<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://fs.knofafo.de/index.php?action=history&amp;feed=atom&amp;title=Maneuver</id>
	<title>Maneuver - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://fs.knofafo.de/index.php?action=history&amp;feed=atom&amp;title=Maneuver"/>
	<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;action=history"/>
	<updated>2026-04-24T22:45:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=244&amp;oldid=prev</id>
		<title>Knoppi at 09:11, 24 June 2018</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=244&amp;oldid=prev"/>
		<updated>2018-06-24T09:11:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:11, 24 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l877&quot; &gt;Line 877:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 877:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Master Screen]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=240&amp;oldid=prev</id>
		<title>Knoppi: /* Instinct Shot */</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=240&amp;oldid=prev"/>
		<updated>2018-06-24T09:07:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Instinct Shot&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:07, 24 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l875&quot; &gt;Line 875:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 875:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the gunman hiding there. If there are no conceivable clues,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the gunman hiding there. If there are no conceivable clues,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;no bonuses can be gained from this action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;no bonuses can be gained from this action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Rules]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Master Screen]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=218&amp;oldid=prev</id>
		<title>Knoppi at 20:04, 21 June 2018</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=218&amp;oldid=prev"/>
		<updated>2018-06-21T20:04:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:04, 21 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Martial Arts - Styles ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Martial Arts - Styles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=217&amp;oldid=prev</id>
		<title>Knoppi at 20:03, 21 June 2018</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=217&amp;oldid=prev"/>
		<updated>2018-06-21T20:03:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:03, 21 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Martial Arts - Styles =  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;= Martial Arts - Styles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;they come from, although in strict rules terms, a throw is a&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;they come from, although in strict rules terms, a throw is a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l671&quot; &gt;Line 671:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 671:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fencer must first learn Off-hand (Level 6).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fencer must first learn Off-hand (Level 6).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shields&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Shields &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Old-fashioned wooden or metal shields are not that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Old-fashioned wooden or metal shields are not that&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l707&quot; &gt;Line 707:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 707:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and parry with his shield in one turn without suffering multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and parry with his shield in one turn without suffering multiple action penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guns ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Firearms Actions &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firearms Actions&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reload ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reload ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=216&amp;oldid=prev</id>
		<title>Knoppi at 20:02, 21 June 2018</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=216&amp;oldid=prev"/>
		<updated>2018-06-21T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:02, 21 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Martial Arts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Martial Arts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Styles =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/del&gt;Styles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Martial Arts actions vary greatly depending on the style&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;they come from, although in strict rules terms, a throw is a&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;they come from, although in strict rules terms, a throw is a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=215&amp;oldid=prev</id>
		<title>Knoppi at 20:01, 21 June 2018</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=215&amp;oldid=prev"/>
		<updated>2018-06-21T20:01:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:01, 21 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Martial Arts =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Martial Arts =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Styles ==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Styles ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l451&quot; &gt;Line 451:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 453:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shoot skill at level 9.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shoot skill at level 9.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fencing&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Fencing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fencing is the art of the blade. Fencing duels are the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fencing is the art of the blade. Fencing duels are the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l479&quot; &gt;Line 479:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 481:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the most basic and important&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the most basic and important&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;action in fencing — the ability to deflect an opponent’s blade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;action in fencing — the ability to deflect an opponent’s blade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;with one’s own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;with one’s own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Thrust ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Thrust ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
