!}} Pe+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} | + | |Battle Sense = {{!}} [[Theurgy#Battle Sense|Battle Sense]] {{!}}{{!}} 2 {{!}}{{!}} Pe+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for dodging or parrying |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Rightfully Guided Hand = {{!}} [[Theurgy#Rightfully Guided Hand|Rightfully Guided Hand]] {{!}}{{!}} 2 {{!}}{{!}} Fa+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} | + | |Rightfully Guided Hand = {{!}} [[Theurgy#Rightfully Guided Hand|Rightfully Guided Hand]] {{!}}{{!}} 2 {{!}}{{!}} Fa+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for combat skill |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | |BBArmour of the Pancreator = {{!}} [[Theurgy#BBArmour of the Pancreator|Armour of the Pancreator]] {{!}}{{!}} 3 {{!}}{{!}} Fa+Dodge {{!}}{{!}} LG, -, Prolonged, 1W {{!}}{{!}} Energy shield |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Zakhayelos's Eyes = {{!}} [[Theurgy#Zakhayelos's Eyes|Zakhayelos's Eyes]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} | + | |Zakhayelos's Eyes = {{!}} [[Theurgy#Zakhayelos's Eyes|Zakhayelos's Eyes]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} Alert while sleeping |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Righteous Fervour = {{!}} [[Theurgy#Righteous Fervour|Righteous Fervour]] {{!}}{{!}} 4 {{!}}{{!}} Pa+Vigor {{!}}{{!}} L, -, One act, 1W {{!}}{{!}} | + | |Righteous Fervour = {{!}} [[Theurgy#Righteous Fervour|Righteous Fervour]] {{!}}{{!}} 4 {{!}}{{!}} Pa+Vigor {{!}}{{!}} L, -, One act, 1W {{!}}{{!}} Withstand mental obstacles |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Liturgy of the Wrathful Host = {{!}} [[Theurgy#Liturgy of the Wrathful Host|Liturgy of the Wrathful Host]] {{!}}{{!}} 5 {{!}}{{!}} Pa+Charm {{!}}{{!}} LP, Snse, Prolonged, 1W {{!}}{{!}} | + | |Liturgy of the Wrathful Host = {{!}} [[Theurgy#Liturgy of the Wrathful Host|Liturgy of the Wrathful Host]] {{!}}{{!}} 5 {{!}}{{!}} Pa+Charm {{!}}{{!}} LP, Snse, Prolonged, 1W {{!}}{{!}} Bonus on Faith and Passion |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Smiting Hand = {{!}} [[Theurgy#Smiting Hand|Smiting Hand]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} | + | |Smiting Hand = {{!}} [[Theurgy#Smiting Hand|Smiting Hand]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} Bonus on fist, kick or melee damage |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 7 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} | + | |Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 7 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} Victim freezes |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Heavens Axe = {{!}} [[Theurgy#Heavens Axe|Heavens Axe]] {{!}}{{!}} 7 {{!}}{{!}} Fa+(Fight,Melee) {{!}}{{!}} PG, T, Instant, 2 {{!}}{{!}} | + | |Heavens Axe = {{!}} [[Theurgy#Heavens Axe|Heavens Axe]] {{!}}{{!}} 7 {{!}}{{!}} Fa+(Fight,Melee) {{!}}{{!}} PG, T, Instant, 2 {{!}}{{!}} Hit multiple targets |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Oath of the Shieldmates = {{!}} [[Theurgy#Oath of the Shieldmates|Oath of the Shieldmates]] {{!}}{{!}} 8 {{!}}{{!}} Ex+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} | + | |Oath of the Shieldmates = {{!}} [[Theurgy#Oath of the Shieldmates|Oath of the Shieldmates]] {{!}}{{!}} 8 {{!}}{{!}} Ex+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} Form bond |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | |Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} | + | |Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine aid |
{{!}}{{minus}} | {{!}}{{minus}} | ||
|Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Observe {{!}}{{!}} P, -, Perpetual, 1W {{!}}{{!}} One of the earliest rites developed by Eskatonic theurges was that of Celestial Alignment, which proved useful to explorers on new planets seeking Ur-Artifacts or forgotten wisdom. This rite enables a theurge to keep perfect mental notation of all the movements of the surrounding solar system, as well as the constellations (as they appear to an observer on planetside). Thus the theurge, with but a glance at the sky, can reckon sidereal time and track his position, direction and motion as he travels across the planet. The effect of this rite is permanent, but applies only to the planet upon which it is cast, and does not need to be recast if the theurge returns to the planet. Celestial Alignment has some applications to interplanetary navigation (i.e. travel within a solar system), but not to interstellar travel or complex manuvers like combat, docking or landing on a planet. The accuracy with which a theurge can figure his relative position in take and space is based on the victory points from casting the rite: | |Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Observe {{!}}{{!}} P, -, Perpetual, 1W {{!}}{{!}} One of the earliest rites developed by Eskatonic theurges was that of Celestial Alignment, which proved useful to explorers on new planets seeking Ur-Artifacts or forgotten wisdom. This rite enables a theurge to keep perfect mental notation of all the movements of the surrounding solar system, as well as the constellations (as they appear to an observer on planetside). Thus the theurge, with but a glance at the sky, can reckon sidereal time and track his position, direction and motion as he travels across the planet. The effect of this rite is permanent, but applies only to the planet upon which it is cast, and does not need to be recast if the theurge returns to the planet. Celestial Alignment has some applications to interplanetary navigation (i.e. travel within a solar system), but not to interstellar travel or complex manuvers like combat, docking or landing on a planet. The accuracy with which a theurge can figure his relative position in take and space is based on the victory points from casting the rite: |
Revision as of 13:22, 18 July 2018
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