From leagueheim01.fs.knofafo.de
Jump to: navigation , search
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{#switch: {{{1}}}
 
{{#switch: {{{1}}}
|Parry = {{!}} [[Maneuver#Parry|Parry]] {{!}} 1 {{!}} Dx+Melee {{!}} {{!}} +2 {{!}} {{!}} Roll victory dice +weapon DMG as armor  
+
| Fist = {{!}}[[Maneuver#Fist|Fist]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Kick = {{!}}[[Maneuver#Kick|Kick]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Grapple = {{!}}[[Maneuver#Grapple|Grapple]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}2 {{!}}{{!}}If successful, roll Str + Vigor vs target’s Str + Vigor.  If successful, target is grappled; attack can choose to deliver grapple DMG per turn
 +
{{!}}{{minus}}
 +
| Charge = {{!}}[[Maneuver#Charge|Charge]] {{!}}{{!}} {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down.  Add 1d DMG/3m run
 +
{{!}}{{minus}}
 +
| Dodge = {{!}}[[Maneuver#Dodge|Dodge]] {{!}}{{!}} {{!}}{{!}}Dx+Dodge {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Subtract successes from opponent’s successes
 +
{{!}}{{minus}}
 +
| Martial Fist = {{!}}[[Maneuver#Martial Fist|Martial Fist]] {{!}}{{!}}1 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Martial Kick = {{!}}[[Maneuver#Martial Kick|Martial Kick]] {{!}}{{!}}2 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Martial Hold = {{!}}[[Maneuver#Martial Hold|Martial Hold]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is grappled; attacker can choose to deliver grapple DMG per turn.
 +
{{!}}{{minus}}
 +
| Head Butt = {{!}}[[Maneuver#Head Butt|Head Butt]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}+1 {{!}}{{!}}4 {{!}}{{!}}Attacker takes DMG exceeding his Endurance
 +
{{!}}{{minus}}
 +
| Block = {{!}}[[Maneuver#Block|Block]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}As Dodge. If successful, add three successes to resist attacks.
 +
{{!}}{{minus}}
 +
| Confuse Foe = {{!}}[[Maneuver#Confuse Foe|Confuse Foe]] {{!}}{{!}}4 {{!}}{{!}}Wits+Knavery {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}-1 per victory point to opponent’s block, dodge or parry for attacker’s next action
 +
{{!}}{{minus}}
 +
| Disengage = {{!}}[[Maneuver#Disengage|Disengage]] {{!}}{{!}}4 {{!}}{{!}}Dx+Dodge {{!}}{{!}}-1 {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}+3 to resist grapples
 +
{{!}}{{minus}}
 +
| Martial Throw = {{!}}[[Maneuver#Martial Throw|Martial Throw]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}If successful, roll Dx + Fight (+victory pts) vs target’s Str + Vigor. If successful, target is thrown 1m/success, up to Str. Add 1d DMG/3m thrown
 +
{{!}}{{minus}}
 +
| Rooting = {{!}}[[Maneuver#Rooting|Rooting]] {{!}}{{!}}4 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+3 to resist being knocked over
 +
{{!}}{{minus}}
 +
| Claw Fist = {{!}}[[Maneuver#Claw Fist|Claw Fist]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}4 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Drop and Kick = {{!}}[[Maneuver#Drop and Kick|Drop and Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2 {{!}}{{!}}4 {{!}}{{!}}-2 Init next action
 +
{{!}}{{minus}}
 +
| Tornado Kick = {{!}}[[Maneuver#Tornado Kick|Tornado Kick]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}5 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Sure Fist = {{!}}[[Maneuver#Sure Fist|Sure Fist]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}+2 {{!}}{{!}}3 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Leaping Kick = {{!}}[[Maneuver#Leaping Kick|Leaping Kick]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}6 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Choke Hold = {{!}}[[Maneuver#Choke Hold|Choke Hold]] {{!}}{{!}}6 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}After three turns of grappling, roll Str+Vigor vs target’s End+Vigor. If successful, target falls un- conscious