	<entry>
		<id>http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=214&amp;oldid=prev</id>
		<title>Knoppi: Created page with &quot;= Martial Arts = == Styles ==  Martial Arts actions vary greatly depending on the style they come from, although in strict rules terms, a throw is a throw, regardless of wheth...&quot;</title>
		<link rel="alternate" type="text/html" href="http://fs.knofafo.de/index.php?title=Maneuver&amp;diff=214&amp;oldid=prev"/>
		<updated>2018-06-21T19:59:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Martial Arts = == Styles ==  Martial Arts actions vary greatly depending on the style they come from, although in strict rules terms, a throw is a throw, regardless of wheth...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Martial Arts =&lt;br /&gt;
== Styles == &lt;br /&gt;
Martial Arts actions vary greatly depending on the style&lt;br /&gt;
they come from, although in strict rules terms, a throw is a&lt;br /&gt;
throw, regardless of whether it is performed by an aikidoka&lt;br /&gt;
or judoist. In Fading Suns, style is mainly a matter of atmosphere. While styles do flavor and modify certain actions,&lt;br /&gt;
they are mainly used to enhance roleplaying — characters&lt;br /&gt;
don’t just pull their Martial Arts actions out of nowhere;&lt;br /&gt;
someone had to teach them. In the Known Worlds, martial&lt;br /&gt;
stylists proudly advertise their affiliations and engage in&lt;br /&gt;
fierce rivalries with other stylists. Grand tournaments are&lt;br /&gt;
held to determine whose style is best. But, in the end, it is&lt;br /&gt;
usually not the style that determines the outcome of a fight,&lt;br /&gt;
but the fighter herself.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the more famous martial styles. Others&lt;br /&gt;
exist, but teachers are rarer.&lt;br /&gt;
&lt;br /&gt;
'''Shaidan''': A no-nonsense power form similar to ancient&lt;br /&gt;
Urth karate. The Grand Master of this style is Duke Enrico&lt;br /&gt;
de Aragon, a Hazat noble. He has spread the popularity of&lt;br /&gt;
this art far and wide, and it is now considered the art of&lt;br /&gt;
choice for people of class and distinction. Honor is highly&lt;br /&gt;
valued and underhanded fighting tactics are frowned upon&lt;br /&gt;
— such maneuvers are for peasants, not noble lords.&lt;br /&gt;
Shaidan stylists may learn Fist actions at one level lower&lt;br /&gt;
than the action’s required level. However, kicks and grapples&lt;br /&gt;
are considered somewhat uncouth and are not as widely&lt;br /&gt;
practiced. Kicks and grapples cost one extra experience point&lt;br /&gt;
to learn.&lt;br /&gt;
&lt;br /&gt;
'''Koto''': A tricky art using misdirection to deliver unexpected blows onto an opponent. Named after a mythological&lt;br /&gt;
trickster bird from the folklore of the planet Aylon, the current Grand Master of this style is Baron Jamal al-Malik, a&lt;br /&gt;
student of Count Rumi al-Malik. Jamal inherited the title&lt;br /&gt;
after the mysterious disapearance of his master. The art is&lt;br /&gt;
steeped in weird mystical philosophies involving riddles and&lt;br /&gt;
deconstructive ontology. Count Rumi’s students teach the&lt;br /&gt;
art to anyone who proves worthy, and are said to teach even&lt;br /&gt;
serfs (a crime on some worlds).&lt;br /&gt;
&lt;br /&gt;
'''Mantok''': Named for Mantius, the Prophet’s disciple (also&lt;br /&gt;
known as the Soldier) whose purview is Protection. This is&lt;br /&gt;
the Brother Battle martial fighting style, taught only to members of that order. There are harsh penalties for teaching its&lt;br /&gt;
secrets to outsiders. At low levels, it is a powerful style utilizing strength and body mechanics prowess. At the higher&lt;br /&gt;
levels, internal, or Wyrd, power is utilized to perform amazing feats with little effort.&lt;br /&gt;
Brother Battle monks who practice Mantok can buy any&lt;br /&gt;
martial action for one less experience point than the usual&lt;br /&gt;
cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Iron Heel''': An art practiced by the Muster. It is a downand-dirty commando art which recognizes the necessity of&lt;br /&gt;
incapacitating an opponent over the need for honor. Kicks&lt;br /&gt;
and holds are specialized in, the former for their reach, the&lt;br /&gt;
latter for their ability to hold an opponent long enough to&lt;br /&gt;
cuff him.&lt;br /&gt;
&lt;br /&gt;
Muster stylists may learn Kick and Grapple (Hold) actions at one level lower than the action’s required level. However, internal mastery actions are rarely practiced; add two&lt;br /&gt;
to the experience point cost of any action of Level 7 or above.&lt;br /&gt;
&lt;br /&gt;
'''Jox Kai Von (Jox Boxing)''': A nasty and dirty Ur-Ukar&lt;br /&gt;
art with no-holds barred — eye gouges, groin punches, ear&lt;br /&gt;
pulls, etc.. It is a close-in fighting style, and thus relies on&lt;br /&gt;
few kicks. Although the Grand Master is an Ur-Ukar, this&lt;br /&gt;
art is popular among the Decados as a sport against freemen and serfs (they rarely use it against fellow nobles).&lt;br /&gt;
Jox stylists may learn Grapple (Hold) actions at one level&lt;br /&gt;
lower than the action’s required level. However, kicks cost&lt;br /&gt;
two extra experience points to master.&lt;br /&gt;
&lt;br /&gt;
'''Graa''': Because this style relies on a Vorox’s six limbs,&lt;br /&gt;
non-Vorox may not learn Graa. Vorox physiques allow for&lt;br /&gt;
