From leagueheim01.fs.knofafo.de
(Created page with "{{#switch: {{{1}}} | Knife = {{!}}Knife {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}S {{!}}{{...") |
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(14 intermediate revisions by the same user not shown) | |||
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{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
− | | Knife = {{!}}[[Weapons#Knife|Knife]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}} | + | | Knife = {{!}}[[Weapons#Knife|Knife]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Dirk = {{!}}[[Weapons#Dirk|Dirk]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | + | | Dirk = {{!}}[[Weapons#Dirk|Dirk]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Main gauche = {{!}}[[Weapons#Main gauche|Main gauche]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}} | + | | Main gauche = {{!}}[[Weapons#Main gauche|Main gauche]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}}When parrying, armor value is 5 + victory points | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Rapier = {{!}}[[Weapons#Rapier|Rapier]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} | + | | Rapier = {{!}}[[Weapons#Rapier|Rapier]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Broadsword = {{!}}[[Weapons#Broadsword|Broadsword]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}6 {{!}}{{!}} | + | | Broadsword = {{!}}[[Weapons#Broadsword|Broadsword]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Scimitar/Katana = {{!}}[[Weapons#Scimitar/Katana|Scimitar/Katana]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}6 {{!}}{{!}} | + | | Scimitar/Katana = {{!}}[[Weapons#Scimitar/Katana|Scimitar/Katana]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}20 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Two-handed sword = {{!}}[[Weapons#Two-handed sword|Two-handed sword]] {{!}}{{!}}Dx+Melee {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}8 {{!}}{{!}} | + | | Two-handed sword = {{!}}[[Weapons#Two-handed sword|Two-handed sword]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}30 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Glankesh | + | | Glankesh = {{!}}[[Weapons#Glankesh|Glankesh]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}25 (15 for Vorox) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Axe = {{!}}[[Weapons#Axe|Axe]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}7 {{!}}{{!}} | + | | Axe = {{!}}[[Weapons#Axe|Axe]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Spear = {{!}}[[Weapons#Spear|Spear]] {{!}}{{!}}Dx+Melee {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} | + | | Spear = {{!}}[[Weapons#Spear|Spear]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Staff = {{!}}[[Weapons#Staff|Staff]] {{!}}{{!}}Dx+Melee {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | + | | Staff = {{!}}[[Weapons#Staff|Staff]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}1 crest | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Club = {{!}}[[Weapons#Club|Club]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | + | | Club = {{!}}[[Weapons#Club|Club]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}1 wing | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Mace = {{!}}[[Weapons#Mace|Mace]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}} | + | | Mace = {{!}}[[Weapons#Mace|Mace]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Flail = {{!}}[[Weapons#Flail|Flail]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}} | + | | Flail = {{!}}[[Weapons#Flail|Flail]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Whip = {{!}}[[Weapons#Whip|Whip]] {{!}}{{!}}Dx+Melee {{!}}{{!}}+1 {{!}}{{!}}-1 {{!}}{{!}}3 {{!}}{{!}} | + | | Whip = {{!}}[[Weapons#Whip|Whip]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}-1 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Suresnake Whip = {{!}}[[Weapons#Suresnake Whip|Suresnake Whip]] {{!}}{{!}}Dx+Melee {{!}}{{!}}+1 {{!}}{{!}}+3 {{!}}{{!}}3 {{!}}{{!}} | + | | Suresnake Whip = {{!}}[[Weapons#Suresnake Whip|Suresnake Whip]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}+3 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}100 | ||
+ | {{!}}{{!}}Against one chosen target, who must not leave sight for over three turns or bonus is lost. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Garrote = {{!}}[[Weapons#Garrote|Garrote]] {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}}3 {{!}}{{!}} | + | | Garrote = {{!}}[[Weapons#Garrote|Garrote]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}-1 | ||
+ | {{!}}{{!}}-1 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}XS | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}Must first make successful grapple (-6 goal unless target is unaware of attacker), then roll garrote damage plus victory dice per turn. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Shocker = {{!}}[[Weapons#Shocker|Shocker]] {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+3d {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} | + | | Shocker = {{!}}[[Weapons#Shocker|Shocker]] |
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+3d | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+30 | ||
