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{{#switch: {{{1}}}
 
{{#switch: {{{1}}}
|The Prophet's Holy Blessing = {{!}} [[Theurgy#The Prophet's Holy Blessing|The Prophet's Holy Blessing]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} G, T, -, 1W {{!}}{{!}} Add VP's to target's roll
+
|The Prophet's Holy Blessing = {{!}} [[Theurgy#The Prophet's Holy Blessing|The Prophet's Holy Blessing]] {{!}}{{!}} 1 {{!}}{{!}} Faith + Focus {{!}}{{!}} G, T, -, 1W {{!}}{{!}} VP's as a bonus for target
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Devotional Liturgy = {{!}} [[Theurgy#The Devotional Liturgy|The Devotional Liturgy]] {{!}}{{!}} 2 {{!}}{{!}} Ex+Oratory {{!}}{{!}} L, Snse, Prolonged, 1W {{!}}{{!}} add VP's to Faith&Calm rolls
+
|The Devotional Liturgy = {{!}} [[Theurgy#The Devotional Liturgy|The Devotional Liturgy]] {{!}}{{!}} 2 {{!}}{{!}} Extrovert + Oratory {{!}}{{!}} L, Snse, long, 1W {{!}}{{!}} VP's as bonus Faith&Calm  
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Laying on of Hands = {{!}} [[Theurgy#The Laying on of Hands|The Laying on of Hands]] {{!}}{{!}} 3 {{!}}{{!}} Ca+Remedy {{!}}{{!}} P, T, Instant, 1W {{!}}{{!}} heal 1 wound per VP
+
|The Laying on of Hands = {{!}} [[Theurgy#The Laying on of Hands|The Laying on of Hands]] {{!}}{{!}} 3 {{!}}{{!}} Calm + Remedy {{!}}{{!}} P, T, Instant, 1W {{!}}{{!}} heal 1 wound per VP
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Prophet's Censure = {{!}} [[Theurgy#The Prophet's Censure|The Prophet's Censure]] {{!}}{{!}} 4 {{!}}{{!}} Pa+Focus {{!}}{{!}} LG, LOS, -, 1W {{!}}{{!}} deduct VP from the targets goal
+
|The Prophet's Censure = {{!}} [[Theurgy#The Prophet's Censure|The Prophet's Censure]] {{!}}{{!}} 4 {{!}}{{!}} Passion + Focus {{!}}{{!}} LG, LOS, -, 1W {{!}}{{!}} malus VP for targets
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Pulpit's Gift = {{!}} [[Theurgy#The Pulpit's Gift|The Pulpit's Gift]] {{!}}{{!}} 5 {{!}}{{!}} Pa+Oratory {{!}}{{!}} LG, Snse, One act, 1W {{!}}{{!}} add VPs to Charme or Impress rolls directed at the group
+
|The Pulpit's Gift = {{!}} [[Theurgy#The Pulpit's Gift|The Pulpit's Gift]] {{!}}{{!}} 5 {{!}}{{!}} Passion + Oratory {{!}}{{!}} LG, Snse, One act, 1W {{!}}{{!}} add VPs to any Influence roll directed at the group
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Oath to the Saints = {{!}} [[Theurgy#Oath to the Saints|Oath to the Saints]] {{!}}{{!}} 5 {{!}}{{!}} Fa+Oratory {{!}}{{!}} LGP, LOS, Perpetual, 1/psn {{!}}{{!}} +2 for theurgy on one another
+
|Oath to the Saints = {{!}} [[Theurgy#Oath to the Saints|Oath to the Saints]] {{!}}{{!}} 5 {{!}}{{!}} Faith + Oratory {{!}}{{!}} LGP, LOS, Perp, 1/psn {{!}}{{!}} +2 for theurgy on one another
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Tongues of Babel = {{!}} [[Theurgy#The Tongues of Babel|The Tongues of Babel]] {{!}}{{!}} 6 {{!}}{{!}} Wi+Empathy {{!}}{{!}} GP, -, Prolonged, 1W {{!}}{{!}} add VPs to communicative actions
+
|The Tongues of Babel = {{!}} [[Theurgy#The Tongues of Babel|The Tongues of Babel]] {{!}}{{!}} 6 {{!}}{{!}} Wits + Empathy {{!}}{{!}} GP, -, long, 1W {{!}}{{!}} add VPs to communicative actions
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|The Righteous Assignation of Penance = {{!}} [[Theurgy#The Righteous Assignation of Penance|The Righteous Assignation of Penance]] {{!}}{{!}} 7 {{!}}{{!}} Fa+Empathy {{!}}{{!}} LP, -, -, 1W {{!}}{{!}} lose faith or gain hubris if penance is not performed
+
|The Righteous Assignation of Penance = {{!}} [[Theurgy#The Righteous Assignation of Penance|The Righteous Assignation of Penance]] {{!}}{{!}} 7 {{!}}{{!}} Faith + Empathy {{!}}{{!}} LP, -, -, 1W {{!}}{{!}} lose faith or gain hubris if penance is not performed
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Sanctification = {{!}} [[Theurgy#Sanctification|Sanctification]] {{!}}{{!}} 7/8 {{!}}{{!}} Fa+Focus {{!}}{{!}} GP, T, Perpetual, 2 {{!}}{{!}} Bless a vestment
+
|Sanctification = {{!}} [[Theurgy#Sanctification|Sanctification]] {{!}}{{!}} 7/8 {{!}}{{!}} Faith + Focus {{!}}{{!}} GP, T, Perp, 2 {{!}}{{!}} Bless a vestment
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Shield of Faith = {{!}} [[Theurgy#Shield of Faith|Shield of Faith]] {{!}}{{!}} 8 {{!}}{{!}} Ex+Focus {{!}}{{!}} GP, -, -, 1W {{!}}{{!}} sphere like energy shield
+
|Shield of Faith = {{!}} [[Theurgy#Shield of Faith|Shield of Faith]] {{!}}{{!}} 8 {{!}}{{!}} Extrovert + Focus {{!}}{{!}} GP, -, -, 1W {{!}}{{!}} sphere like energy shield
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Providential Deliverance = {{!}} [[Theurgy#Providential Deliverance|Providential Deliverance]] {{!}}{{!}} 9 {{!}}{{!}} Fa+Focus {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} minor miracle
+
|Providential Deliverance = {{!}} [[Theurgy#Providential Deliverance|Providential Deliverance]] {{!}}{{!}} 9 {{!}}{{!}} Faith + Focus {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} minor miracle
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Chasten = {{!}} [[Theurgy#Chasten|Chasten]] {{!}}{{!}} 1 {{!}}{{!}} Ex+Debate {{!}}{{!}} L, LOS, Temp, 1W {{!}}{{!}} Reduce hubris
+
|Chasten = {{!}} [[Theurgy#Chasten|Chasten]] {{!}}{{!}} 1 {{!}}{{!}} Extrovert + Debate {{!}}{{!}} L, LOS, Temp, 1W {{!}}{{!}} Reduce hubris
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Consecration = {{!}} [[Theurgy#Consecration|Consecration]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} GP, T, One act, 1W {{!}}{{!}} temporary vestment
+
|Consecration = {{!}} [[Theurgy#Consecration|Consecration]] {{!}}{{!}} 1 {{!}}{{!}} Faith + Focus {{!}}{{!}} GP, T, One act, 1W {{!}}{{!}} temporary vestment
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Blessed Confession = {{!}} [[Theurgy#Blessed Confession|Blessed Confession]] {{!}}{{!}} 2 {{!}}{{!}} Ex+Empathy {{!}}{{!}} L, Snse, Prolonged, 1W {{!}}{{!}} bonus to resist performing a sin again  
+
|Blessed Confession = {{!}} [[Theurgy#Blessed Confession|Blessed Confession]] {{!}}{{!}} 2 {{!}}{{!}} Extrovert + Empathy {{!}}{{!}} L, Snse, long, 1W {{!}}{{!}} bonus to resist performing a sin again  
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Light / Searchlight = {{!}} [[Theurgy#Light / Searchlight|Light / Searchlight]] {{!}}{{!}} 2 {{!}}{{!}} Pa+Focus {{!}}{{!}} G, -, Prolonged, 1W {{!}}{{!}} Light
+
|Light / Searchlight = {{!}} [[Theurgy#Light / Searchlight|Light / Searchlight]] {{!}}{{!}} 2 {{!}}{{!}} Passion + Focus {{!}}{{!}} G, -, long, 1W {{!}}{{!}} Light
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Armour of the Pancreator = {{!}} [[Theurgy#Armour of the Pancreator|Armour of the Pancreator]] {{!}}{{!}} 3 {{!}}{{!}} Fa+Dodge {{!}}{{!}} LG, -, Prolonged, 1W {{!}}{{!}} energy shield
+
|Armour of the Pancreator = {{!}} [[Theurgy#Armour of the Pancreator|Armour of the Pancreator]] {{!}}{{!}} 3 {{!}}{{!}} Faith + Dodge {{!}}{{!}} LG, -, long, 1W {{!}}{{!}} energy shield
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Calm the Flock = {{!}} [[Theurgy#Calm the Flock|Calm the Flock]] {{!}}{{!}} 4 {{!}}{{!}} Ex+Oratory {{!}}{{!}} LG, Snse, -, 1W {{!}}{{!}} calm mob