special techniques, and a few Vorox have taken advantage&lt;br /&gt;
of this and raised their techniques to a martial form. This&lt;br /&gt;
art is rare among the Vorox, as it is practiced by only a small&lt;br /&gt;
percentage of civilized Vorox.&lt;br /&gt;
&lt;br /&gt;
== Martial Arts Actions ==&lt;br /&gt;
&lt;br /&gt;
Refer to the Martial Arts Actions Chart for specific rules&lt;br /&gt;
effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Martial Fist ===&lt;br /&gt;
&lt;br /&gt;
 Level 1&lt;br /&gt;
&lt;br /&gt;
A punch, slap or strike with the&lt;br /&gt;
hand or arm using advanced techniques. Throwing a martial punch is not just a matter of thrusting the arm outward;&lt;br /&gt;
it also involves foot stance and torso movement. In many&lt;br /&gt;
styles, power is generated in the torso rather than with the&lt;br /&gt;
arm. There are many types of martial punches with many&lt;br /&gt;
names, from Shaidan’s Royal Palm, Koto’s Jagor Strikes the&lt;br /&gt;
Amenta (named after alien beasts) to Mantok’s Step Forward, Deliver the Sermon.&lt;br /&gt;
&lt;br /&gt;
=== Martial Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 2&lt;br /&gt;
&lt;br /&gt;
A strike or sweep with the leg&lt;br /&gt;
or foot using advanced techniques. Training in Martial Kick&lt;br /&gt;
also implies a certain amount of limberness and flexibility&lt;br /&gt;
in the legs. Different styles have different kicks, from high&lt;br /&gt;
kicks to the head to low kicks to the shin. Styles vary from&lt;br /&gt;
Shaidan’s Peasant Heel, Koto’s Step to Sky, to Mantok’s Bend&lt;br /&gt;
Knee, Turn the Page.&lt;br /&gt;
&lt;br /&gt;
=== Head Butt ===&lt;br /&gt;
&lt;br /&gt;
 Level 3&lt;br /&gt;
&lt;br /&gt;
Exactly what it sounds like. Not&lt;br /&gt;
a charge, but a close-up blow from the attacker’s head. This&lt;br /&gt;
may hurt the attacker in addition to his opponent, and thus&lt;br /&gt;
is only for the tough and (fool)hardy. The attacker will take&lt;br /&gt;
the full damage of any blow that deals more damage than&lt;br /&gt;
his Endurance (armor will protect him but not an energy&lt;br /&gt;
shield).&lt;br /&gt;
Most people can butt their heads against a foe, but without training in this action, they will take the full damage&lt;br /&gt;
they deal to their target, regardless of their Endurance.&lt;br /&gt;
&lt;br /&gt;
There are no head butts in Shaidan style, but Koto has&lt;br /&gt;
Wisdom Meets Folly and Mantok teaches Bow to Pray, Greet&lt;br /&gt;
the Beloved.&lt;br /&gt;
&lt;br /&gt;
=== Martial Hold ===&lt;br /&gt;
&lt;br /&gt;
 Level 3&lt;br /&gt;
&lt;br /&gt;
A Grapple is brute strength&lt;br /&gt;
versus brute strength, but a Martial Hold uses body mechanics to more easily fell an opponent. This can either be a&lt;br /&gt;
wrestling maneuver or a simple wrist grab and lock, depending on the style. It relies on leverage and effective holds&lt;br /&gt;
rather than raw strength to immobilize opponents.&lt;br /&gt;
The stylist rolls Dexterity + Fight to first grasp his target (this can be resisted with a dodge). If successful, he rolls&lt;br /&gt;
Dexterity + Fight again, but he can add the victory points&lt;br /&gt;
from his previous roll to this roll. This roll is contested by&lt;br /&gt;
the target’s Strength + Vigor roll. If the stylist is successful,&lt;br /&gt;
the target is grappled. The attacker can then choose to deliver the grapple damage (3d) per turn. The normal attacker&lt;br /&gt;
bonus for successive turns of grappling applies (see Grapple,&lt;br /&gt;
above).&lt;br /&gt;
In addition, characters who learn this action can choose&lt;br /&gt;
to resist Grapples or Martial Holds with their Dexterity +&lt;br /&gt;
Dodge rather than Strength + Vigor.&lt;br /&gt;
&lt;br /&gt;
Some names for different hold maneuvers are Shaidan’s&lt;br /&gt;
Bid Thee Kneel, Koto’s Throw the Net to Catch the Fish, or&lt;br /&gt;
Mantok’s Grasp Hand, Bow to Pray.&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
An advanced dodge, the stylist can&lt;br /&gt;
twist to avoid blows or redirect the force of the blow with&lt;br /&gt;
his limbs. Resolve a Block just like a Dodge, but if the stylist’s&lt;br /&gt;
roll is successful, add three successes for resisting attacks.&lt;br /&gt;
&lt;br /&gt;
Thus, this action does not improve a character chances of&lt;br /&gt;
meeting an attack, but if he does, he is better at deflecting it.&lt;br /&gt;
&lt;br /&gt;
=== Confuse Foe ===&lt;br /&gt;
&lt;br /&gt;
 Level 4 and 7&lt;br /&gt;
&lt;br /&gt;
The character performs&lt;br /&gt;
all sorts of crazy, distracting tricks to overcome his foe’s&lt;br /&gt;
concentration, from mimicking drunken stumbles to pretending a greater enemy is standing behind the opponent. The&lt;br /&gt;
character rolls Wits + Knavery; each victory point subtracts&lt;br /&gt;
from the opponent’s dodge or block roll for the character’s&lt;br /&gt;
next attack (in that turn or the next). A Level 7 version of&lt;br /&gt;
this action allows a block action along with the confusion&lt;br /&gt;
action (with no multiple action penalty).&lt;br /&gt;
&lt;br /&gt;
Shaidan has no such confusion tactics, although Koto&lt;br /&gt;
practioners are perhaps the best at them. They have many&lt;br /&gt;
manuevers for this, from Monkey Steals the Peach to Jolo&lt;br /&gt;
Bird Squawks (named after a particularly annoying Aylon&lt;br /&gt;
bird’s cries). Mantok even has Step to Side, Speak in Tongues.&lt;br /&gt;
&lt;br /&gt;
=== Disengage ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
The character knows how to best&lt;br /&gt;
slip out of grabs or holds. He gains a +3 bonus on his&lt;br /&gt;
Strength + Vigor roll to resist grapple actions. Shaidan calls&lt;br /&gt;
this Ending the Tryst, while Koto artists call it Water Escapes the Net. Mantok has Step Back, Resist Temptation.&lt;br /&gt;
&lt;br /&gt;
=== Martial Throw ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
The stylist grabs his opponent and throws him. Not all styles utilize throws; those&lt;br /&gt;
that do usually rely on leverage rather than strength.&lt;br /&gt;
This is resolved like a Martial Hold (above), but instead&lt;br /&gt;
of grappling a target, the stylist throws him one meter per&lt;br /&gt;
success, up to a maximum distance equal to his Strength.&lt;br /&gt;
The damage is 3d plus 1d per three meters thrown. If the&lt;br /&gt;
