From leagueheim01.fs.knofafo.de
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| Disciplined = {{!}}Disciplined {{!}}{{!}} +2 {{!}}{{!}} Calm {{!}}{{!}} in combat situations | | Disciplined = {{!}}Disciplined {{!}}{{!}} +2 {{!}}{{!}} Calm {{!}}{{!}} in combat situations | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Gracious = {{!}}Gracious {{!}}{{!}} + {{!}}{{!}} | + | | Gracious = {{!}}Gracious {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} to guests |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Innovative = {{!}}Innovative {{!}}{{!}} +2 {{!}}{{!}} Tech {{!}}{{!}} when trying to invent something new | | Innovative = {{!}}Innovative {{!}}{{!}} +2 {{!}}{{!}} Tech {{!}}{{!}} when trying to invent something new | ||
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| Shrewd = {{!}}Shrewd {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} against attempts to fast-talk | | Shrewd = {{!}}Shrewd {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} against attempts to fast-talk | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Suspicious = {{!}}Suspicious {{!}}{{!}} +2 {{!}}{{!}} | + | | Suspicious = {{!}}Suspicious {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} when rivals about |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Unyielding = {{!}}Unyielding {{!}}{{!}} +2 {{!}}{{!}} Endurance {{!}}{{!}} when honor is at stake | | Unyielding = {{!}}Unyielding {{!}}{{!}} +2 {{!}}{{!}} Endurance {{!}}{{!}} when honor is at stake | ||
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| Vengeful = {{!}}Vengeful {{!}}{{!}} -3 {{!}}{{!}} Calm {{!}}{{!}} when honor impinged, will never forget a slight | | Vengeful = {{!}}Vengeful {{!}}{{!}} -3 {{!}}{{!}} Calm {{!}}{{!}} when honor impinged, will never forget a slight | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Bad = {{!}}Bad Heart {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks | + | | Bad Heart = {{!}}Bad Heart {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Bad = {{!}}Bad Liver {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} against toxins | + | | Bad Liver = {{!}}Bad Liver {{!}}{{!}} -2 {{!}}{{!}} Endurance {{!}}{{!}} against toxins |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Bad = {{!}}Bad Lungs {{!}}{{!}} -1 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks | + | | Bad Lungs = {{!}}Bad Lungs {{!}}{{!}} -1 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Horrible = {{!}}Horrible Scar or Burn {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} when visible | + | | Horrible Scar or Burn = {{!}}Horrible Scar or Burn {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} when visible |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Incurable Disease = {{!}}Incurable Disease {{!}}{{!}} -1 {{!}}{{!}} base Vitality {{!}}{{!}} always | | Incurable Disease = {{!}}Incurable Disease {{!}}{{!}} -1 {{!}}{{!}} base Vitality {{!}}{{!}} always | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Limp = {{!}}Limp {{!}}{{!}} | + | | Limp = {{!}}Limp {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}base run = 8 meters |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Missing = {{!}}Missing Arm {{!}}{{!}} -4 {{!}}{{!}} Dexterity {{!}}{{!}} for tasks requiring two arms | + | | Missing Arm = {{!}}Missing Arm {{!}}{{!}} -4 {{!}}{{!}} Dexterity {{!}}{{!}} for tasks requiring two arms |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Missing = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception | + | | Missing Eye = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Missing = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}} | + | | Missing Leg = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}} base run = 2 meters |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Pain = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded | + | | Pain Sensitive = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Shaky = {{!}}Shaky Hands {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with fine manipulation | + | | Shaky Hands = {{!}}Shaky Hands {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with fine manipulation |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Ambidextrous = {{!}}Ambidextrous {{!}}{{!}} +4 {{!}}{{!}} Dexterity {{!}}{{!}} to offset the -4 penalty for using an off-hand weapon | | Ambidextrous = {{!}}Ambidextrous {{!}}{{!}} +4 {{!}}{{!}} Dexterity {{!}}{{!}} to offset the -4 penalty for using an off-hand weapon | ||
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| Beastmaster = {{!}}Beastmaster {{!}}{{!}} +2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals | | Beastmaster = {{!}}Beastmaster {{!}}{{!}} +2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Born = {{!}}Born Salesman {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when selling | + | | Born Salesman = {{!}}Born Salesman {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when selling |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Casanova = {{!}}Casanova {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others | | Casanova = {{!}}Casanova {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others | ||