+
|Calm the Flock = {{!}} [[Theurgy#Calm the Flock|Calm the Flock]] {{!}}{{!}} 4 {{!}}{{!}} Extrovert + Oratory {{!}}{{!}} LG, Snse, -, 1W {{!}}{{!}} calm mob
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Faithful Heart = {{!}} [[Theurgy#Faithful Heart|Faithful Heart]] {{!}}{{!}} 4 {{!}}{{!}} In+StoicMind {{!}}{{!}} LP, -, Prolonged, 1W {{!}}{{!}} Defense against mental attack
+
|Faithful Heart = {{!}} [[Theurgy#Faithful Heart|Faithful Heart]] {{!}}{{!}} 4 {{!}}{{!}} Introvert + StoicMind {{!}}{{!}} LP, -, long, 1W {{!}}{{!}} Defense against mental attack
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Tightening the Leash = {{!}} [[Theurgy#Tightening the Leash|Tightening the Leash]] {{!}}{{!}} 4 {{!}}{{!}} Fa+StoicMind {{!}}{{!}} LG, LOS, Temp, 1W {{!}}{{!}} Cancel psychics powers
+
|Tightening the Leash = {{!}} [[Theurgy#Tightening the Leash|Tightening the Leash]] {{!}}{{!}} 4 {{!}}{{!}} Faith + StoicMind {{!}}{{!}} LG, LOS, Temp, 1W {{!}}{{!}} Cancel psychics powers
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Dispersal of Darkness = {{!}} [[Theurgy#Dispersal of Darkness|Dispersal of Darkness]] {{!}}{{!}} 5 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Evil stays away
+
|Dispersal of Darkness = {{!}} [[Theurgy#Dispersal of Darkness|Dispersal of Darkness]] {{!}}{{!}} 5 {{!}}{{!}} Passion + Impress {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Evil stays away
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Protect the Flock = {{!}} [[Theurgy#Protect the Flock|Protect the Flock]] {{!}}{{!}} 5 {{!}}{{!}} Fa+Leadership {{!}}{{!}} LG, LOS, Perpetual, 1W {{!}}{{!}} Lie about supernatural effect
+
|Protect the Flock = {{!}} [[Theurgy#Protect the Flock|Protect the Flock]] {{!}}{{!}} 5 {{!}}{{!}} Faith + Leadership {{!}}{{!}} LG, LOS, Perp, 1W {{!}}{{!}} Lie about supernatural effect
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Consecration of Land = {{!}} [[Theurgy#Consecration of Land|Consecration of Land]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Focus {{!}}{{!}} GP, -, One act, 1W {{!}}{{!}} Consecrate area
+
|Consecration of Land = {{!}} [[Theurgy#Consecration of Land|Consecration of Land]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Focus {{!}}{{!}} GP, -, One act, 1W {{!}}{{!}} Consecrate area
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Redeem the Flock = {{!}} [[Theurgy#Redeem the Flock|Redeem the Flock]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Leadership {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Spritually healing
+
|Redeem the Flock = {{!}} [[Theurgy#Redeem the Flock|Redeem the Flock]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Leadership {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Spritually healing
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Ritualis Staticus = {{!}} [[Theurgy#Ritualis Staticus|Ritualis Staticus]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Focus {{!}}{{!}} L, -, Perpetual, 1W {{!}}{{!}} Protect flock from demonic incursion
+
|Ritualis Staticus = {{!}} [[Theurgy#Ritualis Staticus|Ritualis Staticus]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Focus {{!}}{{!}} L, -, Perp, 1W {{!}}{{!}} Protect flock from demonic incursion
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Blessing the Crops = {{!}} [[Theurgy#Blessing the Crops|Blessing the Crops]] {{!}}{{!}} 7 {{!}}{{!}} Ex+Survival {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} neutralize impurities and poisons
+
|Blessing the Crops = {{!}} [[Theurgy#Blessing the Crops|Blessing the Crops]] {{!}}{{!}} 7 {{!}}{{!}} Extrovert + Survival {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} neutralize impurities and poisons
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Exorcism = {{!}} [[Theurgy#Exorcism|Exorcism]] {{!}}{{!}} 8 {{!}}{{!}} Fa+Impress {{!}}{{!}} LGP, Snse, -, 1W {{!}}{{!}} Exorcism
+
|Exorcism = {{!}} [[Theurgy#Exorcism|Exorcism]] {{!}}{{!}} 8 {{!}}{{!}} Faith + Impress {{!}}{{!}} LGP, Snse, -, 1W {{!}}{{!}} Exorcism
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Sealing the Temple = {{!}} [[Theurgy#Sealing the Temple|Sealing the Temple]] {{!}}{{!}} 9 {{!}}{{!}} Ca+Impress {{!}}{{!}} LGP, -, Prolonged, 1W {{!}}{{!}} holy shield
+
|Sealing the Temple = {{!}} [[Theurgy#Sealing the Temple|Sealing the Temple]] {{!}}{{!}} 9 {{!}}{{!}} Calm + Impress {{!}}{{!}} LGP, -, long, 1W {{!}}{{!}} holy shield
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Soul's Vessel = {{!}} [[Theurgy#Soul's Vessel|Soul's Vessel]] {{!}}{{!}} 1 {{!}}{{!}} Pa+StoicBody {{!}}{{!}} P, -, Prolonged, 1W {{!}}{{!}} +3 for any non-combat physical action
+
|Soul's Vessel = {{!}} [[Theurgy#Soul's Vessel|Soul's Vessel]] {{!}}{{!}} 1 {{!}}{{!}} Passion + StoicBody {{!}}{{!}} P, -, long, 1W {{!}}{{!}} +3 for any non-combat physical action
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Battle Sense = {{!}} [[Theurgy#Battle Sense|Battle Sense]] {{!}}{{!}} 2 {{!}}{{!}} Pe+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for dodging or parrying
+
|Battle Sense = {{!}} [[Theurgy#Battle Sense|Battle Sense]] {{!}}{{!}} 2 {{!}}{{!}} Perception + Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for dodging or parrying
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Rightfully Guided Hand = {{!}} [[Theurgy#Rightfully Guided Hand|Rightfully Guided Hand]] {{!}}{{!}} 2 {{!}}{{!}} Fa+Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for combat skill
+
|Rightfully Guided Hand = {{!}} [[Theurgy#Rightfully Guided Hand|Rightfully Guided Hand]] {{!}}{{!}} 2 {{!}}{{!}} Faith + Skill {{!}}{{!}} LG, -, Temp, 1W {{!}}{{!}} Bonus for combat skill
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|BBArmour of the Pancreator = {{!}} [[Theurgy#BBArmour of the Pancreator|Armour of the Pancreator]] {{!}}{{!}} 3 {{!}}{{!}} Fa+Dodge {{!}}{{!}} LG, -, Prolonged, 1W {{!}}{{!}} Energy shield
+
|BBArmour of the Pancreator = {{!}} [[Theurgy#BBArmour of the Pancreator|Armour of the Pancreator]] {{!}}{{!}} 3 {{!}}{{!}} Faith + Dodge {{!}}{{!}} LG, -, long, 1W {{!}}{{!}} Energy shield
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Zakhayelos's Eyes = {{!}} [[Theurgy#Zakhayelos's Eyes|Zakhayelos's Eyes]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} Alert while sleeping
+
|Zakhayelos's Eyes = {{!}} [[Theurgy#Zakhayelos's Eyes|Zakhayelos's Eyes]] {{!}}{{!}} 3 {{!}}{{!}} Perception + Empathy {{!}}{{!}} LGP, Snse, long, 1W {{!}}{{!}} Alert while sleeping
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Righteous Fervour = {{!}} [[Theurgy#Righteous Fervour|Righteous Fervour]] {{!}}{{!}} 4 {{!}}{{!}} Pa+Vigor {{!}}{{!}} L, -, One act, 1W {{!}}{{!}}  Withstand mental obstacles
+
|Righteous Fervour = {{!}} [[Theurgy#Righteous Fervour|Righteous Fervour]] {{!}}{{!}} 4 {{!}}{{!}} Passion + Vigor {{!}}{{!}} L, -, One act, 1W {{!}}{{!}}  Withstand mental obstacles