target was Charging the stylist, the stylist gains a +1 bonus&lt;br /&gt;
to his second roll per meter the target has run.&lt;br /&gt;
&lt;br /&gt;
This could be Koto’s Fling the Monkey or Mantok’s Grasp&lt;br /&gt;
Hand, Send Gift to Heaven.&lt;br /&gt;
&lt;br /&gt;
=== Rooting ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
The character can sink and center&lt;br /&gt;
himself, making it much harder for opponents to topple him.&lt;br /&gt;
He gains a +3 on any roll to resist being knocked over in&lt;br /&gt;
combat, although he may not move in the same turn he roots.&lt;br /&gt;
Once a character successfully roots, he does not have to keep&lt;br /&gt;
rolling until he is uprooted.&lt;br /&gt;
&lt;br /&gt;
Of the many names for this action in different styles,&lt;br /&gt;
there is Shaidan’s Astride the Throne, Koto’s Sage Stays&lt;br /&gt;
Home, and Mantok’s Remain Still, Reach to Heaven.&lt;br /&gt;
&lt;br /&gt;
=== Claw Fist ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
A more lethal punch than Martial&lt;br /&gt;
Fist, its name comes from the most common variant of this&lt;br /&gt;
action, which involves a raking or piercing strike to a vital&lt;br /&gt;
area. This could be Shaidan’s Sword Fist, Koto’s Royal Vorox&lt;br /&gt;
Decrees, or Mantok’s Close Palm, Reach the Heart.&lt;br /&gt;
&lt;br /&gt;
=== Drop and Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The character drops low and&lt;br /&gt;
kicks, hopefully gaining surprise by hitting his opponent&lt;br /&gt;
from an unexpected angle. This enacts a -2 initiative penalty on the attacker’s next action. Of the many names for&lt;br /&gt;
this action, Shaidan has Diegn to Speak, Koto has Bow to&lt;br /&gt;
Offer Tithes, and Mantok has Bend Down, Step Through Door.&lt;br /&gt;
&lt;br /&gt;
=== Tornado Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
A spinning back kick. The&lt;br /&gt;
stylists spins in a circle, striking his opponent with his&lt;br /&gt;
outthrust leg, which has gained immense momentum from&lt;br /&gt;
the spinning. This could be Koto’s Weathervane Predicts the&lt;br /&gt;
Storm or Mantok’s Raise Foot, Spin the Prayer Wheel.&lt;br /&gt;
&lt;br /&gt;
=== Sure Fist ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
A punch that trades speed for increased accuracy. This could be Shaidan’s Noble Decree,&lt;br /&gt;
Koto’s Tortoise Wins the Race, or Mantok’s Spread Palm,&lt;br /&gt;
Speak the Truth.&lt;br /&gt;
&lt;br /&gt;
=== Leaping Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The stylist leaps through the&lt;br /&gt;
air to connect with his opponent while airborne. Iron Hand&lt;br /&gt;
stylists have been known to knock interfering nobles from&lt;br /&gt;
their mounts with their leaping kicks. This could be Koto’s&lt;br /&gt;
Prophet Walks on Clouds or Mantok’s Leap Forward, Embrace the Sun.&lt;br /&gt;
&lt;br /&gt;
=== Choke Hold ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
A grappling action designed to&lt;br /&gt;
render an opponent unconscious either by cutting off his air&lt;br /&gt;
(choking) or through system shock.&lt;br /&gt;
After three turns of successful grappling (or if the target becomes stunned by grappling damage), the attacker&lt;br /&gt;
rolls Strength + Vigor versus his target’s Endurance + Vigor.&lt;br /&gt;
If successful, the target falls unconscious for a number of&lt;br /&gt;
turns equal to the attacker’s Strength.&lt;br /&gt;
&lt;br /&gt;
Various different Choke Hold maneuvers include Koto’s&lt;br /&gt;
Singing the Lullaby or Mantok’s Clasp Neck, Wring Out the&lt;br /&gt;
Robes.&lt;br /&gt;
&lt;br /&gt;
=== Bear Hug ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
A crushing grab. The character&lt;br /&gt;
wraps both arms around his opponent and squeezes. This is&lt;br /&gt;
considered a grapple, but the target does not get a resistance roll (unless he elects to dodge). For each successive&lt;br /&gt;
turn, the character can keep squeezing his target and inflicting damage; he does not have to reroll the goal but he&lt;br /&gt;
must reroll the damage. His target must make a resisted&lt;br /&gt;
Strength + Vigor roll to escape the hold.&lt;br /&gt;
&lt;br /&gt;
In Koto, this action is called Vorox Greets a Friend, and&lt;br /&gt;
Mantok calls it Extend Arms, Embrace the Pilgrim.&lt;br /&gt;
&lt;br /&gt;
=== Iron Body ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
The character has practised many&lt;br /&gt;
painful excercises which have hardened his bones. When&lt;br /&gt;
he blocks a hand-to-hand attack (not weapon attack), his&lt;br /&gt;
opponent may be injured. When making a block action, the&lt;br /&gt;
number of victory dice gained on the roll act as damage dice&lt;br /&gt;
against the character’s attacker. Otherwise, the block action&lt;br /&gt;
is resolved normally to resist attacks.&lt;br /&gt;
&lt;br /&gt;
Shaidan calls this practice Golden Armor. Koto calls it&lt;br /&gt;
Ascorbite Lends His Hide. In Mantok, it is known as Cross&lt;br /&gt;
Arms, Don the Robe.&lt;br /&gt;
&lt;br /&gt;
=== Speed Fist ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
A quick punch designed to land&lt;br /&gt;
a blow before an opponent can defend against it. Add three&lt;br /&gt;
to the successes to resist an opponent’s dodge (these successes do not affect damage). This could be Shaidan’s Cannon Fist, Koto’s Snake Surprises the Sleeper, or Mantok’s&lt;br /&gt;
Thrust Hand, Pluck the Coal.&lt;br /&gt;
&lt;br /&gt;
=== Trip Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
A low kick designed to knock an&lt;br /&gt;
opponent off his feet, usually by hooking the ankle around&lt;br /&gt;
the opponent’s ankle or by throwing the opponent off balance through misdirection and toppling him with a kick.&lt;br /&gt;
Compare the goal roll to the target’s Dexterity + Vigor&lt;br /&gt;
roll. If the attacker is successful, the target is knocked down.&lt;br /&gt;
(It takes two actions to stand up again.)&lt;br /&gt;
&lt;br /&gt;
This could be Koto’s Monkey Tail Plays While Hands&lt;br /&gt;
Surrender or Mantok’s Step Forward, Sweep the Floor.&lt;br /&gt;
&lt;br /&gt;
=== Throw Group ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
The character must first learn&lt;br /&gt;
Martial Throw (see above). The stylist defends against multiple attackers by throwing them, using their own momentums against them. This is a defensive action, and only&lt;br /&gt;