 +
{{!}}{{minus}}
 +
| Bear Hug = {{!}}[[Maneuver#Bear Hug|Bear Hug]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}Can roll DMG each turn until target escapes
 +
{{!}}{{minus}}
 +
| Iron Body = {{!}}[[Maneuver#Iron Body|Iron Body]] {{!}}{{!}}7 {{!}}{{!}}by block {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Attacking opponent takes 1 DMG per victory pt from defender’s blocking roll
 +
{{!}}{{minus}}
 +
| Speed Fist = {{!}}[[Maneuver#Speed Fist|Speed Fist]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}+3 successes against dodges and blocks
 +
{{!}}{{minus}}
 +
| Trip Kick = {{!}}[[Maneuver#Trip Kick|Trip Kick]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}4 {{!}}{{!}}Roll vs. target’s Dx+Vigor. If successful, target is knocked down.
 +
{{!}}{{minus}}
 +
| Throw Group = {{!}}[[Maneuver#Throw Group|Throw Group]] {{!}}{{!}}7 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}3 {{!}}{{!}}Roll vs. target’s attack roll. If successful, throw target 1m/success, up to Str. Add 1d DMG/3 m thrown. Can throw one attacker per Fight rating.
 +
{{!}}{{minus}}
 +
| Block and Strike = {{!}}[[Maneuver#Block and Strike|Block and Strike]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}+2/0 {{!}}{{!}}–/3 or 4 {{!}}{{!}}Block opponent’s attack. If successful, roll Martial Fist or Kick attack with no multiple action penalty.
 +
{{!}}{{minus}}
 +
| Slide Kick = {{!}}[[Maneuver#Slide Kick|Slide Kick]] {{!}}{{!}}8 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Compare attacker successes +3 vs target’s Dx+Vigor roll; if target loses, he is knocked down
 +
{{!}}{{minus}}
 +
| Power Fist = {{!}}[[Maneuver#Power Fist|Power Fist]] {{!}}{{!}}9 {{!}}{{!}}Dx+Fight {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}}5 {{!}}{{!}}Option: Spend Wyrd to add DMG (cost = 1W per 1d, up to 3 max.)
 +
{{!}}{{minus}}
 +
| Vital Strike = {{!}}[[Maneuver#Vital Strike|Vital Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}}3 {{!}}{{!}}Roll complementary Per+Physick; add victory dice to DMG
 +
{{!}}{{minus}}
 +
| Banga (Charge) = {{!}}[[Maneuver#Banga|Banga (Charge)]] {{!}}{{!}}3 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}3+ {{!}}{{!}}If successful, attacker and target knocked down.  Add 2d DMG/3 m run
 +
{{!}}{{minus}}
 +
| Drox = {{!}}[[Maneuver#Drox|Drox]] {{!}}{{!}}5 {{!}}{{!}}Dx+Fight {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a second action (using another limb) with no multiple action penalty
 +
{{!}}{{minus}}
 +
| Throx = {{!}}[[Maneuver#Throx|Throx]] {{!}}{{!}}9 {{!}}{{!}}Dx+Fight {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Allows a third action (using another limb) with no multiple action penalty
 +
{{!}}{{minus}}
 +
| Parry = {{!}}[[Maneuver#Parry|Parry]] {{!}}{{!}}1 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}}Roll victory dice +weapon DMG as armor
 +
{{!}}{{minus}}
 +
| Thrust = {{!}}[[Maneuver#Thrust|Thrust]] {{!}}{{!}}2 {{!}}{{!}}Dx+Melee {{!}}{{!}}+2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Slash = {{!}}[[Maneuver#Slash|Slash]] {{!}}{{!}}3 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Counter Parry = {{!}}[[Maneuver#Counter Parry|Counter Parry]] {{!}}{{!}}3 {{!}}{{!}}Wits + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Eliminates opponent’s +2 parry bonus