+ | {{!}}{{!}}Electrified melee weapon, use weapon's traits | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Frap Stick = {{!}}[[Weapons#Frap Stick|Frap Stick]] {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}6/3 {{!}}{{!}} | + | | Frap Stick = {{!}}[[Weapons#Frap Stick|Frap Stick]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}}-1 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6/3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}}Second damage listed is if the stick is used as a club | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Wireblade = {{!}}[[Weapons#Wireblade|Wireblade]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}8 {{!}}{{!}} | + | | Wireblade = {{!}}[[Weapons#Wireblade|Wireblade]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}10,000+ (10) | ||
+ | {{!}}{{!}}Ignores physical armor (not energy shields) | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Flux Sword = {{!}}[[Weapons#Flux Sword|Flux Sword]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}}7 {{!}}{{!}} | + | | Flux Sword = {{!}}[[Weapons#Flux Sword|Flux Sword]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}15,000+ (10) | ||
+ | {{!}}{{!}}Flux and Mist Swords can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Mist Sword = {{!}}[[Weapons#Mist Sword|Mist Sword]] {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}}7 {{!}}{{!}} | + | | Mist Sword = {{!}}[[Weapons#Mist Sword|Mist Sword]] |
+ | {{!}}{{!}}Dx+Melee | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}30,000+ (10) | ||
+ | {{!}}{{!}}Flux and Mist Swords can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Knife = {{!}}[[Weapons#Knife|Knife]] {{!}}{{!}}Dx+Throwing {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}5/10 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}S {{!}}{{!}}2 {{!}}{{!}} | + | | Thrown Knife = {{!}}[[Weapons#Thrown Knife|Thrown Knife]] |
+ | {{!}}{{!}}Dx+Throwing | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Star = {{!}}[[Weapons#Star|Star]] {{!}}{{!}}Dx+Throwing {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}5/10 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}XS {{!}}{{!}}2 {{!}}{{!}} | + | | Star = {{!}}[[Weapons#Star|Star]] |
+ | {{!}}{{!}}Dx+Throwing | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XS | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Dart = {{!}}[[Weapons#Dart|Dart]] {{!}}{{!}}Dx+Throwing {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}5/10 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}XS {{!}}{{!}}2 {{!}}{{!}} | + | | Dart = {{!}}[[Weapons#Dart|Dart]] |
+ | {{!}}{{!}}Dx+Throwing | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XS | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Rock = {{!}}[[Weapons#Rock|Rock]] {{!}}{{!}}Dx+Vigor {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}1-2 {{!}}{{!}}5/10 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}XS-L {{!}}{{!}}NA {{!}}{{!}} | + | | Rock = {{!}}[[Weapons#Rock|Rock]] |
+ | {{!}}{{!}}Dx+Vigor | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}1-2 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}1-3 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XS-L | ||
+ | {{!}}{{!}}NA | ||
+ | {{!}}{{!}}If Throwing skill is used instead of Vigor, add one to the goal roll. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Hunting Bow = {{!}}[[Weapons#Hunting Bow|Hunting Bow]] {{!}}{{!}}Dx+Archery {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}}20/30 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}M {{!}}{{!}}5 (1 wing/arrow) {{!}}{{!}} | + | | Hunting Bow = {{!}}[[Weapons#Hunting Bow|Hunting Bow]] |
+ | {{!}}{{!}}Dx+Archery | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}5 (1 wing/arrow) | ||
+ | {{!}}{{!}}-1 goal for every level of Strength required above the character’s own | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Long Bow = {{!}}[[Weapons#Long Bow|Long Bow]] {{!}}{{!}}Dx+Archery {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}6 {{!}}{{!}}40/60 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}L {{!}}{{!}}10 (1 wing/arrow) {{!}}{{!}} | + | | Long Bow = {{!}}[[Weapons#Long Bow|Long Bow]] |
+ | {{!}}{{!}}Dx+Archery | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}40/60 | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}10 (1 wing/arrow) | ||
+ | {{!}}{{!}}-1 goal for every level of Strength required above the character’s own | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Target Bow = {{!}}[[Weapons#Target Bow|Target Bow]] {{!}}{{!}}Dx+Archery {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}30/40 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}M {{!}}{{!}}7 (1 wing/arrow) {{!}}{{!}} | + | | Target Bow = {{!}}[[Weapons#Target Bow|Target Bow]] |
+ | {{!}}{{!}}Dx+Archery | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}30/40 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}7 (1 wing/arrow) | ||
+ | {{!}}{{!}}-1 goal for every level of Strength required above the character’s own | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Hand Crossbow = {{!}}[[Weapons#Hand Crossbow|Hand Crossbow]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}10/20 {{!}}{{!}} {{!}}{{!}}1 {{!}}{{!}}S {{!}}{{!}}7 (3 wings/bolt) {{!}}{{!}} | + | | Hand Crossbow = {{!}}[[Weapons#Hand Crossbow|Hand Crossbow]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}2(3) | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}7 (3 wings/bolt) | ||