opponent’s attempting to engage the stylist in a hand-tohand attack may be thrown.&lt;br /&gt;
The stylist’s Dexterity + Fight roll is contested against&lt;br /&gt;
each attacker’s goal roll (attackers cannot dodge this roll&lt;br /&gt;
since they have committed themselves to an offensive action). The stylist can throw each opponent against whom he&lt;br /&gt;
has the most successes. (One meter per success up to a&lt;br /&gt;
maximum of the stylist’s Strength; 1d damage per three&lt;br /&gt;
meters thrown.)&lt;br /&gt;
Each turn he performs this action, he can throw a maximum number of people equal to his Fight rating. A Throw&lt;br /&gt;
Group action is the only action a character can perform in&lt;br /&gt;
the turn, since he is in effect performing many multiple actions.&lt;br /&gt;
&lt;br /&gt;
This has various names, from Koto’s Fools Follow Fools,&lt;br /&gt;
All Will Follow to Mantok’s Lower Arms, Call the Faithful to&lt;br /&gt;
Prayer.&lt;br /&gt;
&lt;br /&gt;
=== Block and Strike ===&lt;br /&gt;
&lt;br /&gt;
 Level 8&lt;br /&gt;
&lt;br /&gt;
At this level the stylist has&lt;br /&gt;
mastered two separate maneuvers so well that he can perform them as one. The stylist first performs a Block against&lt;br /&gt;
an opponent’s attack. If she is successful, she then rolls a&lt;br /&gt;
Martial Fist or Martial Kick attack — and she suffers no&lt;br /&gt;
multiple action penalty. The combination of Block and Strike&lt;br /&gt;
is considered to be one action.&lt;br /&gt;
&lt;br /&gt;
=== Slide Kick ===&lt;br /&gt;
&lt;br /&gt;
 Level 8&lt;br /&gt;
&lt;br /&gt;
The character slides under his&lt;br /&gt;
foe to kick her feet, hopefully knocking her down. Of course,&lt;br /&gt;
the character also winds up on the ground, but is prepared&lt;br /&gt;
to take advantage of the situation. He may get up and perform another action in the next turn without suffering a&lt;br /&gt;
multiple action penalty. The attacker compares his goal roll&lt;br /&gt;
successes +3 against an opponent’s Dex + Vigor (or Acrobatics) successes; if the attacker has the most, the opponent&lt;br /&gt;
is knocked down.&lt;br /&gt;
&lt;br /&gt;
Koto calls this Old Lady Falls and Gets Up, while in&lt;br /&gt;
Mantok it is known as Drop to Ground, Scrub the Floor.&lt;br /&gt;
&lt;br /&gt;
=== Power Fist ===&lt;br /&gt;
&lt;br /&gt;
 Level 9&lt;br /&gt;
&lt;br /&gt;
An extremely powerful punch&lt;br /&gt;
utilizing internal power — subtle body mechanics combined&lt;br /&gt;
with breathing. The stylist can choose to spend Wyrd points&lt;br /&gt;
immediately before rolling and gain extra dice of damage (if&lt;br /&gt;
the roll succeeds). The cost is one Wyrd point per die of&lt;br /&gt;
damage, up to a maximum of three. This is often accompanied by a shout.&lt;br /&gt;
This esoteric action is known by various names, from&lt;br /&gt;
Shaidan’s Imperial Decree, Koto’s Comet Strikes the World,&lt;br /&gt;
to Mantok’s Stretch Spine, Speak the Word.&lt;br /&gt;
&lt;br /&gt;
Shaidan stylists do not get their Fist cost bonus with&lt;br /&gt;
this action; they must purchase it as a Level 9 action.&lt;br /&gt;
&lt;br /&gt;
=== Vital Strike ===&lt;br /&gt;
&lt;br /&gt;
 Level 10&lt;br /&gt;
&lt;br /&gt;
A strike to a vital point on the&lt;br /&gt;
opponent’s body. Knowledge of this action implies some&lt;br /&gt;
knowledge of anatomy. The stylist can make a complementary Perception + Physick roll (this does not require a separate action), but the victory points add to the Vital Strike&lt;br /&gt;
damage dice instead of the goal roll. This, combined with&lt;br /&gt;
the Vital Strike roll’s own victory dice and 3d of damage,&lt;br /&gt;
can produce a truly lethal blow.&lt;br /&gt;
&lt;br /&gt;
Some of this deadly blow’s names are Shaidan’s Shadow&lt;br /&gt;
Strike, Koto’s Mantis Injects the Poison, or Mantok’s Wave&lt;br /&gt;
Hand, Put Out the Light.&lt;br /&gt;
&lt;br /&gt;
== Graa (Vorox Martial Art) Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Banga ===&lt;br /&gt;
&lt;br /&gt;
 “Charge”, Level 3&lt;br /&gt;
&lt;br /&gt;
Do not stand in the way&lt;br /&gt;
of a charging Vorox. This action allows the Graa stylist to&lt;br /&gt;
take full advantage of his superior bulk and six limbs to&lt;br /&gt;
become a veritable speeding train.&lt;br /&gt;
&lt;br /&gt;
=== Drox ===&lt;br /&gt;
&lt;br /&gt;
 “Second Hand”, Level 5&lt;br /&gt;
&lt;br /&gt;
The Vorox has trained&lt;br /&gt;
himself to use one of his extra limbs to perform one extra&lt;br /&gt;
action per turn without suffering the multiple action penalty. This extra action must involve use of one of the Vorox’s&lt;br /&gt;
other limbs — a fist to punch, a foot to kick, a hand to grasp&lt;br /&gt;
the bucking carriage, etc.. The character can also use this&lt;br /&gt;
martial ability with melee weapons or ranged weapons. The&lt;br /&gt;
prospective second-hand fencer or gunslinger must have&lt;br /&gt;
Melee or Shoot skill at level 5.&lt;br /&gt;
&lt;br /&gt;
=== Throx ===&lt;br /&gt;
&lt;br /&gt;
 “Third Hand”, Level 9&lt;br /&gt;
&lt;br /&gt;
The character must&lt;br /&gt;
first learn Drox before he can learn Throx. The Vorox has&lt;br /&gt;
trained himself to use another of his extra limbs to perform&lt;br /&gt;
a total of two extra actions per turn without suffering the&lt;br /&gt;
multiple action penalty. Each of these extra actions must&lt;br /&gt;
involve use of one of the Vorox’s other limbs — a fist to&lt;br /&gt;
punch, two arms to grasp the rope while the other fires a&lt;br /&gt;
gun, etc.. The character can also use this martial ability with&lt;br /&gt;
melee weapons or ranged weapons. The prospective secondand third- hand fencer or gunslinger must have Melee or&lt;br /&gt;
Shoot skill at level 9.&lt;br /&gt;
&lt;br /&gt;
Fencing&lt;br /&gt;
&lt;br /&gt;
Fencing is the art of the blade. Fencing duels are the&lt;br /&gt;
preferred method of resolving disputes of honor among the&lt;br /&gt;
nobles of the Known Worlds. A noble who doesn’t know&lt;br /&gt;
how to handle a sword may find himself dishonored or dead.&lt;br /&gt;
Fencing actions are trained tricks of the trade. Anyone&lt;br /&gt;
can thrust with a blade, but only those who have carefully&lt;br /&gt;
practiced will gain special benefit from it. Fencing actions&lt;br /&gt;