 +
{{!}}{{minus}}
 +
| Fancy Footwork = {{!}}[[Maneuver#Fancy Footwork|Fancy Footwork]] {{!}}{{!}}4 {{!}}{{!}}Dx + Vigor {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Opponent’s goal is reduced by 1 per victory pt
 +
{{!}}{{minus}}
 +
| Flat of Blade = {{!}}[[Maneuver#Flat of Blade|Flat of Blade]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}-3d {{!}}{{!}}No victory dice are added
 +
{{!}}{{minus}}
 +
| Draw & Strike = {{!}}[[Maneuver#Draw and Strike|Draw & Strike]] {{!}}{{!}}4 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Draw sword and strike in same action
 +
{{!}}{{minus}}
 +
| Compound Attack = {{!}}[[Maneuver#Compound Attack|Compound Attack]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Next turn’s goal is at +2
 +
{{!}}{{minus}}
 +
| Disarm = {{!}}[[Maneuver#Disarm|Disarm]] {{!}}{{!}}5 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}If successful, roll Dx+Melee (+ victory points) vs.  target’s Str+Melee. If successful, target drops blade, which can be thrown 1m/victory point
 +
{{!}}{{minus}}
 +
| Feint = {{!}}[[Maneuver#Feint|Feint]] {{!}}{{!}}5 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Add 3 successes against dodges only
 +
{{!}}{{minus}}
 +
| Stop Thrust = {{!}}[[Maneuver#Stop Thrust|Stop Thrust]] {{!}}{{!}}5 {{!}}{{!}}Dx + Melee {{!}}{{!}}+3 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Reduce opponent’s goal by 2
 +
{{!}}{{minus}}
 +
| Off-hand = {{!}}[[Maneuver#Off-hand|Off-hand]] {{!}}{{!}}6 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand weapons
 +
{{!}}{{minus}}
 +
| Parry/Riposte = {{!}}[[Maneuver#Parry/Riposte|Parry/Riposte]] {{!}}{{!}}6 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}+2/-1 {{!}}{{!}} {{!}}{{!}}Parry opponent’s attack. If successful, roll attack with no multiple action penalty
 +
{{!}}{{minus}}
 +
| Wall of Steel = {{!}}[[Maneuver#Wall of Steel|Wall of Steel]] {{!}}{{!}}6 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Can make three parries
 +
{{!}}{{minus}}
 +
| Cloak = {{!}}[[Maneuver#Cloak|Cloak]] {{!}}{{!}}7 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}}0/-1 {{!}}{{!}} {{!}}{{!}}Parry opponent’s attack with a cloak in the off- hand (armor = victory points +3; goal = 8 + Str).  If successful, attacker can attempt to Disarm opponent with no multiple action penalty
 +
{{!}}{{minus}}
 +
| Florentine = {{!}}[[Maneuver#Florentine|Florentine]] {{!}}{{!}}7 {{!}}{{!}}Dx + Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}One attack and one parry without multiple action penalties
 +
{{!}}{{minus}}
 +
| Athletic Strike = {{!}}[[Maneuver#Athletic Strike|Athletic Strike]] {{!}}{{!}}8 {{!}}{{!}}Dx+Melee {{!}}{{!}}-3 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Perform athletic feat (swing from chandelier) in same action with no multiple action penalty
 +
{{!}}{{minus}}
 +
| Pierce = {{!}}[[Maneuver#Pierce|Pierce]] {{!}}{{!}}9 {{!}}{{!}}Dx+Melee {{!}}{{!}}-2 {{!}}{{!}}-3 {{!}}{{!}} {{!}}{{!}}Ignore target’s physical armor (not energy shields)
 +
{{!}}{{minus}}
 +
| Double Strike = {{!}}[[Maneuver#Double Strike|Double Strike]] {{!}}{{!}}10 {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Attack with primary and off-hand weapon in same action (roll both attacks separately)
 +
{{!}}{{minus}}
 +
| Shield Parry = {{!}}[[Maneuver#Shield Parry|Shield Parry]] {{!}}{{!}}1 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Roll victory dice +shield defense dice as armor
 +
{{!}}{{minus}}
 +