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| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location | | Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Crack = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} | + | | Crack Driver/Pilot = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} Drive {{!}}{{!}} all... |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech | | Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Fast = {{!}}Fast Draw {{!}}{{!}} +2 {{!}}{{!}} Initiative {{!}}{{!}} drawing and firing a gun in same action | + | | Fast Draw = {{!}}Fast Draw {{!}}{{!}} +2 {{!}}{{!}} Initiative {{!}}{{!}} drawing and firing a gun in same action |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Grease = {{!}}Grease Monkey {{!}}{{!}} +2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills | + | | Grease Monkey = {{!}}Grease Monkey {{!}}{{!}} +2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Hacker = {{!}}Hacker {{!}}{{!}} +2 {{!}}{{!}} | + | | Hacker = {{!}}Hacker {{!}}{{!}} +2 {{!}}{{!}} {{!}}{{!}} with all think machine tasks |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Keen = {{!}}Keen Ears {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only | + | | Keen Ears = {{!}}Keen Ears {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Keen = {{!}}Keen Eyes {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with sight only | + | | Keen Eyes = {{!}}Keen Eyes {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with sight only |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Lucky = {{!}}Lucky at Cards {{!}}{{!}} +2 {{!}}{{!}} Gambling {{!}}{{!}} with cards | + | | Lucky at Cards = {{!}}Lucky at Cards {{!}}{{!}} +2 {{!}}{{!}} Gambling {{!}}{{!}} with cards |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Sensitive = {{!}}Sensitive Smell {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with smell only | + | | Sensitive Smell = {{!}}Sensitive Smell {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with smell only |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Sensitive = {{!}}Sensitive Touch {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} to discern touched objects | + | | Sensitive Touch = {{!}}Sensitive Touch {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} to discern touched objects |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Sonorous = {{!}}Sonorous {{!}}{{!}} +2 {{!}}{{!}} Extro {{!}}{{!}} when impressing others through speech | | Sonorous = {{!}}Sonorous {{!}}{{!}} +2 {{!}}{{!}} Extro {{!}}{{!}} when impressing others through speech | ||
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| Thrifty = {{!}}Thrifty {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} in money matters | | Thrifty = {{!}}Thrifty {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} in money matters | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Bad = {{!}}Bad Hearing {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only | + | | Bad Hearing = {{!}}Bad Hearing {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Bad = {{!}}Bad Vision {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with sight only | + | | Bad Vision = {{!}}Bad Vision {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with sight only |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Beast Foe = {{!}}Beast Foe {{!}}{{!}} -2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals | | Beast Foe = {{!}}Beast Foe {{!}}{{!}} -2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals | ||
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| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks | | Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Mechanically = {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills | + | | Mechanically Disinclined = {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills |
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Poor = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying | + | | Poor Liar = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others | | Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Well = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always | + | | Well-liked = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always | | Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always | ||
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| Scary = {{!}}Scary {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} always | | Scary = {{!}}Scary {{!}}{{!}} -2 {{!}}{{!}} Extrovert {{!}}{{!}} always | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | Liar = {{!}}Liar or known criminal {{!}}{{!}} -2 {{!}}{{!}} Knavery {{!}}{{!}} always | + | | Liar or known criminal = {{!}}Liar or known criminal {{!}}{{!}} -2 {{!}}{{!}} Knavery {{!}}{{!}} always |
{{!}}{{minus}} | {{!}}{{minus}} | ||
| Tyrant = {{!}}Tyrant {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} among peasants | | Tyrant = {{!}}Tyrant {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} among peasants | ||
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| Giant = {{!}}Giant {{!}}{{!}} +2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 14 meters, requires tailored clothing | | Giant = {{!}}Giant {{!}}{{!}} +2 {{!}}{{!}} Vitality {{!}}{{!}} base run = 14 meters, requires tailored clothing | ||
{{!}}{{minus}} | {{!}}{{minus}} | ||
− | | unbekannt | + | | Predator = {{!}}Predator {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} when hungry |
+ | {{!}}{{minus}} | ||
+ | | unbekannt: {{{1}}} | ||
}} | }} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 10:10, 3 July 2018
unbekannt: {{{1}}}