are rated by the Melee skill level required to learn them. For&lt;br /&gt;
example: Disarm is 5, meaning that a character must know&lt;br /&gt;
Melee 5 to learn it. Each action must be bought seperately&lt;br /&gt;
(buying the level 5 Feint does not give the character the&lt;br /&gt;
level 5 Disarm or any other actions of lower levels). However, fencing actions do not have to be learned in order (a&lt;br /&gt;
character can buy Disarm without having to buy Slash).&lt;br /&gt;
Fencing actions cost 1 point per level during character&lt;br /&gt;
creation, or 2 per level with experience points.&lt;br /&gt;
&lt;br /&gt;
== Fencing Actions ==&lt;br /&gt;
&lt;br /&gt;
Refer to the Fencing Actions Chart for specific rules.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
 Level 1&lt;br /&gt;
&lt;br /&gt;
Perhaps the most basic and important&lt;br /&gt;
action in fencing — the ability to deflect an opponent’s blade&lt;br /&gt;
 with one’s own.&lt;br /&gt;
&lt;br /&gt;
=== Thrust ===&lt;br /&gt;
&lt;br /&gt;
 Level 2&lt;br /&gt;
&lt;br /&gt;
A forward thrust with the point of&lt;br /&gt;
the blade. Although best performed with a thin blade, such&lt;br /&gt;
as a rapier, a broadsword thrust can still be devastating.&lt;br /&gt;
Thrusting allows the fencer extra reach.&lt;br /&gt;
&lt;br /&gt;
=== Slash ===&lt;br /&gt;
&lt;br /&gt;
 Level 3&lt;br /&gt;
&lt;br /&gt;
A sideways, downward or upward&lt;br /&gt;
swing of the blade. Unlike thrusting, slashing has a larger&lt;br /&gt;
contact area (the edge of the blade rather than the point),&lt;br /&gt;
but not as much reach. In addition, it is hard not to telegraph (reveal) a slash before it hits, perhaps giving an opponent time to react.&lt;br /&gt;
&lt;br /&gt;
=== Counter Parry ===&lt;br /&gt;
&lt;br /&gt;
 Level 3&lt;br /&gt;
&lt;br /&gt;
When the character’s attack&lt;br /&gt;
is confronted by a parry, she can counter the parry by swiftly&lt;br /&gt;
rotating her blade, gaining a better chance of getting past&lt;br /&gt;
the parry. A successful Wits + Melee roll means that a parrying opponent loses the +2 bonus to her goal. The attacker&lt;br /&gt;
does not suffer a multiple action penalty for this roll.&lt;br /&gt;
&lt;br /&gt;
=== Fancy Footwork ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
The character dances and&lt;br /&gt;
dodges, twists and turns, doing everything possible to confuse her opponent. Every victory point on a Dexterity + Vigor&lt;br /&gt;
roll reduces her opponent’s goal on any melee attacks by&lt;br /&gt;
one. This footwork constitutes one action; characters performing it with any other action (except dodge, block or&lt;br /&gt;
parry) will suffer the multiple action penalty.&lt;br /&gt;
&lt;br /&gt;
=== Flat of Blade ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
A slap with the flat of the blade&lt;br /&gt;
rather than the edge, meant to hurt an opponent rather than&lt;br /&gt;
kill him. However, this can be an insulting gesture and many&lt;br /&gt;
nobles may become enraged if repeatedly slapped this way,&lt;br /&gt;
causing them to lose their composure and poise, perhaps&lt;br /&gt;
even driving them to reckless and poorly defended actions&lt;br /&gt;
— “Exactly the point,” say the dastards who employ this&lt;br /&gt;
maneuver.&lt;br /&gt;
&lt;br /&gt;
=== Draw and Strike ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
Normally, drawing a sword&lt;br /&gt;
from its sheath or picking it up from the ground takes one&lt;br /&gt;
action. But a fencer with this training can whip out his sword&lt;br /&gt;
or kick it up from the ground, catch it and strike in a single&lt;br /&gt;
motion—handy if one is being hunted by assassins.&lt;br /&gt;
&lt;br /&gt;
=== Compound Attack ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The character goes&lt;br /&gt;
through an elaborate pattern designed to set her opponent&lt;br /&gt;
up for her next attack. While this turn’s attack has a -1 to&lt;br /&gt;
the goal number, whatever fencing maneuver she makes next&lt;br /&gt;
turn is at +2.&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The fencer can use his blade to knock&lt;br /&gt;
an opponent’s blade from his hand and send it flying through&lt;br /&gt;
the air or skittering across the floor a distance of one meter&lt;br /&gt;
per victory point.&lt;br /&gt;
The fencer rolls Dexterity + Melee (the target can dodge&lt;br /&gt;
this roll). If successful, he rolls Dexterity + Melee again but&lt;br /&gt;
adds the victory points from his previous roll. These successes are then contested by the target’s Strength + Melee&lt;br /&gt;
roll. Optionally, the fencer can choose to substitute Strength&lt;br /&gt;
(rather than Dexterity) for this second roll.&lt;br /&gt;
Gracious fencers will allow their opponent to then fetch&lt;br /&gt;
their blade before continuing the duel, a lesson in humility.&lt;br /&gt;
Cads will take full advantage of a weaponless foe.&lt;br /&gt;
&lt;br /&gt;
=== Feint ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The fencer fakes a move (such as a&lt;br /&gt;
thrust to the heart) but then swiftly changes it (a thrust to&lt;br /&gt;
the leg), throwing off an opponent’s defense. This action&lt;br /&gt;
adds three successes to contest dodges only. A Feint will&lt;br /&gt;
only work twice against a single opponent per engagement.&lt;br /&gt;
&lt;br /&gt;
=== Stop Thrust ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
When done properly, a stop&lt;br /&gt;
thrust attack will prevent an opponent from landing his attack. In reality, the character’s often lands just moments&lt;br /&gt;
before the opponent’s attack. While that may be all the character needs to win the duel, this is not always the case.&lt;br /&gt;
&lt;br /&gt;
=== Off-hand ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The fencer has trained to fight with&lt;br /&gt;
a weapon in both hands. He suffers no penalties for using a&lt;br /&gt;
weapon in his off-hand. He can thus switch hands if one&lt;br /&gt;
arm tires or he wishes to throw off an opponent — “But I&lt;br /&gt;
thought you were right-handed!” “Ho, sir! I fight equally&lt;br /&gt;
well with either hand.” Or he can use an off-hand defensive&lt;br /&gt;
weapon to parry with, such as a main-gauche or dagger.&lt;br /&gt;
&lt;br /&gt;