| Shield Attack = {{!}}[[Maneuver#Shield Attack|Shield Attack]] {{!}}{{!}}2 {{!}}{{!}}Dx+Melee {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Ram shield into target; inflict shield DMG
 +
{{!}}{{minus}}
 +
| Attack & Parry = {{!}}[[Maneuver#Attack & Parry|Attack & Parry]] {{!}}{{!}}3 {{!}}{{!}}Dx+Melee {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Character parries with shield and attacks in same turn without suffering multiple action penalties.
 +
{{!}}{{minus}}
 +
| Aim = {{!}}[[Maneuver#Aim|Aim]] {{!}}{{!}} {{!}}{{!}}Dx+Shoot {{!}}{{!}}-3 {{!}}{{!}}+1/turn {{!}}{{!}}Maximum bonus is 3 (more if a sight is used) {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Hipshot = {{!}}[[Maneuver#Hipshot|Hipshot]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}+2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Only for first shot of combat with a handgun {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| 3-round burst = {{!}}[[Maneuver#Three-round burst|3-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}+1 {{!}}{{!}} {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| 6-round burst = {{!}}[[Maneuver#Six-round burst|6-round burst]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}}+3 {{!}}{{!}} {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Empty clip = {{!}}[[Maneuver#Empty clip|Empty clip]] {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-2 {{!}}{{!}}+5 {{!}}{{!}}+3 successes against dodges only {{!}}{{!}}
 +
{{!}}{{minus}}
 +
| Spread = {{!}}[[Maneuver#Spread|Spread]] {{!}}{{!}} {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1/m {{!}}{{!}}+4 {{!}}{{!}}Spread up to 5m, anyone in targeted area must dodge or get hit
 +
{{!}}{{minus}}
 +
| Snapshot = {{!}}[[Maneuver#Snapshot|Snapshot]] {{!}}{{!}}4 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-2 {{!}}{{!}} {{!}}{{!}}Can be performed with a dodge for no penalty (no other actions may be taken in same turn)
 +
{{!}}{{minus}}
 +
| Quick Reload = {{!}}[[Maneuver#Quick Reload|Quick Reload]] {{!}}{{!}}5 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Reload clip and fire; no multiple action penalty
 +
{{!}}{{minus}}
 +
| Quick draw = {{!}}[[Maneuver#Quick Draw|Quick draw]] {{!}}{{!}}5 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Draw gun and fire in same action
 +
{{!}}{{minus}}
 +
| Off-Hand Shot = {{!}}[[Maneuver#Off-Hand Shot|Off-Hand Shot]] {{!}}{{!}}6 {{!}}{{!}}None {{!}}{{!}} {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}Suffer no penalties for off-hand handgun
 +
{{!}}{{minus}}
 +
| Recock = {{!}}[[Maneuver#Recock|Recock]] {{!}}{{!}}6 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Recock rifle or shotgun and fire in same action
 +
{{!}}{{minus}}
 +
| Leap & Shoot = {{!}}[[Maneuver#Leap and Shoot|Leap & Shoot]] {{!}}{{!}}7 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Leap 1 meter in any direction
 +
{{!}}{{minus}}
 +
| Roll & Shoot = {{!}}[[Maneuver#Roll and Shoot|Roll & Shoot]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}-2 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Roll up to 3 meters in any direction
 +
{{!}}{{minus}}
 +
| Two Guns = {{!}}[[Maneuver#Two Guns|Two Guns]] {{!}}{{!}}8 {{!}}{{!}}Dx+Shoot {{!}}{{!}}0/-1 {{!}}{{!}} {{!}}{{!}} {{!}}{{!}}One shot from each handgun; no multiple action penalty
 +
{{!}}{{minus}}
 +
| Instinct Shot = {{!}}[[Maneuver#Instinct Shot|Instinct Shot]] {{!}}{{!}}9 {{!}}{{!}}Dx+Shoot {{!}}{{!}}+1 {{!}}{{!}}-1 {{!}}{{!}} {{!}}{{!}}Fire at unseen target
 
{{!}}{{minus}}
 
{{!}}{{minus}}
 
| unbekannt
 
| unbekannt
 
}}
 
}}
 +
 +
[[Category:Rules]]

Latest revision as of 12:02, 25 June 2018

unbekannt