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Liturgy of the Wrathful Host = {{!}} [[Theurgy#Liturgy of the Wrathful Host|Liturgy of the Wrathful Host]] {{!}}{{!}} 5 {{!}}{{!}} Pa+Charm {{!}}{{!}} LP, Snse, Prolonged, 1W {{!}}{{!}} Bonus on Faith and Passion
+
|Liturgy of the Wrathful Host = {{!}} [[Theurgy#Liturgy of the Wrathful Host|Liturgy of the Wrathful Host]] {{!}}{{!}} 5 {{!}}{{!}} Passion + Charm {{!}}{{!}} LP, Snse, long, 1W {{!}}{{!}} Bonus on Faith and Passion
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Smiting Hand = {{!}} [[Theurgy#Smiting Hand|Smiting Hand]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} Bonus on fist, kick or melee damage
+
|Smiting Hand = {{!}} [[Theurgy#Smiting Hand|Smiting Hand]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} Bonus on fist, kick or melee damage
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 7 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} Victim freezes
+
|Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 7 {{!}}{{!}} Passion + Impress {{!}}{{!}} LG, LOS, long, 1W {{!}}{{!}} Victim freezes
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Heavens Axe = {{!}} [[Theurgy#Heavens Axe|Heavens Axe]] {{!}}{{!}} 7 {{!}}{{!}} Fa+(Fight,Melee) {{!}}{{!}} PG, T, Instant, 2 {{!}}{{!}} Hit multiple targets
+
|Heavens Axe = {{!}} [[Theurgy#Heavens Axe|Heavens Axe]] {{!}}{{!}} 7 {{!}}{{!}} Faith + (Fight,Melee) {{!}}{{!}} PG, T, Instant, 2 {{!}}{{!}} Hit multiple targets
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Oath of the Shieldmates = {{!}} [[Theurgy#Oath of the Shieldmates|Oath of the Shieldmates]] {{!}}{{!}} 8 {{!}}{{!}} Ex+Empathy {{!}}{{!}} LGP, Snse, Prolonged, 1W {{!}}{{!}} Form bond
+
|Oath of the Shieldmates = {{!}} [[Theurgy#Oath of the Shieldmates|Oath of the Shieldmates]] {{!}}{{!}} 8 {{!}}{{!}} Extrovert + Empathy {{!}}{{!}} LGP, Snse, long, 1W {{!}}{{!}} Form bond
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine aid
+
|Salutation to Zakhayelos = {{!}} [[Theurgy#Salutation to Zakhayelos|Salutation to Zakhayelos]] {{!}}{{!}} 9 {{!}}{{!}} Passion + Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine aid
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Observe {{!}}{{!}} P, -, Perpetual, 1W {{!}}{{!}} One of the earliest rites developed by Eskatonic theurges was that of Celestial Alignment, which proved useful to explorers on new planets seeking Ur-Artifacts or forgotten wisdom. This rite enables a theurge to keep perfect mental notation of all the movements of the surrounding solar system, as well as the constellations (as they appear to an observer on planetside).  Thus the theurge, with but a glance at the sky, can reckon sidereal time and track his position, direction and motion as he travels across the planet.  The effect of this rite is permanent, but applies only to the planet upon which it is cast, and does not need to be recast if the theurge returns to the planet. Celestial Alignment has some applications to interplanetary navigation (i.e. travel within a solar system), but not to interstellar travel or complex manuvers like combat, docking or landing on a planet. The accuracy with which a theurge can figure his relative position in take and space is based on the victory points from casting the rite:
+
|Celestial Alignment = {{!}} [[Theurgy#Celestial Alignment|Celestial Alignment]] {{!}}{{!}} 1 {{!}}{{!}} Perception + Observe {{!}}{{!}} P, -, Perp, 1W {{!}}{{!}} Align with a solar system
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Cypher = {{!}} [[Theurgy#Cypher|Cypher]] {{!}}{{!}} 2 {{!}}{{!}} In+Observe {{!}}{{!}} PG, -, Perpetual, 1W {{!}}{{!}} By means of this simple rite, an Eskatonic may magically transform a single page into so much gibberish - words are written in unrecognizable alphabets, bizarre pictures take the place of paragraphs, illustrations are replaced by other words or pictures , etc. Only by another casting of this spell may the text be read again. This is a common way of preserving secrets from the unitiated outside the Order. Some Eskatonics allege that the gibberish produced by this spell is not gibberish - it is a magical tongue and pictorial vocabulary of the Empyreans, which mortal men and women are simply blind to.  Obviously any priest who knows this spell may unlock the text. Some cypher variants are rumoured to exist - spells which can lock the texts cypher and encode it with certain words which must be invoked for the spell to be reversed, thus adding one more level of security to the concealed text. 
+
|Cypher = {{!}} [[Theurgy#Cypher|Cypher]] {{!}}{{!}} 2 {{!}}{{!}} Introvert + Observe {{!}}{{!}} PG, -, Perp, 1W {{!}}{{!}} Cryptography
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Divine Revelation = {{!}} [[Theurgy#Divine Revelation|Divine Revelation]] {{!}}{{!}} 2 {{!}}{{!}} Wi+Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} Developed from the common prayer for guidance, this rite guarantees the theurge some kind of significant insight into whatever problem is vexing her. The gamesmaster should adjust the degree of insight according to the victory points: one would furnish only the slightest of clues, something which might not even seem important to the player; three successes provides a more substantial answer that will lead most characters to a solution; five or six will grant the theurge a clear indication to the exact nature of her dilemma and what needs to be done to alleviate it. With a critical success profound leaps of logic are possible, where the gamesmaster may opt to give the player information to which her character would not normally have access.
+
|Divine Revelation = {{!}} [[Theurgy#Divine Revelation|Divine Revelation]] {{!}}{{!}} 2 {{!}}{{!}} Wits + Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} Gain information on problem
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Rending the Veil of Unreason = {{!}} [[Theurgy#Rending the Veil of Unreason|Rending the Veil of Unreason]] {{!}}{{!}} 3 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} This rite grants the theurge the equivalent of the psychic power Subtle Sight, except that the auric image that the theurge actually perceives is based on the Eskatonic conception of the soul. Rending the Veil shows the actual "mirror" reflecting the light of the Celestial Sun, Holy Flame of the spirit, centred on the heart region within the conventional aura. The size of the reflected Flame indicates the targets Faith rating; with a Faith of 10, the Flame is large and bright, filling the surface of the "mirror", while a Faith of 1 shows up as a candle flame seen at the end of a dark corridor. Because this "mirror" can be "tarnished" by sinful actions and intentions, the theurge may guess at the type and extent of the targets sinful ways by examining the condition of the targets "mirror".
+
|Rending the Veil of Unreason = {{!}} [[Theurgy#Rending the Veil of Unreason|Rending the Veil of Unreason]] {{!}}{{!}} 3 {{!}}{{!}} Perception + Focus {{!}}{{!}} P, LOS, long, 1W {{!}}{{!}} see aura
 