=== Parry/Riposte ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The fencer’s reactions are&lt;br /&gt;
good enough to parry and then swiftly return a strike. This&lt;br /&gt;
is treated as one action. The fencer must allow his opponent&lt;br /&gt;
the first attack, which he parries and then returns. If his&lt;br /&gt;
opponent elects not to attack or misses, the fencer may strike&lt;br /&gt;
at the end of the action.&lt;br /&gt;
&lt;br /&gt;
=== Wall of Steel ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The character can parry up to&lt;br /&gt;
three attacks in a turn without a negative modifier, though&lt;br /&gt;
he can do nothing but parry. The character must have already purchased the Parry maneuver before buying this one.&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
The fencer can use a cloak in her offhand with which to parry or disarm her opponent. In addition, on a successful parry, she may try to Disarm her opponent without taking an extra action — the effort is so swift it&lt;br /&gt;
takes place as the opponent tries to withdraw his blade (the&lt;br /&gt;
character must first learn Disarm, level 5). This action is&lt;br /&gt;
popular among nobles who are subject to ruffian assault&lt;br /&gt;
while traveling incognito. The fencer must first learn Offhand (Level 6).&lt;br /&gt;
&lt;br /&gt;
=== Florentine ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
With this action, the character&lt;br /&gt;
can use two blades — one for attacking and one for defending. He can take two actions, an attack and a parry, without&lt;br /&gt;
negative modifiers. Taking a third action would require that&lt;br /&gt;
all his actions for the turn have the normal -6 modifier. The&lt;br /&gt;
character does not have to know the Off-hand action to fight&lt;br /&gt;
Florentine, but if he does not, any other actions he takes&lt;br /&gt;
with an off-hand weapon will suffer a -4 penalty.&lt;br /&gt;
&lt;br /&gt;
=== Athletic Strike ===&lt;br /&gt;
&lt;br /&gt;
 Level 8&lt;br /&gt;
&lt;br /&gt;
The fencer — in the swashbuckling tradition — can swing from a chandelier, slide down&lt;br /&gt;
a banister, leap from a window, etc. — and still strike his&lt;br /&gt;
opponent in the same action! He suffers no multiple action&lt;br /&gt;
penalties for doing so. This feat plus the strike must be the&lt;br /&gt;
only actions performed in the turn. Gamemaster discretion.&lt;br /&gt;
&lt;br /&gt;
=== Pierce ===&lt;br /&gt;
&lt;br /&gt;
 Level 9&lt;br /&gt;
&lt;br /&gt;
The fencer’s precision is amazing —&lt;br /&gt;
she can slip her blade between the joints of an opponent’s&lt;br /&gt;
armor. Her attacks ignore armor (except energy shields). If&lt;br /&gt;
the opponent is wearing armor with no joints or openings of&lt;br /&gt;
any kind which would allow the point of a blade through,&lt;br /&gt;
then this maneuver must contend with that armor. However, such a situation is very rare and is usually encountered only with ceramsteel battle suits, designed to be environmentally sealed.&lt;br /&gt;
&lt;br /&gt;
=== Double Strike ===&lt;br /&gt;
&lt;br /&gt;
 Level 10&lt;br /&gt;
&lt;br /&gt;
The fencer can strike with&lt;br /&gt;
his blade and quickly follow it up with a strike from his offhand (a dagger, sword, punch, etc.). This is considered to&lt;br /&gt;
be a single action. Both attacks are rolled separately. The&lt;br /&gt;
fencer must first learn Off-hand (Level 6).&lt;br /&gt;
&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
Old-fashioned wooden or metal shields are not that&lt;br /&gt;
uncommon a defense on the battlefields of Fading Suns&lt;br /&gt;
fiefs, and small bucklers can occasionally be seen in the&lt;br /&gt;
hands of an expert fencer. However, characters must still&lt;br /&gt;
spend some time learning to use them.&lt;br /&gt;
&lt;br /&gt;
==  Shield Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Shield Parry ===&lt;br /&gt;
&lt;br /&gt;
 Level 1&lt;br /&gt;
&lt;br /&gt;
While a successful Dexterity + Melee roll&lt;br /&gt;
allows any shield-bearer to apply the shield’s armor rating&lt;br /&gt;
against an attack, trained users can add their victory dice to&lt;br /&gt;
the shield’s defense dice. Parrying with a shield takes one&lt;br /&gt;
action.&lt;br /&gt;
&lt;br /&gt;
=== Shield Attack ===&lt;br /&gt;
&lt;br /&gt;
 Level 2&lt;br /&gt;
&lt;br /&gt;
The character can ram his shield into a&lt;br /&gt;
target and inflict the shield’s damage dice on him. Especially vicious warriors use razor-edged shields to make attackers think twice about engaging them or in case their&lt;br /&gt;
main weapon is disarmed. This is an uncouth attack and is&lt;br /&gt;
rarely practiced by nobles.&lt;br /&gt;
&lt;br /&gt;
=== Attack &amp;amp; Parry ===&lt;br /&gt;
&lt;br /&gt;
 Level 3&lt;br /&gt;
&lt;br /&gt;
The character can perform an attack&lt;br /&gt;
and parry with his shield in one turn without suffering multiple action penalties.&lt;br /&gt;
&lt;br /&gt;
== Guns ==&lt;br /&gt;
&lt;br /&gt;
Firearms Actions&lt;br /&gt;
&lt;br /&gt;
=== Reload ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
A character can reload a clip or a revolver&lt;br /&gt;
speedloader in one action. If she is using a revolver and&lt;br /&gt;
doesn’t have a speedloader, she can load three bullets per&lt;br /&gt;
action. If she is using a bolt-action or a lever-action rifle,&lt;br /&gt;
she can reload one bullet per action. A lever-action rifle can&lt;br /&gt;
be recocked and fired in the same turn if the character learns&lt;br /&gt;
the Recock action (below).&lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
A character can take time to draw a bead on a&lt;br /&gt;
target before he fires. For each turn he spends, he can add&lt;br /&gt;
+1 to his goal roll. The maximum he can add this way is 3.&lt;br /&gt;
However, if he has a sight, he can employ that also. Sights&lt;br /&gt;
add up to 3 (depending on the quality of the sight), but one&lt;br /&gt;
turn must be spent per +1 added. For example, the famous&lt;br /&gt;
sniper known as the Black Mantis sits on a rooftop, aiming&lt;br /&gt;
his rifle at the Hawkwood baron. He has a +3 quality sight,&lt;br /&gt;
and takes the full time to aim: it takes him six turns before&lt;br /&gt;
he gets his full +6 bonus (+3 for his natural ability, +3 for&lt;br /&gt;
the sight).&lt;br /&gt;
&lt;br /&gt;