+ | {{!}}{{!}}It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Med Crossbow = {{!}}[[Weapons#Med Crossbow|Med Crossbow]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}6 | + | | Med Crossbow = {{!}}[[Weapons#Med Crossbow|Med Crossbow]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}3(6) | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}10 (1 crest/bolt) | ||
+ | {{!}}{{!}}It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Hvy Crossbow = {{!}}[[Weapons#Hvy Crossbow|Hvy Crossbow]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}8 | + | | Hvy Crossbow = {{!}}[[Weapons#Hvy Crossbow|Hvy Crossbow]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}3(8) | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}15 (1 crest/bolt) | ||
+ | {{!}}{{!}}Number in parentheses is the Strength required to recock the bow. It takes two actions to reload a crossbow. If the character does not have the required Strength to draw the bow, it takes an entire turn to reload the bow — unless the bow has a crank or tool to aid him. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Derringer = {{!}}[[Weapons#Derringer|Derringer (.32)]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}}3 {{!}}{{!}}5/10 {{!}}{{!}}4 {{!}}{{!}}2 {{!}}{{!}}XS {{!}}{{!}}50 (5 slugs/firebird) | + | | Derringer = {{!}}[[Weapons#Derringer|Derringer (.32)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}-1 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XS | ||
+ | {{!}}{{!}}50 (5 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Lt Revolver = {{!}}[[Weapons#Lt Revolver|Lt Revolver (.32)]] |
− | Lt Revolver | ||
− | {{!}}[[Weapons#Lt Revolver|Lt Revolver (.32)]] | ||
{{!}}{{!}}Dx+Shoot | {{!}}{{!}}Dx+Shoot | ||
{{!}}{{!}} | {{!}}{{!}} | ||
Line 78: | Line 407: | ||
{{!}}{{!}}S | {{!}}{{!}}S | ||
{{!}}{{!}}100 (5 slugs/firebird) | {{!}}{{!}}100 (5 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{minus}} | ||
+ | | Lt Autofeed = {{!}}[[Weapons#Lt Autofeed|Lt Autofeed (.32)]] | ||
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}4 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}13 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}150 (5 slugs/firebird) | ||
{{!}}{{!}} | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Med Revolver = {{!}}[[Weapons#Med Revolver|Med Revolver (.40)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}200 (3 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Med | + | | Med Autofeed = {{!}}[[Weapons#Med Autofeed|Med Autofeed (.40)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}250 (3 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Hvy Revolver = {{!}}[[Weapons#Hvy Revolver|Hvy Revolver (.47)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}30/40 | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}250 (1 slug/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Hvy | + | | Hvy Autofeed = {{!}}[[Weapons#Hvy Autofeed|Hvy Autofeed (.47)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}30/40 | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}M | ||
+ | {{!}}{{!}}300 (1 slug/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Imperial Rifle = {{!}}[[Weapons#Imperial Rifle|Imperial Rifle (.40)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}40/60 | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}200 (3 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Assault Rifle = {{!}}[[Weapons#Assault Rifle|Assault Rifle (10 mm)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}40/60 | ||
+ | {{!}}{{!}}30 | ||
+ | {{!}}{{!}}3(A) | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}500 (2 firebirds/slug) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Sniper Rifle = {{!}}[[Weapons#Sniper Rifle|Sniper Rifle (13 mm)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}}50/70 | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}700 (3 firebirds/slug) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | SMG = {{!}}[[Weapons#SMG|SMG (.40)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}30/40 | ||
+ | {{!}}{{!}}20 | ||
+ | {{!}}{{!}}3(A) | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}350 (3 slugs/firebird) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Shotgun = {{!}}[[Weapons#Shotgun|Shotgun]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}8/7 | ||
+ | {{!}}{{!}}20/30 / 30/40 | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}300 (2 loads/firebird) | ||
+ | {{!}}{{!}}shot / slug; for shot: -1 damage per 5 meters from the target | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Palm Laser = {{!}}[[Weapons#Palm Laser|Palm Laser]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}3 | ||
+ | {{!}}{{!}}5/10 | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XS | ||
+ | {{!}}{{!}}200 (10/cel) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Laser Pistol = {{!}}[[Weapons#Laser Pistol|Laser Pistol]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}300 (10/cel) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Laser | + | | Laser Rifle = {{!}}[[Weapons#Laser Rifle|Laser Rifle]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}30/40 | ||