{{!}}{{minus}}
 
{{!}}{{minus}}
|Second Sight = {{!}} [[Theurgy#Second Sight|Second Sight]] {{!}}{{!}} 4 {{!}}{{!}} Pe+Focus {{!}}{{!}} P, LOS, Prolonged, 1W {{!}}{{!}} This rite is the theurgic equivalent of the psychic power Wyrd Sight, but with more of an emphasis on the moral forces at work in the targeted viewing area. A theurge casting Second Sight may see a psychics Urge, for example a dark fetal form in the psychics brain (at low levels) or a fully formed shadow which moves independently of the psychic casting it. Second Sight reveals the presence of demonic influence, with their dark forms hovering in the air around a Antinomist, or coiled up in the body of someone who is possessed. Second Sight also shows the theurge details of any theurgic rite in effect, its type, target and caster.  Second Sight does not automatically confer the aura reading ability of Rending the Veil of Unreason; each power operates within a different range of the astra spectrum. The gamemaster should be creative when describing what a theurge sees with Second Sight; keep in mind that individual auras are not being read, but rather all the broad occult forces at work in a given span. 
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|Second Sight = {{!}} [[Theurgy#Second Sight|Second Sight]] {{!}}{{!}} 4 {{!}}{{!}} Perception + Focus {{!}}{{!}} P, LOS, long, 1W {{!}}{{!}} Perceive occult activity
 
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|Dreams of Eternity = {{!}} [[Theurgy#Dreams of Eternity|Dreams of Eternity]] {{!}}{{!}} 5 {{!}}{{!}} Fa+Empathy {{!}}{{!}} G, T, Special, 1W {{!}}{{!}} By gently tapping someones crown point chakra (the top of the head), the Eskatonic can put her in a meditative trance from which only the most jarring disturbance will release her. The subject of this rite must roll Passion+Observe to take any action for the duration of the trance. It lasts for a number of turns equal to the Eskatonics victory points +1. This is best performed on willing supplicants or unwary targets, upon whose heads the theurge can place his palm without arousing suspicion.  The theurge must make a Dexterity+Fight roll to touch the head of and unwilling and resisting target, who can dodge the attempt. (The theurge does not suffer a multiple action penalty for performing this rite and making an attack roll the same turn).
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|Silence of the Beast = {{!}} [[Theurgy#Silence of the Beast|Silence of the Beast]] {{!}}{{!}} 4 {{!}}{{!}} Will + Focus {{!}}{{!}} P, Snse, long, 1W {{!}}{{!}} Symbiots lose their powers
 
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|Osseous Transmutation = {{!}} [[Theurgy#Osseous Transmutation|Osseous Transmutation]] {{!}}{{!}} 5 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} By calling upon the transformative powers of his own indwelling portion of the Holy Flame, an Eskatonic priest can fossilize any object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). The transmuted object is composed of grey chalky sand-stone-like stuff, which is just strong enough to support a humans weight but brittle enough to crack or crumble with sharp impact. The effect is permanent. Ur-Artifacts are not affected by this rite.  Living organic tissue cannot be affected with this rite. Even if it could, it would be considered an especially grave crime by the Order, since it would freeze the target's soul in the statue-like body and prevent the targets Luminous Return to the Empyrean. There are, of course, rumours of renegade priests who have somehow attained such ability. 
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|Dreams of Eternity = {{!}} [[Theurgy#Dreams of Eternity|Dreams of Eternity]] {{!}}{{!}} 5 {{!}}{{!}} Faith + Empathy {{!}}{{!}} G, T, Special, 1W {{!}}{{!}} Put target into trance
 
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|All-Seeing Eye = {{!}} [[Theurgy#All-Seeing Eye|All-Seeing Eye]] {{!}}{{!}} 6 {{!}}{{!}} Pe+Observe {{!}}{{!}} LP, -, Prolonged, 1W {{!}}{{!}} The equivalent of the psychic power FarSight, the right of All-Seeing-Eye allows the theurge to observe a place in which she is not actually present. Consult the description of FarSight to see how the casting roll should be modified according to the familiarity of the targeted place. 
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|Osseous Transmutation = {{!}} [[Theurgy#Osseous Transmutation|Osseous Transmutation]] {{!}}{{!}} 5 {{!}}{{!}} Wits + Alchemy {{!}}{{!}} LG, T, Perp, 1W {{!}}{{!}} fossilize an object
 
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|Burning Fist = {{!}} [[Theurgy#Burning Fist|Burning Fist]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Vigor {{!}}{{!}} PG, -, Instant, 1W {{!}}{{!}} Similar to the Level 6 Brother Battle ritual "Smiting Hand", this rite draws forth the Holy Flame within and turns it to tangible power to strike down the forces of Darkness. Victory dice from this rite may be added to the priests fist or kick damage, in addition to normal combat damage. The eskatonic believes it is sinful to use this rite against any but the unliving or those who have been tainted by the demonic, for the Pancreator weeps when his own might is turned against his own flock.
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|All-Seeing Eye = {{!}} [[Theurgy#All-Seeing Eye|All-Seeing Eye]] {{!}}{{!}} 6 {{!}}{{!}} Perception + Observe {{!}}{{!}} LP, -, long, 1W {{!}}{{!}} See a distant place
 
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|Refinement of Essence = {{!}} [[Theurgy#Refinement of Essence|Refinement of Essence]] {{!}}{{!}} 7 {{!}}{{!}} Wi+Alchemy {{!}}{{!}} LG, T, Perpetual, 1W {{!}}{{!}} A more specialised form of the Rite of Osseous Transmutation, the Rite of Refinement enables the theurge to cast out impurities or non-essential elements from an object or body of substance less than or equal to his Theurgy rating times 20 in kilograms. (Additional mass can be bought at 10 kilograms per Wyrd point). Refinement may be used to purify fuel, strengthen building materials or detoxify food, water or atmosphere of a enclosed and sealed space.  Unlike Transmutation, Refinement may be used on living being for beneficial effects, but the same penalties apply and considerable discrimination and forethought are required; benign drugs and medicines, surgical implants, transplants or tissue grafts, and even undigested food will be forcibly expelled from the targets body. Cybernetic enhancements may break down or cause damage to their bearer. 
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|Burning Fist = {{!}} [[Theurgy#Burning Fist|Burning Fist]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Vigor {{!}}{{!}} PG, -, Instant, 1W {{!}}{{!}} Increase damage
 
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|Investiture = {{!}} [[Theurgy#Investiture|Investiture]] {{!}}{{!}} 8 {{!}}{{!}} Ca+Focus {{!}}{{!}} LGP, T, Perpetual, 1W {{!}}{{!}} The Rite of Investiture is used to create a Wyrd Tabernacle (see Relics) out of the targeted object. The maximum number of Wyrd points which the Invested Tabernacle may store is equal to the number of successes on the casting roll, and may be increased up to a maximum of 20 through repetition of the rite. Note that the Right of Investiture does not actually bind any Wyrd points into the Tabernacle; this is a separate process involving a Theurgy+Focus roll, as described above under Wyrd Tabernacles.
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|Refinement of Essence = {{!}} [[Theurgy#Refinement of Essence|Refinement of Essence]] {{!}}{{!}} 7 {{!}}{{!}} Wits + Alchemy {{!}}{{!}} LG, T, Perp, 1W {{!}}{{!}} Clean object
 