=== Three-round burst ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
If a character is using a weapon&lt;br /&gt;
capable of automatic fire, he can try a three-round burst.&lt;br /&gt;
This has a bit more control than other autofire options and&lt;br /&gt;
helps preserve bullets.&lt;br /&gt;
&lt;br /&gt;
=== Six-round burst ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
If a character is using a weapon capable of automatic fire, he can try a six-round burst. This&lt;br /&gt;
has a less control than a three-round burst, but it’s more&lt;br /&gt;
exact than emptying the entire clip. The hail of bullets is&lt;br /&gt;
more damaging also.&lt;br /&gt;
&lt;br /&gt;
=== Empty clip ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
Sometimes, you just want it to rain bullets.&lt;br /&gt;
If a character is using a weapon capable of automatic fire,&lt;br /&gt;
he can empty his entire clip of ammo by aiming his gun in a&lt;br /&gt;
direction and holding down the trigger until it is empty. The&lt;br /&gt;
gun bucks like a beast in heat and it’s hard to aim at a particular target, but it’s also hard to dodge so many bullets.&lt;br /&gt;
&lt;br /&gt;
=== Spread ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
If a character is using a weapon capable of automatic fire, she can spread the arc of her fire over an area&lt;br /&gt;
to hit more than one target. She can spread her fire up to&lt;br /&gt;
five meters in a circle around her (she must spin in place for&lt;br /&gt;
anything more than 3 meters). For each meter spread, she&lt;br /&gt;
suffers a -1 penalty to her goal roll (up to a maximum of&lt;br /&gt;
10). She makes one roll with the total penalties applied; the&lt;br /&gt;
successes on this roll are contested against anyone in the&lt;br /&gt;
targeted area who is dodging. Anyone who is in or enters&lt;br /&gt;
the area must dodge or get hit. Spreading fire empties the&lt;br /&gt;
clip.&lt;br /&gt;
&lt;br /&gt;
=== Hipshot ===&lt;br /&gt;
&lt;br /&gt;
 Level 0&lt;br /&gt;
&lt;br /&gt;
The character takes a quick shot without taking time to aim — he just trusts his aiming instincts. This&lt;br /&gt;
can only be performed for the initiative benefits during the&lt;br /&gt;
first shot of combat, as the gun is drawn, and only applies&lt;br /&gt;
to handguns. At the gamemaster’s discretion, a carbine or&lt;br /&gt;
other light rifle may be used.&lt;br /&gt;
&lt;br /&gt;
=== Snapshot ===&lt;br /&gt;
&lt;br /&gt;
 Level 4&lt;br /&gt;
&lt;br /&gt;
A character can get off a swift&lt;br /&gt;
shot at the same time he leaps to the ground, or he can jump&lt;br /&gt;
from behind the corner, shoot, and leap back behind cover&lt;br /&gt;
before the guards’ bullets turn him into swiss cheese. In&lt;br /&gt;
other words, a snapshot can be performed with a dodge in&lt;br /&gt;
the same action for no penalty. However, no other actions&lt;br /&gt;
may be taken in same turn.&lt;br /&gt;
&lt;br /&gt;
=== Quick Reload ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The character can reload a&lt;br /&gt;
clip, fusion cel or revolver speed-loader and fire the gun in&lt;br /&gt;
the same turn without suffering a multiple action penalty.&lt;br /&gt;
&lt;br /&gt;
=== Quick Draw ===&lt;br /&gt;
&lt;br /&gt;
 Level 5&lt;br /&gt;
&lt;br /&gt;
The character has practiced&lt;br /&gt;
pulling his gun out of his holster and firing often enough&lt;br /&gt;
that he can do it in one swift motion. This is considered to&lt;br /&gt;
be one action, and no multiple action penalties are levied.&lt;br /&gt;
&lt;br /&gt;
=== Off-Hand Shot ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The character suffers no penalties for firing a gun in his off-hand.&lt;br /&gt;
&lt;br /&gt;
=== Recock ===&lt;br /&gt;
&lt;br /&gt;
 Level 6&lt;br /&gt;
&lt;br /&gt;
The character is so smooth with certain rifles, carbines or shotguns that she can recock and fire&lt;br /&gt;
it in the same action. If the gun is a lever-action rifle or&lt;br /&gt;
carbine, she can recock the gun by twirling it in one hand to&lt;br /&gt;
engage the lever. If she has a pump-action shotgun, she&lt;br /&gt;
snaps it forward and back in one hand quickly enough to&lt;br /&gt;
engage the pump. All are handy skills for lawmen (and outlaws) on the frontier worlds.&lt;br /&gt;
&lt;br /&gt;
=== Leap and Shoot ===&lt;br /&gt;
&lt;br /&gt;
 Level 7&lt;br /&gt;
&lt;br /&gt;
The character can leap one&lt;br /&gt;
meter in any direction and shoot at a target without sufferJan Bundesmann (free product)&lt;br /&gt;
ing adverse penalties for the movement (although other&lt;br /&gt;
environmental factors — noise, opponent activity, etc. —&lt;br /&gt;
may cause penalties).&lt;br /&gt;
&lt;br /&gt;
=== Roll and Shoot ===&lt;br /&gt;
&lt;br /&gt;
 Level 8&lt;br /&gt;
&lt;br /&gt;
The character can roll across&lt;br /&gt;
the ground and shoot at a target without suffering adverse&lt;br /&gt;
penalties for the movement (although other environmental&lt;br /&gt;
factors — noise, opponent activity, etc. — may cause penalties). The character can cover up to three meters in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Two Guns ===&lt;br /&gt;
&lt;br /&gt;
 Level 8&lt;br /&gt;
&lt;br /&gt;
The character must first learn the&lt;br /&gt;
Off-Hand Shot action. He can fire two shots - one from a&lt;br /&gt;
handgun or submachinegun in the right hand, the other from&lt;br /&gt;
a gun in the left hand. He suffers no multiple action penalties for these shots. A Level 9 version of this action allows&lt;br /&gt;
the character to fire an assault rifle or shotgun in each hand&lt;br /&gt;
(Str 4 or higher required).&lt;br /&gt;
&lt;br /&gt;
=== Instinct Shot ===&lt;br /&gt;
&lt;br /&gt;
 Level 9&lt;br /&gt;
&lt;br /&gt;
The character can take a single&lt;br /&gt;
shot at an unseen target and have a good chance of hitting&lt;br /&gt;
it. This is not a psychic power, but relies instead on instinctual cues — the villain walking in the rafters above makes&lt;br /&gt;
just enough noise to give his location away, or the character&lt;br /&gt;
senses the slowly-opening hidden door behind the bar and&lt;br /&gt;
the gunman hiding there. If there are no conceivable clues,&lt;br /&gt;
no bonuses can be gained from this action.&lt;/div&gt;</summary>
		<author><name>Knoppi</name></author>
		
	</entry>
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