+ | {{!}}{{!}}23 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}500 (10/cel) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Laser | + | | Assault Laser = {{!}}[[Weapons#Assault Laser|Assault Laser]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}20 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}700 (10/cel) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Blaster Pistol = {{!}}[[Weapons#Blaster Pistol|Blaster Pistol]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}700 (10/cel) | ||
+ | {{!}}{{!}}Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Blaster | + | | Blaster Rifle = {{!}}[[Weapons#Blaster Rifle|Blaster Rifle]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}9 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}1000 (10/cel) | ||
+ | {{!}}{{!}}Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Blaster | + | | Blaster Shotgun = {{!}}[[Weapons#Blaster Shotgun|Blaster Shotgun]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+2 | ||
+ | {{!}}{{!}}9 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}8 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}1200 (10/cel) | ||
+ | {{!}}{{!}}Blasters can leak through energy shields. Roll damage normally, but those dice which roll 1 or 2 ignore shields. Blaster shotgun: -1 damage per 5 meters from the target. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Screecher (Sonic) = {{!}}[[Weapons#Screecher (Sonic)|Screecher (Sonic)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}300 (10/cel) | ||
+ | {{!}}{{!}}Halve damage for targets with hearing protection (characters with their hands over their ears get this benefit). | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Flamegun = {{!}}[[Weapons#Flamegun|Flamegun]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+2 | ||
+ | {{!}}{{!}}5/3 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}10 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}150 (5/canister) | ||
+ | {{!}}{{!}}Flameguns can deliver heat damage which ignores all armor. Roll damage normally, but those dice which roll 1 ignore armor (including shields). The second amount listed is the continuous damage due to the burning Ka plant oil sprayed over the target. Roll this damage (do not add victory dice) each turn after the first. If no damage is rolled in any turn, the flames go out. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Stunner = {{!}}[[Weapons#Stunner|Stunner]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}4 (S) | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}15 | ||
+ | {{!}}{{!}}2 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}300 (10/cel) | ||
+ | {{!}}{{!}}If a target takes ANY damage from a Stunner, roll Endurance + Vigor. If the roll fails, target is stunned for that turn (losing any actions not taken) and the next. If the roll is a critical failure, target falls unconscious. If damage taken is greater than the target’s Endurance, roll as above, but failure means target is knocked unconscious. Stunner damage heals completely after one span; mark it with an “S” on the character sheet. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Neural Disruptor = {{!}}[[Weapons#Neural Disruptor|Neural Disruptor]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}-3 | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}10/20 | ||
+ | {{!}}{{!}}6 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}S | ||
+ | {{!}}{{!}}3000 (10/cel) | ||
+ | {{!}}{{!}}If damage exceeds target’s Endurance (or Psi, whichever is higher), he is unconscious. Armor does not protect against this damage (except Psi Cloaks). Psychics may roll Psi + Stoic Mind vs. the attacker’s successes. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Lt Machinegun = {{!}}[[Weapons#Lt Machinegun|Lt Machinegun (10mm)]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}7 | ||
+ | {{!}}{{!}}50/70 | ||
+ | {{!}}{{!}}50 | ||
+ | {{!}}{{!}}3(A) | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}750 (2 firebirds/slug) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Grenade Launcher = {{!}}[[Weapons#Grenade Launcher|Grenade Launcher]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}V* | ||
+ | {{!}}{{!}}15/25 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}L | ||
+ | {{!}}{{!}}500 (65/grenade) | ||
+ | {{!}}{{!}}The damage varies based on what sort of grenade is used | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Rocketeer = {{!}}[[Weapons#Rocketeer|Rocketeer]] |
+ | {{!}}{{!}}Dx+Shoot | ||
+ | {{!}}{{!}} | ||
+ | {{!}}{{!}}-2 | ||
+ | {{!}}{{!}}9 | ||
+ | {{!}}{{!}}20/30 | ||
+ | {{!}}{{!}}5 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}400 (25/grenade) | ||
+ | {{!}}{{!}} | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | | + | | Missile Launcher = {{!}}[[Weapons#Missile Launcher|Missile Launcher]] |
− | {{!}} | + | {{!}}{{!}}Dx+Shoot |
− | + | {{!}}{{!}} | |
+ | {{!}}{{!}}+1 | ||
+ | {{!}}{{!}}V | ||
+ | {{!}}{{!}}75/100 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}1 | ||
+ | {{!}}{{!}}XL | ||
+ | {{!}}{{!}}800 (100/missile) | ||
+ | {{!}}{{!}}The damage these missiles do varies based on what kind they are. High Explosive missiles do 18 dice of damage in the same way as a grenade. Armor piercing shapes only do 13 dice of damage, and only effect one target, but armor only gets half of its protection dice. | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | unbekannt | + | | unbekannt ({{{1}}}) |
}} | }} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 14:59, 28 October 2018
unbekannt ({{{1}}})