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|Knowledge and Concersation of Tholumiyelos = {{!}} [[Theurgy#Knowledge and Concersation of Tholumiyelos|Knowledge and Concersation of Tholumiyelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the clever and insightful intelligence known as Tholumiyelos. According to Eskatonic doctrine, which describes the Empyrean as being presided over by "luminous sentience's" occupying a hierarchy of concentric Emanations from the Celestial Sun, Tholumiyelos rules in the Eighth Emanation, among the ranks of the Archons.  Embodying the Eskatonic virtues of questing for secret lore and the cultivation of metaphysical understanding, Tholumiyelos rarely manifests in physical form, and prefers instead to converse with the theurge who summoned it. These conversations would be virtually impossible for outsiders to understand since they are highly ritualized and formulaic, being a kind of catechism or question-and-answer session with Tholumielos taking the part of the teacher and the theurge being the student. Tholumiyelos seldom answers a direct question (e.g. "Is the duchess poisoning my meals?"), but is more likely to ask the theurge questions which will lead him to his own answer ("How do you think the duchess feels about you, and what political necessities might impinge on your relationship?"). When taking a visual form, Tholumiyelos will appear as a elderly hermaphrodite with clear sparkling eyes, holding an anchient book in the right, to male, hand bubbling crucible in the left, or female hand.
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|Investiture = {{!}} [[Theurgy#Investiture|Investiture]] {{!}}{{!}} 8 {{!}}{{!}} Calm + Focus {{!}}{{!}} LGP, T, Perp, 1W {{!}}{{!}} create a Wyrd Tabernacle
 
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|Cleansing = {{!}} [[Theurgy#Cleansing|Cleansing]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} LGP, T, Prolonged, 1W {{!}}{{!}} Similar to the Orthodox Rite of Consecration, Cleansing may be used to target people as well as objects, purifying them from evil taint or influence. The Cleansed person resists being affected by psychic powers, Antinomy, Urge or Hubris; half of the casters victory points (rounded down) becomes a negative penalty for any of these powers attempting to affect the target. This rite has also proven effective in treating wounds when no antiseptic is available. Some Amaltheans perform this rite daily as part of their regular devotional ceremonies. A Cleansed person participating in a rite acts as a vestment (+1 to rite roll), but the target must have some knowledge of theurgy, if not actual ability, in order to really participate.  ("Hand me that crosier", does not count). 
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|Knowledge and Conversation of Tholumiyelos = {{!}} [[Theurgy#Knowledge and Conversation of Tholumiyelos|Knowledge and Conversation of Tholumiyelos]] {{!}}{{!}} 9 {{!}}{{!}} Passion + Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine advice
 
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|Hearth = {{!}} [[Theurgy#Hearth|Hearth]] {{!}}{{!}} 2 {{!}}{{!}} Pa+Focus {{!}}{{!}} LG, T, Prolonged, 1W {{!}}{{!}} Favoured by missionaries on uncivilized worlds, this rite creates what appears to be a campfire, generating enough light to see a 10 meter radius, and enough heat to boil water or cook food. Unlike the Avestite rite Torchbearer, however, the flame created is not a natural fire; it is not hot enough to fire pottery or smelt ore, and cannot be used to start other fires or ignite flammable materials. No fuel is needed, but a cleared space must be prepared for the rite. Hearth lasts for one span per wyrd point. 
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|Cleansing = {{!}} [[Theurgy#Cleansing|Cleansing]] {{!}}{{!}} 1 {{!}}{{!}} Faith + Focus {{!}}{{!}} LGP, T, long, 1W {{!}}{{!}} Purify people or objects from evil taint
 
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|Calming = {{!}} [[Theurgy#Calming|Calming]] {{!}}{{!}} 3 {{!}}{{!}} Ca+Charm {{!}}{{!}} G, LOS, Prolonged, 1W {{!}}{{!}} Considered something of a joke by outsiders, the Calming rite disperses the negative energies of rage, hate, fear and even less negative (but sometimes equally destructive) simple excitement. This rite has prevented many confrontations from escalating to violence, which accounts for the Amaltheans reputation as diplomats. In addition, Calming may be effective for the targets who are psychically manipulated or possessed b demons; while it does not actually cure or prevent these conditions, it may aid the target by, for instance, silencing the possessed so the Exorcism may continue undisrupted.  Add the victory points to any Calm rolls the target needs to make. 
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|Hearth = {{!}} [[Theurgy#Hearth|Hearth]] {{!}}{{!}} 2 {{!}}{{!}} Passion + Focus {{!}}{{!}} LG, T, long, 1W {{!}}{{!}} Create warming fire
 
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|Knowing Heart = {{!}} [[Theurgy#Knowing Heart|Knowing Heart]] {{!}}{{!}} 4 {{!}}{{!}} Pe+Empathy {{!}}{{!}} P, LOS, Temp, 1W {{!}}{{!}} This rite combines the effects of the psychic abilities Intuit and MindSight, in that it allows the theurge to observe the internal workings of the targets psyche, both emotional and intellectual. The same restrictions for MindSight apply here, in that only the current state of mind may be read (or felt); subconscious or deeply buried feelings, thoughts or intentions are not disclosed by the Knowing Heart, but may be, if the gamesmaster allows, be probed for with a critical success. 
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|Calming = {{!}} [[Theurgy#Calming|Calming]] {{!}}{{!}} 3 {{!}}{{!}} Calm + Charm {{!}}{{!}} G, LOS, long, 1W {{!}}{{!}} Calm group of people
 
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|Read Ghost-Tinge = {{!}} [[Theurgy#Read Ghost-Tinge|Read Ghost-Tinge]] {{!}}{{!}} 4 {{!}}{{!}} Pe+Empathy {{!}}{{!}} P, LOS, Temp, 1W {{!}}{{!}} Similar to the Knowing Heart Ritual, this rite allows the Amalthean to read the SEF about the sentient physical form.  A green/blue energy field denotes health, grey denotes sickness, red psychological pain, and deep grey signals approaching death. Splotches of grey in an otherwise healthy SEF denotes the injured/sick portion of the body. Medical diagnoses can be made from this information (add the victory points on the casting roll to any Physic roll performed on the patient).
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|Knowing Heart = {{!}} [[Theurgy#Knowing Heart|Knowing Heart]] {{!}}{{!}} 4 {{!}}{{!}} Perception + Empathy {{!}}{{!}} P, LOS, Temp, 1W {{!}}{{!}} Read mind
 
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|Fruitful Multiplication = {{!}} [[Theurgy#Fruitful Multiplication|Fruitful Multiplication]] {{!}}{{!}} 5 {{!}}{{!}} Fa+(Vigor {{!}}{{!}} or, S-of-Hand), LP, T {{!}}{{!}} Perpetual    1  Most often used to help feed famine areas, this rite increases the mass of a single targeted substance (such as food, water, cloth, building materials, breathable air, etc.) by a factor equal to the victory points. This rite will not replicate manufactured items, only basic materials. Attempting to this rite on money or precious metals is grounds for excommunication.
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|Read Ghost-Tinge = {{!}} [[Theurgy#Read Ghost-Tinge|Read Ghost-Tinge]] {{!}}{{!}} 4 {{!}}{{!}} Perception + Empathy {{!}}{{!}} P, LOS, Temp, 1W {{!}}{{!}} Medical diagnosis
 
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|Health of the Congregation = {{!}} [[Theurgy#Health of the Congregation|Health of the Congregation]] {{!}}{{!}} 5 {{!}}{{!}} Ca+Focus {{!}}{{!}} PGL, LOS, Prolonged, 1W {{!}}{{!}} A congregation draws its strength from the faith of its members. Health of the Congregation allows a priest to bolster all links in the chain of the community by bonding its members together to share in one anothers suffering. A number of willing volunteers may divert the wounds of one another Congregation member to themselves in any combination. During the duration of the rite, each may take a number of Vitality damage points initially delivered to another member of the congreg- ation equal to their Faith score. Thus, is Scotan the Vorox and Farther Haverson the Amalthean were linked to Sgt. Roc of the Muster, when Sgt. Roc gets hit by an assault rifle for five points of damage. Scotan and Haverson can elect to take some of this damage themselves; each can take up to their Faith in damage (1 for Scotan and 5 for Haverson).  This rite allows one congregationer plus one for every victory point to absorb damage for another. This damage is treated as normal damage of whatever type effected the target, be it fire, bullets. Lasers, falling or whatever. (Mark the damage with an "F" to keep track of the total number of a members Faith allows). Those linked by this rite elect to take damage, and do not have to take any damage that they do not choose to. 
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|Fruitful Multiplication = {{!}} [[Theurgy#Fruitful Multiplication|Fruitful Multiplication]] {{!}}{{!}} 5 {{!}}{{!}} Faith + Vigor or S-of-Hand {{!}}{{!}} LP, T, Perp, 1W {{!}}{{!}} increase the mass of a single substance
 
