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| Bad Lungs = {{!}}Bad Lungs {{!}}{{!}} -1 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks
 
| Bad Lungs = {{!}}Bad Lungs {{!}}{{!}} -1 {{!}}{{!}} Endurance {{!}}{{!}} with athletic tasks
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Horrible = {{!}}Horrible Scar or Burn {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} when visible
+
| Horrible Scar or Burn = {{!}}Horrible Scar or Burn {{!}}{{!}} -2 {{!}}{{!}} Charm {{!}}{{!}} when visible
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Incurable Disease = {{!}}Incurable Disease {{!}}{{!}} -1 {{!}}{{!}} base Vitality {{!}}{{!}} always
 
| Incurable Disease = {{!}}Incurable Disease {{!}}{{!}} -1 {{!}}{{!}} base Vitality {{!}}{{!}} always
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| Limp = {{!}}Limp {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}base run = 8 meters
 
| Limp = {{!}}Limp {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}base run = 8 meters
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Missing = {{!}}Missing Arm {{!}}{{!}} -4 {{!}}{{!}} Dexterity {{!}}{{!}} for tasks requiring two arms
+
| Missing Arm = {{!}}Missing Arm {{!}}{{!}} -4 {{!}}{{!}} Dexterity {{!}}{{!}} for tasks requiring two arms
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Missing = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception
+
| Missing Eye = {{!}}Missing Eye {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} due to limited field of vision, -1 Shoot due to poor depth perception
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Missing = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}}, base run = 2 meters
+
| Missing Leg = {{!}}Missing Leg {{!}}{{!}} -2 {{!}}{{!}} Dodge {{!}}{{!}}, base run = 2 meters
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Pain = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded
+
| Pain Sensitive = {{!}}Pain Sensitive {{!}}{{!}} -2 {{!}}{{!}} to {{!}}{{!}} all tasks for two turns after being wounded
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Shaky = {{!}}Shaky Hands {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with fine manipulation
+
| Shaky Hands = {{!}}Shaky Hands {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with fine manipulation
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Ambidextrous = {{!}}Ambidextrous {{!}}{{!}} +4 {{!}}{{!}} Dexterity {{!}}{{!}} to offset the -4 penalty for using an off-hand weapon
 
| Ambidextrous = {{!}}Ambidextrous {{!}}{{!}} +4 {{!}}{{!}} Dexterity {{!}}{{!}} to offset the -4 penalty for using an off-hand weapon
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| Beastmaster = {{!}}Beastmaster {{!}}{{!}} +2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
 
| Beastmaster = {{!}}Beastmaster {{!}}{{!}} +2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Born = {{!}}Born Salesman {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when selling
+
| Born Salesman = {{!}}Born Salesman {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when selling
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Casanova = {{!}}Casanova {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 
| Casanova = {{!}}Casanova {{!}}{{!}} +2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
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| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location
 
| Compass = {{!}}Compass {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} when figuring out direction or location
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Crack = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} to all Drive skills {{!}}{{!}} all...
+
| Crack Driver/Pilot = {{!}}Crack Driver/Pilot {{!}}{{!}} +2 {{!}}{{!}} to all Drive skills {{!}}{{!}} all...
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech
 
| Eloquent = {{!}}Eloquent {{!}}{{!}} +2 {{!}}{{!}} Extrovert {{!}}{{!}} when swaying others through speech
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Fast = {{!}}Fast Draw {{!}}{{!}} +2 {{!}}{{!}} Initiative {{!}}{{!}} drawing and firing a gun in same action
+
| Fast Draw = {{!}}Fast Draw {{!}}{{!}} +2 {{!}}{{!}} Initiative {{!}}{{!}} drawing and firing a gun in same action
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Grease = {{!}}Grease Monkey {{!}}{{!}} +2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
+
| Grease Monkey = {{!}}Grease Monkey {{!}}{{!}} +2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Hacker = {{!}}Hacker {{!}}{{!}} +2 {{!}}{{!}} {{!}}{{!}}  with all think machine tasks
 
| Hacker = {{!}}Hacker {{!}}{{!}} +2 {{!}}{{!}} {{!}}{{!}}  with all think machine tasks
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Keen = {{!}}Keen Ears {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
+
| Keen Ears = {{!}}Keen Ears {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Keen = {{!}}Keen Eyes {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
+
| Keen Eyes = {{!}}Keen Eyes {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Lucky = {{!}}Lucky at Cards {{!}}{{!}} +2 {{!}}{{!}} Gambling {{!}}{{!}} with cards
+
| Lucky at Cards = {{!}}Lucky at Cards {{!}}{{!}} +2 {{!}}{{!}} Gambling {{!}}{{!}} with cards
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Sensitive = {{!}}Sensitive Smell {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with smell only
+
| Sensitive Smell = {{!}}Sensitive Smell {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} with smell only
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Sensitive = {{!}}Sensitive Touch {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} to discern touched objects
+
| Sensitive Touch = {{!}}Sensitive Touch {{!}}{{!}} +2 {{!}}{{!}} Perception {{!}}{{!}} to discern touched objects
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Sonorous = {{!}}Sonorous {{!}}{{!}} +2 {{!}}{{!}} Extro {{!}}{{!}} when impressing others through speech
 
| Sonorous = {{!}}Sonorous {{!}}{{!}} +2 {{!}}{{!}} Extro {{!}}{{!}} when impressing others through speech
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| Thrifty = {{!}}Thrifty {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} in money matters
 
| Thrifty = {{!}}Thrifty {{!}}{{!}} +2 {{!}}{{!}} Wits {{!}}{{!}} in money matters
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Bad = {{!}}Bad Hearing {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
+
| Bad Hearing = {{!}}Bad Hearing {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with hearing only
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Bad = {{!}}Bad Vision {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
+
| Bad Vision = {{!}}Bad Vision {{!}}{{!}} -2 {{!}}{{!}} Perception {{!}}{{!}} with sight only
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Beast Foe = {{!}}Beast Foe {{!}}{{!}} -2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
 
| Beast Foe = {{!}}Beast Foe {{!}}{{!}} -2 {{!}}{{!}} all {{!}}{{!}} for non-combat interaction with animals
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| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks
 
| Clumsy = {{!}}Clumsy {{!}}{{!}} -2 {{!}}{{!}} Dexterity {{!}}{{!}} with athletic tasks
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Mechanically = {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
+
| Mechanically Disinclines= {{!}}Mechanically Disinclined {{!}}{{!}} -2 {{!}}{{!}} Redemption {{!}}{{!}} with all Tech Redemption skills
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Poor = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying
+
| Poor Liar = {{!}}Poor Liar {{!}}{{!}} -2 {{!}}{{!}} Wits {{!}}{{!}} when lying
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 
| Quasimodo = {{!}}Quasimodo {{!}}{{!}} -2 {{!}}{{!}} Passion {{!}}{{!}} when seducing others
 
{{!}}{{minus}}
 
{{!}}{{minus}}
| Well = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
+
| Well-likes = {{!}}Well-liked {{!}}{{!}} +1 {{!}}{{!}} Charm {{!}}{{!}} always
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always
 
| Charitable = {{!}}Charitable {{!}}{{!}} +2 {{!}}{{!}} Charm {{!}}{{!}} always

Revision as of 09:37, 3 July 2018

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