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|Restoration = {{!}} [[Theurgy#Restoration|Restoration]] {{!}}{{!}} 5 {{!}}{{!}} Fa+StoicMind {{!}}{{!}} LGP, T, Instant, 1W {{!}}{{!}} By invoking the compassion of Saint Amalthea, a theurge can restore a body's spiritual humours to their proper balance: diseases can be cured and poisons expelled. Damage from these ills is not healed by the cause of the problem is removed, allowing patients to recover normally. In the case of disease, the patients own immune system wins over the virus, while poisons are expelled from the body, leaving evidence which may be analysed by investigators attempting to trace the prisoner. Additional, emotional turbulence can be soothed; the symptoms of neuroses or psychoses are abated, and a theurge may use this rite to aid therapy for such afflictions; the victory points on the activation roll becomes the goal bonuses for the therapist or patient to work towards recovery. 
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|Health of the Congregation = {{!}} [[Theurgy#Health of the Congregation|Health of the Congregation]] {{!}}{{!}} 5 {{!}}{{!}} Calm + Focus {{!}}{{!}} PGL, LOS, long, 1W {{!}}{{!}} Share vitality within Congregation
 
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|Manna from Heaven = {{!}} [[Theurgy#Manna from Heaven|Manna from Heaven]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Focus {{!}}{{!}} LP, -, -, 1W {{!}}{{!}} Casting this rite creates a sufficient amount of food to feed 10 adults for one day per point of Wyrd spent. The quality and variety of food created is dependant on the victory points: 5 or 6 yields fully prepared meals, 3 or 4 a simple but hearty assortment of meats, vegetables, etc. and 1 yielding a chewy dense substance somewhere between jerky and old bread.
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|Restoration = {{!}} [[Theurgy#Restoration|Restoration]] {{!}}{{!}} 5 {{!}}{{!}} Faith + StoicMind {{!}}{{!}} LGP, T, Instant, 1W {{!}}{{!}} Cure disease / expell poison
 
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|Healing Hand of Saint Amalthea = {{!}} [[Theurgy#Healing Hand of Saint Amalthea|Healing Hand of Saint Amalthea]] {{!}}{{!}} 7 {{!}}{{!}} Ca+Physic {{!}}{{!}} LGP, T, Instant, 1W {{!}}{{!}} By meditating upon Saint Amalthea and reciting all the names of the Pancreator from the Compassionate Truths, the theurge may not only heal back one Vitality point per victory point (as the Church level 3 rite, The laying on of Hands), but also reattach severed limbs and remove deeply embedded shrapnel, diseased organs or insidious parasites. At the games- masters discretion, the newly dead may be revived with a critical success. 
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|Manna from Heaven = {{!}} [[Theurgy#Manna from Heaven|Manna from Heaven]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Focus {{!}}{{!}} LP, -, -, 1W {{!}}{{!}} create food
 
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|Sanctuary = {{!}} [[Theurgy#Sanctuary|Sanctuary]] {{!}}{{!}} 8 {{!}}{{!}} Fa+Charm {{!}}{{!}} LGP, -, Prolonged, 1W {{!}}{{!}} Perhaps the foundation of Sanctuary Aeons political survival through the ages, this rite acts as a powerful "damper field" preventing any violent or harmful actions. Affecting either a large room or a 10 meter radius around the theurge, and roll made within the Sanctuary using Fight, Melee or Shoot only succeeds on a 1, and any other malevolent or overly aggressive actions, such as a psychic attack will be contested by the rites roll. 
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|Healing Hand of Saint Amalthea = {{!}} [[Theurgy#Healing Hand of Saint Amalthea|Healing Hand of Saint Amalthea]] {{!}}{{!}} 7 {{!}}{{!}} Calm + Physic {{!}}{{!}} LGP, T, Instant, 1W {{!}}{{!}} Healing
 
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|Invitation to Hamomeyelos = {{!}} [[Theurgy#Invitation to Hamomeyelos|Invitation to Hamomeyelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} This exceptionally rare and powerful rite, a closely guarded secret of the order, enables a theuge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the compassionate and beneficent intelligence known as Hamoneyelos. According to Eskatonic doctrine, Hamoneyelos rules the Sixth Emanation from the Celestial Sun, among the ranks of Virtues.  Hamoneyelos has never revealed itself directly to anyone, but always manifests in a tangible physical form under the guise of a good Samaritan, a kindly stranger, a timely messenger, or any manner of helpful or generous locals, passers-by, wandering mendicants or even forgotten acquaintances. Regardless of the type of manifestation, Hamoneyelos will always be in a position to make available to the theurge and her party whatever safety, sustenance or support necessary (not necessarily what is requested, but what is truly required).
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|Sanctuary = {{!}} [[Theurgy#Sanctuary|Sanctuary]] {{!}}{{!}} 8 {{!}}{{!}} Faith + Charm {{!}}{{!}} LGP, -, long, 1W {{!}}{{!}} Create area without violence
 
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|Knowing the False Heart = {{!}} [[Theurgy#Knowing the False Heart|Knowing the False Heart]] {{!}}{{!}} 1 {{!}}{{!}} Pe+Empathy {{!}}{{!}} G, LOS, Prolonged, 1W {{!}}{{!}} Essential to the Avestite pursuit of justice, this rite allows the theurge to act as a human lie detector. Since this rite focuses only on intentional dishonesty and deliberate untruthfulness, it is sometimes possible for the target to dissemble, hiding or twisting with contested roll of Wits+Charm. This roll can receive a negative modifier if the target is trying to hade a sin of his own, and a positive one if the target is protecting an innocent under suspicion. The Avestite may still detect half-truths with three or more victory points, and may guess their exact nature with a critical success. This rite affects only a single target.
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|Invitation to Hamomeyelos = {{!}} [[Theurgy#Invitation to Hamomeyelos|Invitation to Hamomeyelos]] {{!}}{{!}} 9 {{!}}{{!}} Passion + Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for divine mercy
 
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|Scent of Evil = {{!}} [[Theurgy#Scent of Evil|Scent of Evil]] {{!}}{{!}} 2 {{!}}{{!}} Pe+Empathy {{!}}{{!}} GP, Snse, Prolonged, 1W {{!}}{{!}} Casting Scent of Evil enables a theurge to "sniff out" acts of Antimony, the actions of psychic's Urge and the presence of demons or alien artefacts with a negative influence. The rite only indicates the presence of such evil, but does not show the theurge exactly what is going on; some degree of precision is possible, however, with a more successful roll. One victory point, for example, merely signals evils presence in a general area ("There is evil in this house!"): with three or more a specific area can be sensed ("Somebody in this room…"); five or six gives the theurge a sense of the type of evil present (i.e., Antinimic, Urge, etc). With a critical success, the evils source can be pinpointed ("J'Accuse! Antinomy most foul!")
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|Knowing the False Heart = {{!}} [[Theurgy#Knowing the False Heart|Knowing the False Heart]] {{!}}{{!}} 1 {{!}}{{!}} Perception + Empathy {{!}}{{!}} G, LOS, long, 1W {{!}}{{!}} act as a human lie detector
 
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|Sting of Conscience = {{!}} [[Theurgy#Sting of Conscience|Sting of Conscience]] {{!}}{{!}} 3 {{!}}{{!}} Ex+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} This rite is usually accompanied by a verbal harangue from the theurge or another Avestite, the two combining to make the target feel incredibly guilty about some past sin or misdeed. If uncontested, the target will feel compelled to confess and make up for the transgression. The target may choose to contest with a roll of Calm+StoicMind.  When the rite is cast without the verbal accusations to guide it, there is no telling exactly what its effect may be. A relatively guiltless person may begin to obsess on some minor bit of mischief from childhood, while a truly sinful person may be driven to wildly self-destructive acts that could endanger everyone around him. 
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|Scent of Evil = {{!}} [[Theurgy#Scent of Evil|Scent of Evil]] {{!}}{{!}} 2 {{!}}{{!}} Perception + Empathy {{!}}{{!}} GP, Snse, long, 1W {{!}}{{!}} indicates the presence of evil
 
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|Blissful Ignorance = {{!}} [[Theurgy#Blissful Ignorance|Blissful Ignorance]] {{!}}{{!}} 4 {{!}}{{!}} Fa+Impress {{!}}{{!}} PGL, LOS, Temp, 1W {{!}}{{!}} Avestites have long sought ways to show people that learning is not only unnecessary but counter to the Good Life. This rite helps the demonstrate it. The Avestite can reduce any learned skill the target has by one per victory point. If this reduces the skill the learned skill to 0, the target often cannot attempt to used that skill at all. 
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|Sting of Conscience = {{!}} [[Theurgy#Sting of Conscience|Sting of Conscience]] {{!}}{{!}} 3 {{!}}{{!}} Extrovert + Impress {{!}}{{!}} LG, LOS, long, 1W {{!}}{{!}} target will feel compelled to confess
 
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|Torchbearing = {{!}} [[Theurgy#Torchbearing|Torchbearing]] {{!}}{{!}} 4 {{!}}{{!}} Pa+Focus {{!}}{{!}} G, T, Temp, 1W {{!}}{{!}} With this rite the theurge can create a flame without using lighters, matches or a flint and steel. After the first 10 turns, the fire will need fuel to burn like any other, but it can be kept burning without fuel by spending one Wyrd point for each extra five turns. Normally the flame can only be ignited at touch, but a 6th level version of this rite exists in which the flame can be created anywhere in sight.
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|Blissful Ignorance = {{!}} [[Theurgy#Blissful Ignorance|Blissful Ignorance]] {{!}}{{!}} 4 {{!}}{{!}} Faith + Impress {{!}}{{!}} PGL, LOS, Temp, 1W {{!}}{{!}} reduce target's learned skill
 
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|Fault of the Soulless = {{!}} [[Theurgy#Fault of the Soulless|Fault of the Soulless]] {{!}}{{!}} 5 {{!}}{{!}} Pa+(Impress {{!}}{{!}} or, Tech), LG, LOS {{!}}{{!}} -        1  Developed soon after the Fall, this rite targets a piece of high-tech and causes it to malfunction. Normally used against personal technology (blasters, comlinks, a single computer terminal, a robot of human size or smaller), this rite can be used to target larger machines with an additional Wyrd expenditure based on size an complexity (e.g. 2 points to disable a personal land vehicle, 5 points for a buildings security system, and 50 points to take out a starship. At the gamemasters discretion, this can be adjusted by circumstances; for example, a theurge with sufficient tech knowledge may try to target only the starships control systems for 7 points).  The severity of the malfunction is based on the victory points: one would be simple mishaps taking only a few turns to correct, such as misfires, jams etc.; three is more serious but repairable damage which cannot be corrected until the next span, like dead batteries, overheating motors, systems crash etc; fire or six means the machine is permanently ruined and unfixable, with broken chassis, cracked casing or wiped memories. With a critical success, spectacularly destructive effects may occur: fuel leakages, core meltdowns, smoke and sparks pouring out of the control panel while gears and springs drop out of the bottom of the console.
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|Torchbearing = {{!}} [[Theurgy#Torchbearing|Torchbearing]] {{!}}{{!}} 4 {{!}}{{!}} Passion + Focus {{!}}{{!}} G, T, Temp, 1W {{!}}{{!}} create a flame
 
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|Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 6 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} This rite is identical to the level 6 Brother Battle rite of the same name.
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|Fault of the Soulless = {{!}} [[Theurgy#Fault of the Soulless|Fault of the Soulless]] {{!}}{{!}} 5 {{!}}{{!}} Passion + (Impress or Tech) {{!}}{{!}} LG, LOS, -, 1W {{!}}{{!}} high-tech malfunctions
 
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|Padre Pontius Cciardi's Touch of Fire = {{!}} [[Theurgy#Padre Pontius Cciardi's Touch of Fire|Padre Pontius Cciardi's Touch of Fire]] {{!}}{{!}} 6 {{!}}{{!}} Ex+(Remedy, {{!}}{{!}} Physick), LGP, T, Temp {{!}}{{!}} 1  The Touch of Fire is essentially the same as the Body of Fire, but the flame only manifests in the theurges hand and its effect are transferred to another person. Unfortunately, recipients must be secure in their faith to benefit from it; the target must successfully roll Faith opposed by his own Ego trait, or take burn damage instead of healing.
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|Avestites Fearsome Majesty = {{!}} [[Theurgy#Fearsome Majesty|Fearsome Majesty]] {{!}}{{!}} 6 {{!}}{{!}} Passion + Impress {{!}}{{!}} LG, LOS, long, 1W {{!}}{{!}} Victim freezes
 
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|Inquisitory Commandment = {{!}} [[Theurgy#Inquisitory Commandment|Inquisitory Commandment]] {{!}}{{!}} 7 {{!}}{{!}} Pa+Inquiry {{!}}{{!}} L, LOS, Temp, 1W {{!}}{{!}} Use of this rite is the theurgic version of a shot of truth serum; the target is compelled to answer all questions addressed to her. Questions must be answered fully, completely and honestly, without evasion or trickery. If the target chooses to contest the rite, the theurges Faith rating is subtracted from the contesting roll.
+
|Prophets Projected Flame = {{!}} [[Theurgy#Prophets Projected Flame|Prophets Projected Flame]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Focus {{!}}{{!}} LG, Snse, Extended, 1W {{!}}{{!}} create a flame
 
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|Tortures of the Damned = {{!}} [[Theurgy#Tortures of the Damned|Tortures of the Damned]] {{!}}{{!}} 8 {{!}}{{!}} Pa+Impress {{!}}{{!}} LG, LOS, Prolonged, 1W {{!}}{{!}} This rite has basically the same effect as the psychic power BrainBlast, incapacitating the target with unimaginable pain, except that this theurgic version floods the targets mind with images of Gahanna (hell). These visions may take the form of Orthodox and Avestite description, burning hellfire or numbing cold lasting (or at least seeming to last) for eternity, or may take a more personal form, the reliving of a traumatic event or seeing ones greatest fears come to pass, or some amalgamation of both. In either case, the target will be a pathetic, sobbing wreck for at least seven turns after the rite is discontinued. Due to the deep psychological nature of this experience, however residual effects (such as dementia) may last for long afterward. This rite may not be cast on a target suffering the effects of the psychic power BrainBlast.
+
|Padre Pontius Cciardi's Touch of Fire = {{!}} [[Theurgy#Padre Pontius Cciardi's Touch of Fire|Padre Pontius Cciardi's Touch of Fire]] {{!}}{{!}} 6 {{!}}{{!}} Extrovert + (Remedy Physick){{!}}{{!}} LGP, T, Temp, 1 {{!}}{{!}}  flame in the theurge's hand
 
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|Petition to Jachemuyelos = {{!}} [[Theurgy#Petition to Jachemuyelos|Petition to Jachemuyelos]] {{!}}{{!}} 9 {{!}}{{!}} Pa+Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} This exceptionally rare and powerful rite, a closely guarded secret of the sect, enables a theurge to contact and summon to the physical world one of the "bodiless powers of the Empyrean", the stern but fair arbiter of disputes know as Jachemuyelos. According to Eskatonic doctrine, Jachemuyelos rules in the Fourth Emanation from the Celestial Sun, among the ranks of the Dominions.  Odd as it may seem to outsiders, the guidance of Jachemuyelos is what keeps the more fervent and overzealous inquisitors in check; this is not an entity of blind wrath and damnation, but a truly objective intelligence with a perfect comprehension of the balance between retribution and repentance. Only the most malevolent enemy of life and faith will ever see the harsh and vengeful aspect of Jachemuyelos, which is only spoken of in euphemistic whispers. All interactions with Jachumeyelos must be worded in rigid and precise legalese, as a counsellor approaches a judge. The visible aspect of Jachemuyelos is that of an older man with a long beard and stately judicial robes, holding the scales of Justice in one hand and a gavel of Order in the other.
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|Inquisitory Commandment = {{!}} [[Theurgy#Inquisitory Commandment|Inquisitory Commandment]] {{!}}{{!}} 7 {{!}}{{!}} Passion + Inquiry {{!}}{{!}} L, LOS, Temp, 1W {{!}}{{!}} like of truth serum
 
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|Calm of the Desert Fathers = {{!}} [[Theurgy#Calm of the Desert Fathers|Calm of the Desert Fathers]] {{!}}{{!}} 2 {{!}}{{!}} In+StoicMind {{!}}{{!}} -, Snse, Temp, 1W {{!}}{{!}} The monk can project inner calm and clarity on himself/herself in times of danger or psychic probing. While within this state the monk can detect psychic probes, and can "hide" certain thoughts. Developed by followers of the Via Epistemic way.  Unlike the Orthodox Ritual Faithful Heart, this shield cannot be cast by the theurge on another.
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|Tortures of the Damned = {{!}} [[Theurgy#Tortures of the Damned|Tortures of the Damned]] {{!}}{{!}} 8 {{!}}{{!}} Passion + Impress {{!}}{{!}} LG, LOS, long, 1W {{!}}{{!}} Inflict pain
 
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|Summoning the Empyrean Angel = {{!}} [[Theurgy#Summoning the Empyrean Angel|Summoning the Empyrean Angel]] {{!}}{{!}} 8 {{!}}{{!}} Fa+Focus {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} By contemplating the prayer "Angelus Pancreator nuntiavi Hombor" (the angel of the Pancreator declared unto Hombor), the monk summons to the world on the "bodiless powers of the Empyrean!, the gentle and compassionate intelligence called Bellus Angelos. Bellus Angelos attempts to solve dangerous situations through divine calming influence (granting +10 calm), and works to create harmony in tense situations, drawing on the better side of a sentient nature to work with others. Bellus Angelos appears as a beautiful woman, shimmering with numerous lights. Usually the angel does not appear in physical form, but quietly guides events. 
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|Petition to Jachemuyelos = {{!}} [[Theurgy#Petition to Jachemuyelos|Petition to Jachemuyelos]] {{!}}{{!}} 9 {{!}}{{!}} Passion + Impress {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for a divine judge
 
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|Word of the Prophet = {{!}} [[Theurgy#Word of the Prophet|Word of the Prophet]] {{!}}{{!}} 1 {{!}}{{!}} Fa+Focus {{!}}{{!}} GP, -, Prolonged, 1W {{!}}{{!}} When reading aloud the words of Zebulon or pertinent passages from the Omega Gospels, the words have a deeper effect on the listeners than normal. Read the serfs and highlighting those sections which give credence to Incarnate belief (the personal relationship between the Pancreator and the individual should or Incarnate), this ritual reading helps spread the Incarnate word and make it intelligent and deeply significant to the audience. 
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|Calm of the Desert Fathers = {{!}} [[Theurgy#Calm of the Desert Fathers|Calm of the Desert Fathers]] {{!}}{{!}} 2 {{!}}{{!}} Introvert + StoicMind {{!}}{{!}} -, Snse, Temp, 1W {{!}}{{!}} detect psychic probes and hide certain thoughts
 
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|Clear Path = {{!}} [[Theurgy#Clear Path|Clear Path]] {{!}}{{!}} 2 {{!}}{{!}} Wi+Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} This allows the Incarnate to see through a multitude of problems and come to a correct conclusion. It is useful when confronting Church authorities about their mission, as members of the Church try to put Incarnates into verbal theological traps. It is also useful when confronting an involved issue in daily life. Similar to the Divine Revelation of the Eskatonic Order although used for more mundane reasons (usually).
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|Summoning the Empyrean Angel = {{!}} [[Theurgy#Summoning the Empyrean Angel|Summoning the Empyrean Angel]] {{!}}{{!}} 8 {{!}}{{!}} Faith + Focus {{!}}{{!}} LGP, -, -, 1W {{!}}{{!}} Call for fivine calmin
 
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|Sword of the Righteousness = {{!}} [[Theurgy#Sword of the Righteousness|Sword of the Righteousness]] {{!}}{{!}} 7 {{!}}{{!}} Fa+Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} Picking up any weapon or hand tool, the object becomes a Righteous Sword, which acts like a Flux Sword in all ways.  This rite was long a secret of the now vanished White Brotherhood. Bishop Lucan taught it to Annika during her stay on Midian. 
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|Word of the Prophet = {{!}} [[Theurgy#Word of the Prophet|Word of the Prophet]] {{!}}{{!}} 1 {{!}}{{!}} Faith + Focus {{!}}{{!}} GP, -, long, 1W {{!}}{{!}} Increase power of litany
 
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|Sweeping Samdei = {{!}} [[Theurgy#Sweeping Samdei|Sweeping Samdei]] {{!}}{{!}} 2 {{!}}{{!}} Fa+Focus {{!}}{{!}} LG, -, Prolonged, 1W {{!}}{{!}} A healing double cross must be placed on a persons body, or a homes door, to ward off zombies. A zombie avoids the sign, even if attacked by the person wearing it. Zuranists state that the sign is a spirit which reminds Husks that they once lived. It takes 10 minutes to place the symbol. Only Zuranists perform this rite, usually in exchange for money, clemency or aid. They treat this as a well-guarded ritual. They do not need rivals in the business of Husk cleansing.
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|Clear Path = {{!}} [[Theurgy#Clear Path|Clear Path]] {{!}}{{!}} 2 {{!}}{{!}} Wits + Focus {{!}}{{!}} P, -, -, 1W {{!}}{{!}} see through a multitude of problems
 
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|Golden Tongue of Zuran = {{!}} [[Theurgy#Golden Tongue of Zuran|Golden Tongue of Zuran]] {{!}}{{!}} 3 {{!}}{{!}} Pa+Impress {{!}}{{!}} LP, T, Prolonged, 1W {{!}}{{!}} Casting this rite temporarily influences one in authority to be favourably disposed to the Zurnists. Useful when dealing with police, soldiers, magistrates or others, it softens deeply held prejudices. 
+
|Sword of the Righteousness = {{!}} [[Theurgy#Sword of the Righteousness|Sword of the Righteousness]] {{!}}{{!}} 7 {{!}}{{!}} Faith + Vigor {{!}}{{!}} LG, -, Instant, 1W {{!}}{{!}} object acts like a Flux Sword
 
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|Saint Coyotes Eyes = {{!}} [[Theurgy#Saint Coyotes Eyes|Saint Coyotes Eyes]] {{!}}{{!}} 6 {{!}}{{!}} Fa+Focus {{!}}{{!}} LG, -, Prolonged, 1W {{!}}{{!}} Objects of value are made to appear like ordinary objects to others: a rare ruby appears like a piece of bread, a bundle of firebirds like hay, etc. Useful in Zurranist smuggling operations, this rite takes three turns and is chanted over the object while the sign of Saint Coyotes eyes is drawn upon it.
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|Sweeping Samdei = {{!}} [[Theurgy#Sweeping Samdei|Sweeping Samdei]] {{!}}{{!}} 2 {{!}}{{!}} Faith + Focus {{!}}{{!}} LG, -, long, 1W {{!}}{{!}} Zombies ignore target
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|Golden Tongue of Zuran = {{!}} [[Theurgy#Golden Tongue of Zuran|Golden Tongue of Zuran]] {{!}}{{!}} 3 {{!}}{{!}} Passion + Impress {{!}}{{!}} LP, T, long, 1W {{!}}{{!}} Authorities are in favour of caster.
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|Saint Coyotes Eyes = {{!}} [[Theurgy#Saint Coyotes Eyes|Saint Coyotes Eyes]] {{!}}{{!}} 6 {{!}}{{!}} Faith + Focus {{!}}{{!}} LG, -, long, 1W {{!}}{{!}} Valuable object appear common.
 
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Latest revision as of 21:42, 30 July 2019

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